Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Dragon Wing Longbow (Radiant)
rare
BMG-DRWEP-OD-02 The Burning of Aglarond (Tier 02)
Show
Notes:
The wood of this bow glimmers, and when turned in the light, every color of the rainbow shows up.
Dragon Slayer Greatsword (Greatsword +1)
rare
S11B Service Award claiming
Show
Notes:
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
When you hit a dragon with this weapon, the dragon takes an extra 3d6 damage. For the purpose of this weapon, "dragon" refers to any creature with the dragon type, including dragon turtles and wyverns.
Dohwar Plushie (Talking Doll)
common
SJ-DC-DWR-01: Dohwar Heist
Show
Notes:
Wondrous Item, common (requires attunement)
This plush doll resembles an armored Dohwar Protector with a silver weega in its beak and a lance in its hand. The doll’s magic is a little faulty and it exhibits the Muttering quirk. The dohwar grumbles and mumbles to itself. A creature who listens carefully to the item might learn something useful.
Dagger of Venom
rare
DDAL05-17 Hartkiller’s Horn
Show
Notes:
weapon (dagger), rare, simple weapon, melee weapon, major tier
Value/Weight: 1 lb.
Details: 1d4 piercing - finesse, light, thrown (20/60 ft.)
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn.
Finesse.
When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Light.
A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
Thrown.
If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property.
The pommel of this wicked looking dagger looks like a black viper with a forked blade worked to resemble the tongue.
Cloak of the Bat (From Liar's night epic + Haunted Mansion)
rare
DDEP09-03 Liar's Night + Haunted Mansion
Show
Notes:
Rare, Requires Attunement
While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or Darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while Flying in this way, or if you are no longer in dim light or Darkness, you lose this Flying speed.
While wearing the cloak in an area of dim light or Darkness, you can use your Action to cast Polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn.
Charlatan's Die
common
Easthaven
DDEP-01 Terror In Ten-Town
Show
Notes:
Wondrous Item, common (requires attunement)
This elk-bone die has pips skillfully carved onto it in the shape of humanoid skulls.
Whenever you roll this twenty-sided die, you can control which number it rolls.
While this die is on your person (no attunement required), you can speak and understand Reghedjic, the traditional language of the Reghed people.
Chainmail +1
rare
DDHC-TYP-White Plume Mountain (session 3)
Show
Car Lock of Trickery
common
PS-DC-CWL-RED | Cooking With Landeep: Red Dragon Sweet & Sticky Ham + Infernal Encounters
Show
Bulkawa’s Benevolence (Staff of the Python)
uncommon
CCC-GSP02-02 Stygia Untamed + Infernal Encounters Session #1
Show
Notes:
Staff, uncommon (requires attunement by a cleric, druid, or warlock)
The body of the staff is made out of wood from a narra tree. The curved head is shaped like a snake made out of copper. The staff is a symbol of Bulkawa’s kindness and its effort to make sure that you will never face the challenges life throws at you alone.
Bulkawa, the giant constrictor snake summoned has copper scales and eyes filled with blue light. A black tattoo of a five-leaf clover can be seen near its tail.
Breastplate +1
rare
Trade Log
Show
Bracers Of Defense (w/ minor Wicked property-
rare
FR-DC-MELB-01-01 Mistbourne: The Musical
Show
Notes:
Wonderous item, rare (requires attunement)
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.
Once worn by the Drag Queen of Gaylesford, Elle Dritch. When attuned, the straps of these bracers sprout from a black diamond and weave onto the bearer’s forearms like tendrils of inky stains.
This item has the Wicked property. When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer’s urge to do so.
Boots of Striding and Springing
uncommon
DDHC-TYP-White Plume Mountain (session 3)
Show
Boots of Speed
rare
WBW-DC-ROG-01 Imagination Lost
Show
Boots of Speed
common
DDAL06-02 - The Redemption of Kelvan
Show
Notes:
Boots of Speed
Wondrous Item, Rare (requires Attunement)
These boots are embroidered with the image of a mountain venting a large plume of white smoke. While worn the bearer can understand and speak Gnomish.
Boots of Speed
rare
PS-DC-CWL-RED | Cooking With Landeep: Red Dragon Sweet & Sticky Ham + Infernal Encounters
Show
Boots of Levitation
rare
DDAL10-08 Volatile Thoughts
Show
Notes:
Wondrous Item, rare (requires attunement)
While you wear these boots, you can use an action to cast the levitate spell on yourself at will.
Boots of False Track
common
DDAL10-00 - Ice Road Trackers
Show
Bluebee (Figurine of Wondrous Power, Ebony Fly)
rare
Trade Log
Show
Blessed Blade (Moontouched Longsword w/ minor Songcraft property)
common
FR-DC-SHR-01-AO The Paschal Lamb (playtest)
Show
Notes:
A blade sanctified and made holy in the light of the divine, woven within the celestial steel is a hymn devoted to the Crying God. Sing, o steel, of the praise and glory of the lord Ilmater.
"Away from me, o suffering of the world. Though I may break and shatter, though I am scarred and broken, the lord has heard me! Begone, for the One Who Endures has heard my weeping. "
Bat Burglar Cloak (Cloak of the Boat
rare
SJ-DC-DWR-01: Dohwar Heist
Show
Notes:
Wondrous Item, rare (requires attunement)
This cloak is woven with supple jet black fabric that shimmers purple in the light with shifting patterns that resemble Wildspace. The cloak has the Guardian minor property, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
| Name ▼ | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Dragon Wing Longbow (Radiant) | rare | BMG-DRWEP-OD-02 The Burning of Aglarond (Tier 02) | Show | |||
|
Notes:
The wood of this bow glimmers, and when turned in the light, every color of the rainbow shows up. |
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| Dragon Slayer Greatsword (Greatsword +1) | rare | S11B Service Award claiming | Show | |||
|
Notes:
You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you hit a dragon with this weapon, the dragon takes an extra 3d6 damage. For the purpose of this weapon, "dragon" refers to any creature with the dragon type, including dragon turtles and wyverns. |
||||||
| Dohwar Plushie (Talking Doll) | common | SJ-DC-DWR-01: Dohwar Heist | Show | |||
|
Notes:
Wondrous Item, common (requires attunement) This plush doll resembles an armored Dohwar Protector with a silver weega in its beak and a lance in its hand. The doll’s magic is a little faulty and it exhibits the Muttering quirk. The dohwar grumbles and mumbles to itself. A creature who listens carefully to the item might learn something useful. |
||||||
| Dagger of Venom | rare | DDAL05-17 Hartkiller’s Horn | Show | |||
|
Notes:
weapon (dagger), rare, simple weapon, melee weapon, major tier Value/Weight: 1 lb. Details: 1d4 piercing - finesse, light, thrown (20/60 ft.) You gain a +1 bonus to attack and damage rolls made with this magic weapon. You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property. The pommel of this wicked looking dagger looks like a black viper with a forked blade worked to resemble the tongue. |
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| Cloak of the Bat (From Liar's night epic + Haunted Mansion) | rare | DDEP09-03 Liar's Night + Haunted Mansion | Show | |||
|
Notes:
Rare, Requires Attunement While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or Darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while Flying in this way, or if you are no longer in dim light or Darkness, you lose this Flying speed. While wearing the cloak in an area of dim light or Darkness, you can use your Action to cast Polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn. |
||||||
| Charlatan's Die | common | Easthaven | DDEP-01 Terror In Ten-Town | Show | ||
|
Notes:
Wondrous Item, common (requires attunement) This elk-bone die has pips skillfully carved onto it in the shape of humanoid skulls. Whenever you roll this twenty-sided die, you can control which number it rolls. While this die is on your person (no attunement required), you can speak and understand Reghedjic, the traditional language of the Reghed people. |
||||||
| Chainmail +1 | rare | DDHC-TYP-White Plume Mountain (session 3) | Show | |||
| Car Lock of Trickery | common | PS-DC-CWL-RED | Cooking With Landeep: Red Dragon Sweet & Sticky Ham + Infernal Encounters | Show | |||
| Bulkawa’s Benevolence (Staff of the Python) | uncommon | CCC-GSP02-02 Stygia Untamed + Infernal Encounters Session #1 | Show | |||
|
Notes:
Staff, uncommon (requires attunement by a cleric, druid, or warlock) The body of the staff is made out of wood from a narra tree. The curved head is shaped like a snake made out of copper. The staff is a symbol of Bulkawa’s kindness and its effort to make sure that you will never face the challenges life throws at you alone. |
||||||
| Breastplate +1 | rare | Trade Log | Show | |||
| Bracers Of Defense (w/ minor Wicked property- | rare | FR-DC-MELB-01-01 Mistbourne: The Musical | Show | |||
|
Notes:
Wonderous item, rare (requires attunement) While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. Once worn by the Drag Queen of Gaylesford, Elle Dritch. When attuned, the straps of these bracers sprout from a black diamond and weave onto the bearer’s forearms like tendrils of inky stains. This item has the Wicked property. When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer’s urge to do so. |
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| Boots of Striding and Springing | uncommon | DDHC-TYP-White Plume Mountain (session 3) | Show | |||
| Boots of Speed | rare | WBW-DC-ROG-01 Imagination Lost | Show | |||
| Boots of Speed | common | DDAL06-02 - The Redemption of Kelvan | Show | |||
|
Notes:
Boots of Speed |
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| Boots of Speed | rare | PS-DC-CWL-RED | Cooking With Landeep: Red Dragon Sweet & Sticky Ham + Infernal Encounters | Show | |||
| Boots of Levitation | rare | DDAL10-08 Volatile Thoughts | Show | |||
|
Notes:
Wondrous Item, rare (requires attunement) While you wear these boots, you can use an action to cast the levitate spell on yourself at will. |
||||||
| Boots of False Track | common | DDAL10-00 - Ice Road Trackers | Show | |||
| Bluebee (Figurine of Wondrous Power, Ebony Fly) | rare | Trade Log | Show | |||
| Blessed Blade (Moontouched Longsword w/ minor Songcraft property) | common | FR-DC-SHR-01-AO The Paschal Lamb (playtest) | Show | |||
|
Notes:
A blade sanctified and made holy in the light of the divine, woven within the celestial steel is a hymn devoted to the Crying God. Sing, o steel, of the praise and glory of the lord Ilmater. "Away from me, o suffering of the world. Though I may break and shatter, though I am scarred and broken, the lord has heard me! Begone, for the One Who Endures has heard my weeping. " |
||||||
| Bat Burglar Cloak (Cloak of the Boat | rare | SJ-DC-DWR-01: Dohwar Heist | Show | |||
|
Notes:
Wondrous Item, rare (requires attunement) This cloak is woven with supple jet black fabric that shimmers purple in the light with shifting patterns that resemble Wildspace. The cloak has the Guardian minor property, granting a +2 bonus to initiative if the bearer isn’t incapacitated. |
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