Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Flame Tongue Weapon (Bladed/Sword) TO BE DECIDED
rare
CCC-YLRA01-02: Uneasy Lies the head
Show
Seraphic Visage (Necklace of Prayer Beads)
rare
FR-DC-SHR-01-AO The Paschal Lamb (playtest)
Show
Notes:
From a chain of blessed silver, carved in radiant gold and divine metals hangs a celestial, thrumming with divine power. Six wings protude from the back, a pair of gold wings covering the eyes, a pair of silver wings covering the body, and a pair bronze wings covering the feet.
When you wear it, you hear whispers urging you to do good, to lessen the suffering of the world.
(Two Beads of Curing, Two Beads of Favor, Two Beads of Summon)
Stone of Goodluck
uncommon
DDHC-TYP-White Plume Mountain (session 3)
Show
Moon Sickle +1
uncommon
DDAL-DRW-10 Unsafe "Harborage"
Show
Whip of Warning
uncommon
Trade Log
Show
Notes:
Weapon (any), uncommon (requires attunement)
This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.
Javelin of Lightning
uncommon
CCC-BMG-MOON6-3 Planar Convergence
Show
Notes:
Wondrous item, uncommon
This javelin crackles with energy, which changes color to match the mood of the wielder. In lightning bolt form, it transforms into an electrical streak of rainbow lights as it streaks through the air.
This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target.
Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage. The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon. Proficiency with a javelin allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Boots of Striding and Springing
uncommon
DDHC-TYP-White Plume Mountain (session 3)
Show
Wand of Secrets
uncommon
DDHC-CoS-Ch-13 The Amber Temple
Show
Goggles of Night
uncommon
DDHC-TYP-White Plume Mountain (session 3)
Show
Grey Bag of Tricks
uncommon
Trade Log
Show
Notes:
ondrous Item, uncommon
This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound.
You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. See the Monsters Listing for the creature's statistics. The creature vanishes at the next dawn or when it is reduced to 0 hit points.
The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.
Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.
Grey Bag of Tricks
d8 Creature
1 Weasel
2 Giant rat
3 Badger
4 Boar
5 Panther
6 Giant badger
7 Dire wolf
8 Giant elk
Radiance ( Wand of the Warmage +1)
uncommon
DDHC-CM-05 The Price of Beauty
Show
Notes:
Wand, uncommon (requires attunement by a Spellcaster)
While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.
While surrounded by darkness, it sheds dim light in a 5-foot radius. A creature that is attuned to Radiance can use a bonus action while holding the mirror to cast the enhance ability spell, choosing itself and no other creature as the spell’s target. Once this property of the wand is used, it can’t be used again until the next dawn.
Bulkawa’s Benevolence (Staff of the Python)
uncommon
CCC-GSP02-02 Stygia Untamed + Infernal Encounters Session #1
Show
Notes:
Staff, uncommon (requires attunement by a cleric, druid, or warlock)
The body of the staff is made out of wood from a narra tree. The curved head is shaped like a snake made out of copper. The staff is a symbol of Bulkawa’s kindness and its effort to make sure that you will never face the challenges life throws at you alone.
Bulkawa, the giant constrictor snake summoned has copper scales and eyes filled with blue light. A black tattoo of a five-leaf clover can be seen near its tail.
Mithral Armor (Chainmail)
uncommon
DDHC-KGV - Keys from the Golden Vault (Chapter 11: Affair on the Concordant Express)
Show
Notes:
Heavy armor, uncommon
Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.
Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.
Wand of Magic Missiles
uncommon
DDHC-KGV - Keys from the Golden Vault (Chapter 11: Affair on the Concordant Express)
Show
Notes:
Wand, uncommon
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Mystery Key (x9)
common
DDEP09-03 Liar's Night + Haunted Mansion
Show
Notes:
Wondrous item, common
A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it's inserted. Once it unlocks something, the key disappears.
Blessed Blade (Moontouched Longsword w/ minor Songcraft property)
common
FR-DC-SHR-01-AO The Paschal Lamb (playtest)
Show
Notes:
A blade sanctified and made holy in the light of the divine, woven within the celestial steel is a hymn devoted to the Crying God. Sing, o steel, of the praise and glory of the lord Ilmater.
"Away from me, o suffering of the world. Though I may break and shatter, though I am scarred and broken, the lord has heard me! Begone, for the One Who Endures has heard my weeping. "
Stygian Scale Mail (Smoldering Armor)
common
CCC-GSP02-02 Stygia Untamed + Infernal Encounters Session #1
Show
Notes:
Armor (scale mail), common
This light blue, ice like armor with closed helm included is light but durable. When exposed to the air, the humidity around the armor condenses into tiny droplets, becoming visible wisps of mist-like vapor.
A copy of the Nightsong Clan’s infernal contract is engraved all over the armor, reminding its wearer to search for the soul of Rem Nightsong and bring it to the Nine Hells.
This item can be found on the Common Magic Item Table in Xanathar’s Guide to Everything.
Rod of the Pact Keeper +2
common
DDHC-KGV - Keys from the Golden Vault (Chapter 11: Affair on the Concordant Express)
Show
Notes:
Rod, rare (requires attunement by a warlock)
While holding this rod, you gain a +2 bonus to spell attack rolls and to the saving throw DCs of your warlock spells.
In addition, you can regain one warlock spell slot as an action while holding the rod. You can't use this property again until you finish a long rest.
Pole of Collapsing
common
WBW-DC-ROG-01 Imagination Lost
Show
Horn of Silent Alarm
common
CCC-BMG-MOON6-3 Planar Convergence
Show
Notes:
Wondrous item, common
The otherworldly tone of this horn sounds like the reverberation of clear crystals. The user and recipient of the horn’s signal feel a warm, calming sensation spreading across their bodies, which dissipates after one round.
Name | Rarity ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Flame Tongue Weapon (Bladed/Sword) TO BE DECIDED | rare | CCC-YLRA01-02: Uneasy Lies the head | Show | |||
Seraphic Visage (Necklace of Prayer Beads) | rare | FR-DC-SHR-01-AO The Paschal Lamb (playtest) | Show | |||
Notes:
From a chain of blessed silver, carved in radiant gold and divine metals hangs a celestial, thrumming with divine power. Six wings protude from the back, a pair of gold wings covering the eyes, a pair of silver wings covering the body, and a pair bronze wings covering the feet. When you wear it, you hear whispers urging you to do good, to lessen the suffering of the world. |
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Stone of Goodluck | uncommon | DDHC-TYP-White Plume Mountain (session 3) | Show | |||
Moon Sickle +1 | uncommon | DDAL-DRW-10 Unsafe "Harborage" | Show | |||
Whip of Warning | uncommon | Trade Log | Show | |||
Notes:
Weapon (any), uncommon (requires attunement) This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins. |
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Javelin of Lightning | uncommon | CCC-BMG-MOON6-3 Planar Convergence | Show | |||
Notes:
Wondrous item, uncommon This javelin crackles with energy, which changes color to match the mood of the wielder. In lightning bolt form, it transforms into an electrical streak of rainbow lights as it streaks through the air. This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage. The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon. Proficiency with a javelin allows you to add your proficiency bonus to the attack roll for any attack you make with it. |
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Boots of Striding and Springing | uncommon | DDHC-TYP-White Plume Mountain (session 3) | Show | |||
Wand of Secrets | uncommon | DDHC-CoS-Ch-13 The Amber Temple | Show | |||
Goggles of Night | uncommon | DDHC-TYP-White Plume Mountain (session 3) | Show | |||
Grey Bag of Tricks | uncommon | Trade Log | Show | |||
Notes:
ondrous Item, uncommon This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound. You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. See the Monsters Listing for the creature's statistics. The creature vanishes at the next dawn or when it is reduced to 0 hit points. The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature. Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn. Grey Bag of Tricks |
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Radiance ( Wand of the Warmage +1) | uncommon | DDHC-CM-05 The Price of Beauty | Show | |||
Notes:
Wand, uncommon (requires attunement by a Spellcaster) While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack. While surrounded by darkness, it sheds dim light in a 5-foot radius. A creature that is attuned to Radiance can use a bonus action while holding the mirror to cast the enhance ability spell, choosing itself and no other creature as the spell’s target. Once this property of the wand is used, it can’t be used again until the next dawn. |
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Bulkawa’s Benevolence (Staff of the Python) | uncommon | CCC-GSP02-02 Stygia Untamed + Infernal Encounters Session #1 | Show | |||
Notes:
Staff, uncommon (requires attunement by a cleric, druid, or warlock) The body of the staff is made out of wood from a narra tree. The curved head is shaped like a snake made out of copper. The staff is a symbol of Bulkawa’s kindness and its effort to make sure that you will never face the challenges life throws at you alone. |
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Mithral Armor (Chainmail) | uncommon | DDHC-KGV - Keys from the Golden Vault (Chapter 11: Affair on the Concordant Express) | Show | |||
Notes:
Heavy armor, uncommon Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets. |
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Wand of Magic Missiles | uncommon | DDHC-KGV - Keys from the Golden Vault (Chapter 11: Affair on the Concordant Express) | Show | |||
Notes:
Wand, uncommon This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. |
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Mystery Key (x9) | common | DDEP09-03 Liar's Night + Haunted Mansion | Show | |||
Notes:
Wondrous item, common A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it's inserted. Once it unlocks something, the key disappears. |
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Blessed Blade (Moontouched Longsword w/ minor Songcraft property) | common | FR-DC-SHR-01-AO The Paschal Lamb (playtest) | Show | |||
Notes:
A blade sanctified and made holy in the light of the divine, woven within the celestial steel is a hymn devoted to the Crying God. Sing, o steel, of the praise and glory of the lord Ilmater. "Away from me, o suffering of the world. Though I may break and shatter, though I am scarred and broken, the lord has heard me! Begone, for the One Who Endures has heard my weeping. " |
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Stygian Scale Mail (Smoldering Armor) | common | CCC-GSP02-02 Stygia Untamed + Infernal Encounters Session #1 | Show | |||
Notes:
Armor (scale mail), common This light blue, ice like armor with closed helm included is light but durable. When exposed to the air, the humidity around the armor condenses into tiny droplets, becoming visible wisps of mist-like vapor. This item can be found on the Common Magic Item Table in Xanathar’s Guide to Everything. |
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Rod of the Pact Keeper +2 | common | DDHC-KGV - Keys from the Golden Vault (Chapter 11: Affair on the Concordant Express) | Show | |||
Notes:
Rod, rare (requires attunement by a warlock) While holding this rod, you gain a +2 bonus to spell attack rolls and to the saving throw DCs of your warlock spells. |
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Pole of Collapsing | common | WBW-DC-ROG-01 Imagination Lost | Show | |||
Horn of Silent Alarm | common | CCC-BMG-MOON6-3 Planar Convergence | Show | |||
Notes:
Wondrous item, common The otherworldly tone of this horn sounds like the reverberation of clear crystals. The user and recipient of the horn’s signal feel a warm, calming sensation spreading across their bodies, which dissipates after one round. |