Skadi Brynhildr

Season:
9 (Legacy)
Race:
Standard Tiefling (because MPMM made my certificate null boooo)
Class:
Draconic Bloodline Sorcerer
Background:
Spellfire Initiate
Lifestyle:
Aristocratic
Current Level:
20
Total GP:
60268
Total Downtime:
76
Tag:
Faction:
Lord's Alliance
Faction Rank:
Warduke (rank 4)
Magic Item Count:
16
Magic Item Limit:
10
Manke’s Die (Charalan’s Die),
Staff of Power,
Tome of Influence and Leadership,
Manual of Quickness of Action,
Manual of Bodily Health,
Staff of Frost,
Nine Life Stealer Scimitar,
Angel Sting (Dancing Rapier),
Ring of Shooting Stars,
Animated Shield,
Whip +3,
Death Shield (Defender Great Sword),
Rod of the Pact Keeper +2,
Clothes of Mending (with minor Guardian property),
Wand of the War Mage +3,
Ring of Blood Pact Oath (Bloodwell Vial +3 w/ Harmonious Property)

Log Entries

Date Played Adventure Title Session Levels ▲ GP Downtime Magic Items
2021-07-14 14:00 CCC-QCC2017 Delusions of Grandeur, Dreams of Revenge 19 800 -15 Manual of Bodily Health Show

Players: Apolaki, Crowito, Hothgar, Skadi
Hours played: 4 hours
Consumables: N/A

Story Awards:
Favor of Boddynock Glitterstone
Having spent time in the company of accomplished bounty hunter Boddynock Glitterstone, you have learned a thing or two about the history and efforts of the four major Elemental Evil cults that have been active in the regions through which you adventure. Boddynock reveals to you the location of a still functioning secret elemental node (air or water, PCs choice) near the Moonsea which you may travel to between adventures (spending 10 downtime days and the associated lifestyle costs). Travelling to a water node will allow a character to recharge a weird tank while traveling to an air node will allow them to recharge a balloon pack, storm boomerang, and/or wingwear (1 per day). In addition, you gain advantage on Intelligence (History) checks relating to any two of the following Elemental Evil cults: the Black Earth, the Crushing Wave, the Eternal Flame, and/or the Howling Hatred.

DT Activity Unlocked:
Learn the Culture (Mulmaster)
You may spend 5 downtime days (and the associated lifestyle cost) in Mulmaster touring the city and learning the history of the region. You gain advantage on any single ability check relating to Mulmaster, the Brotherhood of the Cloaks, the cults of Elemental Evil, or the Red Wizards of Thay or on any single attack against an elemental or undead creature. Once the advantage benefit has been used, you may return to Mulmaster every time you gain a level and perform this quest again by spending the required downtime and lifestyle expenses.

Mage’s Spellbook
This hardcover tome with a glossy cover has several sections of pages that have separated from the binding. It appears numerous attempts have been made to reattach the cover using glue. Scribbled on the inside back cover are the phrases “Frog cult?” and “Dave says ‘hi’.” It contains the following spells:
1st level: absorb elements, detect magic, earth tremor, mage armor, magic missile, shield
2nd level: earthbind, pyrotechnics, misty step, skywrite, suggestion
3rd level: counterspell, erupting earth, fireball, flame arrows, fly
4th level: elemental bane, greater invisibility, ice storm, watery sphere*
5th level: cone of cold, control winds*

2021-07-18 20:00 CCC-GHK-BK2-09 Breath of Fire 20 600 Figurine of Wondrous Power (Onyx Dog), Dark Amulet Show

Advancement: 3 Hours Played
Players: @Comrade Mutley @Giorno Prinny @McMartin @Paean @scaramartin, num 6 of homiecide @SolomonSalmon @The Art of Get Me Out
Magic Items: Figurine of Wondrous Power: Onyx Dog Darkshard Amulet

Consumables: Potion of Superior Healing @Comrade Mutley Potion of Frost Giant Strength @Giorno Prinny

Story Awards: Omelette @McMartin @Paean @Comrade Mutley

Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2021-07-14 14:00 CCC-QCC2017 Delusions of Grandeur, Dreams of Revenge 19 -15 Show

Players: Apolaki, Crowito, Hothgar, Skadi
Hours played: 4 hours
Consumables: N/A

Story Awards:
Favor of Boddynock Glitterstone
Having spent time in the company of accomplished bounty hunter Boddynock Glitterstone, you have learned a thing or two about the history and efforts of the four major Elemental Evil cults that have been active in the regions through which you adventure. Boddynock reveals to you the location of a still functioning secret elemental node (air or water, PCs choice) near the Moonsea which you may travel to between adventures (spending 10 downtime days and the associated lifestyle costs). Travelling to a water node will allow a character to recharge a weird tank while traveling to an air node will allow them to recharge a balloon pack, storm boomerang, and/or wingwear (1 per day). In addition, you gain advantage on Intelligence (History) checks relating to any two of the following Elemental Evil cults: the Black Earth, the Crushing Wave, the Eternal Flame, and/or the Howling Hatred.

DT Activity Unlocked:
Learn the Culture (Mulmaster)
You may spend 5 downtime days (and the associated lifestyle cost) in Mulmaster touring the city and learning the history of the region. You gain advantage on any single ability check relating to Mulmaster, the Brotherhood of the Cloaks, the cults of Elemental Evil, or the Red Wizards of Thay or on any single attack against an elemental or undead creature. Once the advantage benefit has been used, you may return to Mulmaster every time you gain a level and perform this quest again by spending the required downtime and lifestyle expenses.

Mage’s Spellbook
This hardcover tome with a glossy cover has several sections of pages that have separated from the binding. It appears numerous attempts have been made to reattach the cover using glue. Scribbled on the inside back cover are the phrases “Frog cult?” and “Dave says ‘hi’.” It contains the following spells:
1st level: absorb elements, detect magic, earth tremor, mage armor, magic missile, shield
2nd level: earthbind, pyrotechnics, misty step, skywrite, suggestion
3rd level: counterspell, erupting earth, fireball, flame arrows, fly
4th level: elemental bane, greater invisibility, ice storm, watery sphere*
5th level: cone of cold, control winds*

2021-07-18 20:00 CCC-GHK-BK2-09 Breath of Fire 20 Show

Advancement: 3 Hours Played
Players: @Comrade Mutley @Giorno Prinny @McMartin @Paean @scaramartin, num 6 of homiecide @SolomonSalmon @The Art of Get Me Out
Magic Items: Figurine of Wondrous Power: Onyx Dog Darkshard Amulet

Consumables: Potion of Superior Healing @Comrade Mutley Potion of Frost Giant Strength @Giorno Prinny

Story Awards: Omelette @McMartin @Paean @Comrade Mutley

Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2021-07-14 14:00 CCC-QCC2017 Delusions of Grandeur, Dreams of Revenge 19 800 -15 Manual of Bodily Health Show

Players: Apolaki, Crowito, Hothgar, Skadi
Hours played: 4 hours
Consumables: N/A

Story Awards:
Favor of Boddynock Glitterstone
Having spent time in the company of accomplished bounty hunter Boddynock Glitterstone, you have learned a thing or two about the history and efforts of the four major Elemental Evil cults that have been active in the regions through which you adventure. Boddynock reveals to you the location of a still functioning secret elemental node (air or water, PCs choice) near the Moonsea which you may travel to between adventures (spending 10 downtime days and the associated lifestyle costs). Travelling to a water node will allow a character to recharge a weird tank while traveling to an air node will allow them to recharge a balloon pack, storm boomerang, and/or wingwear (1 per day). In addition, you gain advantage on Intelligence (History) checks relating to any two of the following Elemental Evil cults: the Black Earth, the Crushing Wave, the Eternal Flame, and/or the Howling Hatred.

DT Activity Unlocked:
Learn the Culture (Mulmaster)
You may spend 5 downtime days (and the associated lifestyle cost) in Mulmaster touring the city and learning the history of the region. You gain advantage on any single ability check relating to Mulmaster, the Brotherhood of the Cloaks, the cults of Elemental Evil, or the Red Wizards of Thay or on any single attack against an elemental or undead creature. Once the advantage benefit has been used, you may return to Mulmaster every time you gain a level and perform this quest again by spending the required downtime and lifestyle expenses.

Mage’s Spellbook
This hardcover tome with a glossy cover has several sections of pages that have separated from the binding. It appears numerous attempts have been made to reattach the cover using glue. Scribbled on the inside back cover are the phrases “Frog cult?” and “Dave says ‘hi’.” It contains the following spells:
1st level: absorb elements, detect magic, earth tremor, mage armor, magic missile, shield
2nd level: earthbind, pyrotechnics, misty step, skywrite, suggestion
3rd level: counterspell, erupting earth, fireball, flame arrows, fly
4th level: elemental bane, greater invisibility, ice storm, watery sphere*
5th level: cone of cold, control winds*

2021-07-18 20:00 CCC-GHK-BK2-09 Breath of Fire 20 600 Figurine of Wondrous Power (Onyx Dog), Dark Amulet Show

Advancement: 3 Hours Played
Players: @Comrade Mutley @Giorno Prinny @McMartin @Paean @scaramartin, num 6 of homiecide @SolomonSalmon @The Art of Get Me Out
Magic Items: Figurine of Wondrous Power: Onyx Dog Darkshard Amulet

Consumables: Potion of Superior Healing @Comrade Mutley Potion of Frost Giant Strength @Giorno Prinny

Story Awards: Omelette @McMartin @Paean @Comrade Mutley