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Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
Boots of Speed rare WBW-DC-ROG-01 Imagination Lost Show
Flame Tongue Weapon (Bladed/Sword) TO BE DECIDED rare CCC-YLRA01-02: Uneasy Lies the head Show
Seraphic Visage (Necklace of Prayer Beads) rare FR-DC-SHR-01-AO The Paschal Lamb (playtest) Show
Notes:

From a chain of blessed silver, carved in radiant gold and divine metals hangs a celestial, thrumming with divine power. Six wings protude from the back, a pair of gold wings covering the eyes, a pair of silver wings covering the body, and a pair bronze wings covering the feet.

When you wear it, you hear whispers urging you to do good, to lessen the suffering of the world.

(Two Beads of Curing, Two Beads of Favor, Two Beads of Summon)

Boots of Speed rare PS-DC-CWL-RED | Cooking With Landeep: Red Dragon Sweet & Sticky Ham + Infernal Encounters Show
Gem of Seeing rare PS-DC-CWL-RED | Cooking With Landeep: Red Dragon Sweet & Sticky Ham + Infernal Encounters Show
Staff of Healing Guardian rare PS-DC-CWL-RED | Cooking With Landeep: Red Dragon Sweet & Sticky Ham + Infernal Encounters Show
Necklace of Prayer Beads ( w/ Sentinel (Dragon) property) rare PS-DC-CWL-RED | Cooking With Landeep: Red Dragon Sweet & Sticky Ham + Infernal Encounters Show
Notes:

(1 Bless, 4 Favor, 1 Wind Walking) (Sentinel: Dragon)

Boots of Striding and Springing uncommon DDHC-TYP-White Plume Mountain (session 3) Show
Grey Bag of Tricks uncommon Trade Log Show
Notes:

ondrous Item, uncommon

This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound.

You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. See the Monsters Listing for the creature's statistics. The creature vanishes at the next dawn or when it is reduced to 0 hit points.

The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.

Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.

Grey Bag of Tricks
d8 Creature
1 Weasel
2 Giant rat
3 Badger
4 Boar
5 Panther
6 Giant badger
7 Dire wolf
8 Giant elk

Periapt of Wound Closure uncommon PS-DC-CWL-RED | Cooking With Landeep: Red Dragon Sweet & Sticky Ham + Infernal Encounters Show
Goggles of Night uncommon DDHC-TYP-White Plume Mountain (session 3) Show
Radiance ( Wand of the Warmage +1) uncommon DDHC-CM-05 The Price of Beauty Show
Notes:

Wand, uncommon (requires attunement by a Spellcaster)

While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.

While surrounded by darkness, it sheds dim light in a 5-foot radius. A creature that is attuned to Radiance can use a bonus action while holding the mirror to cast the enhance ability spell, choosing itself and no other creature as the spell’s target. Once this property of the wand is used, it can’t be used again until the next dawn.

Wand of Secrets uncommon DDHC-CoS-Ch-13 The Amber Temple Show
Moon Sickle +1 uncommon DDAL-DRW-10 Unsafe "Harborage" Show
Mithral Armor (Chainmail) uncommon DDHC-KGV - Keys from the Golden Vault (Chapter 11: Affair on the Concordant Express) Show
Notes:

Heavy armor, uncommon

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

Stone of Goodluck uncommon DDHC-TYP-White Plume Mountain (session 3) Show
Wand of Magic Missiles uncommon DDHC-KGV - Keys from the Golden Vault (Chapter 11: Affair on the Concordant Express) Show
Notes:

Wand, uncommon

This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Javelin of Lightning uncommon CCC-BMG-MOON6-3 Planar Convergence Show
Notes:

Wondrous item, uncommon

This javelin crackles with energy, which changes color to match the mood of the wielder. In lightning bolt form, it transforms into an electrical streak of rainbow lights as it streaks through the air.

This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target.

Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage. The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon. Proficiency with a javelin allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Whip of Warning uncommon Trade Log Show
Notes:

Weapon (any), uncommon (requires attunement)

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

Bulkawa’s Benevolence (Staff of the Python) uncommon CCC-GSP02-02 Stygia Untamed + Infernal Encounters Session #1 Show
Notes:

Staff, uncommon (requires attunement by a cleric, druid, or warlock)

The body of the staff is made out of wood from a narra tree. The curved head is shaped like a snake made out of copper. The staff is a symbol of Bulkawa’s kindness and its effort to make sure that you will never face the challenges life throws at you alone.
Bulkawa, the giant constrictor snake summoned has copper scales and eyes filled with blue light. A black tattoo of a five-leaf clover can be seen near its tail.