Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Amulet of the Devout +2
rare
DDHC-KGV - Keys from the Golden Vault (Chapter 11: Affair on the Concordant Express)
Show
The Wocky-Scale Armor! (Half-Plate +1)
rare
SJ-DC-WONDER-CLV-01 - The Dreams Of The Little One
Show
Notes:
Armor (half plate), rare
You have a +1 bonus to AC while wearing this armor. This item is found in the Dungeons Master’s Guide.
The Wocky-Scale Armor is adorned in faux topaz dragon scales, and has the following minor property:
Strange Material. This item was created from a material that is bizarre given its purpose. Its durability is unaffected.
Qhizalt's Portable Hole
rare
CCC-COS-01 The Only Way to be Sure
Show
Notes:
This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. Any creature inside of the hole hears a slight slurping sound in the distance; the sound can never be located.
Temperate Elven Chain (Chain Mail +1)
rare
WBW-DC-AA-ASHALON-01 Beneath the Eternal Glacier
Show
Notes:
The surface of this icy armor is cold to the touch, with tendrils of frost decorating the metal. While wearing this, you have a keener understanding of duty and responsibility.
Despite the material it is made of, the temperature around you always remains comfortable, even in the hottest or coldest environments.
You gain a +1 bonus to AC while you wear this armor. You are considered proficient with this armor even if you lack Proficiency with Medium Armor.
Staff of Withering
rare
Trade Log
Show
Notes:
Staff, rare (requires attunement by a Cleric, Druid, or Warlock)
This staff has 3 charges and regains 1d3 expended charges daily at dawn.
The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to deal an extra 2d10 necrotic damage to the target. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution.
Notes: Damage: Necrotic, Cleric, Druid, or Warlock, Damage, Debuff, Combat
Velahr’Kerym (Flame-Tongue Longsword)
rare
Trade Log
Show
Ring of X-Ray Vision
rare
DDAL-DRW-10 Unsafe "Harborage"
Show
Silver Horn of Valhalla
rare
WBW-DC-AA-ASHALON-02 Under the Cover of Stars
Show
Notes:
This horn was formed from the skull of a white dragon once offered to Aesandoral the Frostlord. It summons frost salamanders (with the statistics of berserkers). It will also carry your voice loudly as you bellow your battle commands.
Ring of Protection
rare
DDHC-TYP-White Plume Mountain (session 3)
Show
Wand of Winter
rare
DDAL-DRW12 To Walk the Cold Dark
Show
Notes:
Wand, rare (requires attunement)
This wand looks and feels like an icicle.
The wand has 7 charges, which are used to fuel the spells within it. With the wand in hand, you can use your action to cast one of the following spells from the wand, even if you are incapable of casting spells: Ray of Frost (no charges, or 1 charge to cast at 5th level; +5 to hit with ranged spell attack), Sleet Storm (3 charges; spell save DC 15), or Ice Storm (4 charges; spell save DC 15). No other components are required.
The wand regains 1d6 + 1 expended charges each day at dawn. If you expend the wand's last charge, roll a d20. On a 20, the wand melts away, forever destroyed.
Cloak of the Bat (From Liar's night epic + Haunted Mansion)
rare
DDEP09-03 Liar's Night + Haunted Mansion
Show
Notes:
Rare, Requires Attunement
While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or Darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while Flying in this way, or if you are no longer in dim light or Darkness, you lose this Flying speed.
While wearing the cloak in an area of dim light or Darkness, you can use your Action to cast Polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn.
Thayvian Mantel of Spell Resistance
rare
CCC-ST2-1 Red War: Embassy of Evil
Show
Notes:
You have advantage on Saving Throws against Spells while you wear this cloak.
This crimson cloak is embroidered with golden sigils of Thay. When the wearer of this cloak is presented with an opportunity to act in a selfish or malevolent way, this item heightens the bearer’s urge to do so.
Breastplate +1
rare
Trade Log
Show
Portable Hole
rare
CCC-BMG-34 ELM2-1 Tendrils in the Fog
Show
Boots of Levitation
rare
DDAL10-08 Volatile Thoughts
Show
Notes:
Wondrous Item, rare (requires attunement)
While you wear these boots, you can use an action to cast the levitate spell on yourself at will.
The Shroud of the Mourning Warrior (Scale Mail +1)
rare
DDAL05-13 Jarl Rising
Show
Notes:
Armor, rare (druid friendly). Flavor: This suit of scale armor is fashioned out of slivers of wood—each engraved with Giant runes of death and lament, and sewn onto a backing of black leather. The armor resizes to fit its wearer.
Mini Damselfly Spaceship Figurine (Figurine of Wondrous Power, Ebony fly)
rare
SJ-DC-ROTU-00 Chapter 0: Recesses of the Unknown (Prologue) (Author's run)
Show
Notes:
Once used, the figurine turns into a large sized damselfly spaceship that uses the stat block of a giant fly for up to 12 hours and can be ridden as a mount. Once it has been used, it can’t be used again until 2 days have passed.
Bluebee (Figurine of Wondrous Power, Ebony Fly)
rare
Trade Log
Show
Horn of Valhalla (Silver)
rare
DDHC-KGV - Keys from the Golden Vault (Chapter 11: Affair on the Concordant Express)
Show
Notes:
Wondrous item, rare
You can use an action to blow this horn. In response, warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the berserker statistics. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.
The silver horn summons 2d4 + 2 berserkers.
The berserkers are friendly to you and your companions and follow your commands.
Boots of Speed
rare
WBW-DC-ROG-01 Imagination Lost
Show
| Name | Rarity ▼ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Amulet of the Devout +2 | rare | DDHC-KGV - Keys from the Golden Vault (Chapter 11: Affair on the Concordant Express) | Show | |||
| The Wocky-Scale Armor! (Half-Plate +1) | rare | SJ-DC-WONDER-CLV-01 - The Dreams Of The Little One | Show | |||
|
Notes:
Armor (half plate), rare You have a +1 bonus to AC while wearing this armor. This item is found in the Dungeons Master’s Guide. The Wocky-Scale Armor is adorned in faux topaz dragon scales, and has the following minor property: Strange Material. This item was created from a material that is bizarre given its purpose. Its durability is unaffected. |
||||||
| Qhizalt's Portable Hole | rare | CCC-COS-01 The Only Way to be Sure | Show | |||
|
Notes:
This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. Any creature inside of the hole hears a slight slurping sound in the distance; the sound can never be located. |
||||||
| Temperate Elven Chain (Chain Mail +1) | rare | WBW-DC-AA-ASHALON-01 Beneath the Eternal Glacier | Show | |||
|
Notes:
The surface of this icy armor is cold to the touch, with tendrils of frost decorating the metal. While wearing this, you have a keener understanding of duty and responsibility. Despite the material it is made of, the temperature around you always remains comfortable, even in the hottest or coldest environments. You gain a +1 bonus to AC while you wear this armor. You are considered proficient with this armor even if you lack Proficiency with Medium Armor. |
||||||
| Staff of Withering | rare | Trade Log | Show | |||
|
Notes:
Staff, rare (requires attunement by a Cleric, Druid, or Warlock) This staff has 3 charges and regains 1d3 expended charges daily at dawn. The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to deal an extra 2d10 necrotic damage to the target. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution. Notes: Damage: Necrotic, Cleric, Druid, or Warlock, Damage, Debuff, Combat |
||||||
| Velahr’Kerym (Flame-Tongue Longsword) | rare | Trade Log | Show | |||
| Ring of X-Ray Vision | rare | DDAL-DRW-10 Unsafe "Harborage" | Show | |||
| Silver Horn of Valhalla | rare | WBW-DC-AA-ASHALON-02 Under the Cover of Stars | Show | |||
|
Notes:
This horn was formed from the skull of a white dragon once offered to Aesandoral the Frostlord. It summons frost salamanders (with the statistics of berserkers). It will also carry your voice loudly as you bellow your battle commands. |
||||||
| Ring of Protection | rare | DDHC-TYP-White Plume Mountain (session 3) | Show | |||
| Wand of Winter | rare | DDAL-DRW12 To Walk the Cold Dark | Show | |||
|
Notes:
Wand, rare (requires attunement) This wand looks and feels like an icicle. The wand has 7 charges, which are used to fuel the spells within it. With the wand in hand, you can use your action to cast one of the following spells from the wand, even if you are incapable of casting spells: Ray of Frost (no charges, or 1 charge to cast at 5th level; +5 to hit with ranged spell attack), Sleet Storm (3 charges; spell save DC 15), or Ice Storm (4 charges; spell save DC 15). No other components are required. The wand regains 1d6 + 1 expended charges each day at dawn. If you expend the wand's last charge, roll a d20. On a 20, the wand melts away, forever destroyed. |
||||||
| Cloak of the Bat (From Liar's night epic + Haunted Mansion) | rare | DDEP09-03 Liar's Night + Haunted Mansion | Show | |||
|
Notes:
Rare, Requires Attunement While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or Darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while Flying in this way, or if you are no longer in dim light or Darkness, you lose this Flying speed. While wearing the cloak in an area of dim light or Darkness, you can use your Action to cast Polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn. |
||||||
| Thayvian Mantel of Spell Resistance | rare | CCC-ST2-1 Red War: Embassy of Evil | Show | |||
|
Notes:
You have advantage on Saving Throws against Spells while you wear this cloak. This crimson cloak is embroidered with golden sigils of Thay. When the wearer of this cloak is presented with an opportunity to act in a selfish or malevolent way, this item heightens the bearer’s urge to do so. |
||||||
| Breastplate +1 | rare | Trade Log | Show | |||
| Portable Hole | rare | CCC-BMG-34 ELM2-1 Tendrils in the Fog | Show | |||
| Boots of Levitation | rare | DDAL10-08 Volatile Thoughts | Show | |||
|
Notes:
Wondrous Item, rare (requires attunement) While you wear these boots, you can use an action to cast the levitate spell on yourself at will. |
||||||
| The Shroud of the Mourning Warrior (Scale Mail +1) | rare | DDAL05-13 Jarl Rising | Show | |||
|
Notes:
Armor, rare (druid friendly). Flavor: This suit of scale armor is fashioned out of slivers of wood—each engraved with Giant runes of death and lament, and sewn onto a backing of black leather. The armor resizes to fit its wearer. |
||||||
| Mini Damselfly Spaceship Figurine (Figurine of Wondrous Power, Ebony fly) | rare | SJ-DC-ROTU-00 Chapter 0: Recesses of the Unknown (Prologue) (Author's run) | Show | |||
|
Notes:
Once used, the figurine turns into a large sized damselfly spaceship that uses the stat block of a giant fly for up to 12 hours and can be ridden as a mount. Once it has been used, it can’t be used again until 2 days have passed. |
||||||
| Bluebee (Figurine of Wondrous Power, Ebony Fly) | rare | Trade Log | Show | |||
| Horn of Valhalla (Silver) | rare | DDHC-KGV - Keys from the Golden Vault (Chapter 11: Affair on the Concordant Express) | Show | |||
|
Notes:
Wondrous item, rare You can use an action to blow this horn. In response, warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the berserker statistics. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed. The berserkers are friendly to you and your companions and follow your commands. |
||||||
| Boots of Speed | rare | WBW-DC-ROG-01 Imagination Lost | Show | |||