Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Horn of Silent Alarm
common
CCC-BMG-MOON6-3 Planar Convergence
Show
Notes:
Wondrous item, common
The otherworldly tone of this horn sounds like the reverberation of clear crystals. The user and recipient of the horn’s signal feel a warm, calming sensation spreading across their bodies, which dissipates after one round.
Ersatz Eye
common
DDAL10-00 - Ice Road Trackers
Show
Pipe of Smoke Monsters
common
BMG-DRWEP-OD-02 The Burning of Aglarond (Tier 02)
Show
Notes:
Pipe of Smoke Monsters
The latest fad among pirate fleet captains operating in the Sea of Fallen Stars; bragging rights for the bestcrafted smoke monster has led to a quietly fierce level of competition.
Charlatan's Die
common
Easthaven
DDEP-01 Terror In Ten-Town
Show
Notes:
Wondrous Item, common (requires attunement)
This elk-bone die has pips skillfully carved onto it in the shape of humanoid skulls.
Whenever you roll this twenty-sided die, you can control which number it rolls.
While this die is on your person (no attunement required), you can speak and understand Reghedjic, the traditional language of the Reghed people.
Pole of Collapsing
common
WBW-DC-ROG-01 Imagination Lost
Show
Rod of the Pact Keeper +2
common
DDHC-KGV - Keys from the Golden Vault (Chapter 11: Affair on the Concordant Express)
Show
Notes:
Rod, rare (requires attunement by a warlock)
While holding this rod, you gain a +2 bonus to spell attack rolls and to the saving throw DCs of your warlock spells.
In addition, you can regain one warlock spell slot as an action while holding the rod. You can't use this property again until you finish a long rest.
Mystery Key (x9)
common
DDEP09-03 Liar's Night + Haunted Mansion
Show
Notes:
Wondrous item, common
A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it's inserted. Once it unlocks something, the key disappears.
Name | Rarity ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Horn of Silent Alarm | common | CCC-BMG-MOON6-3 Planar Convergence | Show | |||
Notes:
Wondrous item, common The otherworldly tone of this horn sounds like the reverberation of clear crystals. The user and recipient of the horn’s signal feel a warm, calming sensation spreading across their bodies, which dissipates after one round. |
||||||
Ersatz Eye | common | DDAL10-00 - Ice Road Trackers | Show | |||
Pipe of Smoke Monsters | common | BMG-DRWEP-OD-02 The Burning of Aglarond (Tier 02) | Show | |||
Notes:
Pipe of Smoke Monsters |
||||||
Charlatan's Die | common | Easthaven | DDEP-01 Terror In Ten-Town | Show | ||
Notes:
Wondrous Item, common (requires attunement) This elk-bone die has pips skillfully carved onto it in the shape of humanoid skulls. Whenever you roll this twenty-sided die, you can control which number it rolls. While this die is on your person (no attunement required), you can speak and understand Reghedjic, the traditional language of the Reghed people. |
||||||
Pole of Collapsing | common | WBW-DC-ROG-01 Imagination Lost | Show | |||
Rod of the Pact Keeper +2 | common | DDHC-KGV - Keys from the Golden Vault (Chapter 11: Affair on the Concordant Express) | Show | |||
Notes:
Rod, rare (requires attunement by a warlock) While holding this rod, you gain a +2 bonus to spell attack rolls and to the saving throw DCs of your warlock spells. |
||||||
Mystery Key (x9) | common | DDEP09-03 Liar's Night + Haunted Mansion | Show | |||
Notes:
Wondrous item, common A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it's inserted. Once it unlocks something, the key disappears. |