Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
Amulet of the Devout +2 rare DDHC-KGV - Keys from the Golden Vault (Chapter 11: Affair on the Concordant Express) Show
The Wocky-Scale Armor! (Half-Plate +1) rare SJ-DC-WONDER-CLV-01 - The Dreams Of The Little One Show
Notes:

Armor (half plate), rare

You have a +1 bonus to AC while wearing this armor. This item is found in the Dungeons Master’s Guide.

The Wocky-Scale Armor is adorned in faux topaz dragon scales, and has the following minor property:

Strange Material. This item was created from a material that is bizarre given its purpose. Its durability is unaffected.

Qhizalt's Portable Hole rare CCC-COS-01 The Only Way to be Sure Show
Notes:

This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. Any creature inside of the hole hears a slight slurping sound in the distance; the sound can never be located.

Temperate Elven Chain (Chain Mail +1) rare WBW-DC-AA-ASHALON-01 Beneath the Eternal Glacier Show
Notes:

The surface of this icy armor is cold to the touch, with tendrils of frost decorating the metal. While wearing this, you have a keener understanding of duty and responsibility.

Despite the material it is made of, the temperature around you always remains comfortable, even in the hottest or coldest environments.

You gain a +1 bonus to AC while you wear this armor. You are considered proficient with this armor even if you lack Proficiency with Medium Armor.

Staff of Withering rare Trade Log Show
Notes:

Staff, rare (requires attunement by a Cleric, Druid, or Warlock)

This staff has 3 charges and regains 1d3 expended charges daily at dawn.

The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to deal an extra 2d10 necrotic damage to the target. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution.

Notes: Damage: Necrotic, Cleric, Druid, or Warlock, Damage, Debuff, Combat

Velahr’Kerym (Flame-Tongue Longsword) rare Trade Log Show
Ring of X-Ray Vision rare DDAL-DRW-10 Unsafe "Harborage" Show
Silver Horn of Valhalla rare WBW-DC-AA-ASHALON-02 Under the Cover of Stars Show
Notes:

This horn was formed from the skull of a white dragon once offered to Aesandoral the Frostlord. It summons frost salamanders (with the statistics of berserkers). It will also carry your voice loudly as you bellow your battle commands.

Ring of Protection rare DDHC-TYP-White Plume Mountain (session 3) Show
Wand of Winter rare DDAL-DRW12 To Walk the Cold Dark Show
Notes:

Wand, rare (requires attunement)

This wand looks and feels like an icicle.

The wand has 7 charges, which are used to fuel the spells within it. With the wand in hand, you can use your action to cast one of the following spells from the wand, even if you are incapable of casting spells: Ray of Frost (no charges, or 1 charge to cast at 5th level; +5 to hit with ranged spell attack), Sleet Storm (3 charges; spell save DC 15), or Ice Storm (4 charges; spell save DC 15). No other components are required.

The wand regains 1d6 + 1 expended charges each day at dawn. If you expend the wand's last charge, roll a d20. On a 20, the wand melts away, forever destroyed.

Cloak of the Bat (From Liar's night epic + Haunted Mansion) rare DDEP09-03 Liar's Night + Haunted Mansion Show
Notes:

Rare, Requires Attunement

While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or Darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while Flying in this way, or if you are no longer in dim light or Darkness, you lose this Flying speed.

While wearing the cloak in an area of dim light or Darkness, you can use your Action to cast Polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn.

Thayvian Mantel of Spell Resistance rare CCC-ST2-1 Red War: Embassy of Evil Show
Notes:

You have advantage on Saving Throws against Spells while you wear this cloak.

This crimson cloak is embroidered with golden sigils of Thay. When the wearer of this cloak is presented with an opportunity to act in a selfish or malevolent way, this item heightens the bearer’s urge to do so.

Breastplate +1 rare Trade Log Show
Portable Hole rare CCC-BMG-34 ELM2-1 Tendrils in the Fog Show
Boots of Levitation rare DDAL10-08 Volatile Thoughts Show
Notes:

Wondrous Item, rare (requires attunement)

While you wear these boots, you can use an action to cast the levitate spell on yourself at will.

The Shroud of the Mourning Warrior (Scale Mail +1) rare DDAL05-13 Jarl Rising Show
Notes:

Armor, rare (druid friendly). Flavor: This suit of scale armor is fashioned out of slivers of wood—each engraved with Giant runes of death and lament, and sewn onto a backing of black leather. The armor resizes to fit its wearer.

Mini Damselfly Spaceship Figurine (Figurine of Wondrous Power, Ebony fly) rare SJ-DC-ROTU-00 Chapter 0: Recesses of the Unknown (Prologue) (Author's run) Show
Notes:

Once used, the figurine turns into a large sized damselfly spaceship that uses the stat block of a giant fly for up to 12 hours and can be ridden as a mount. Once it has been used, it can’t be used again until 2 days have passed.

Bluebee (Figurine of Wondrous Power, Ebony Fly) rare Trade Log Show
Horn of Valhalla (Silver) rare DDHC-KGV - Keys from the Golden Vault (Chapter 11: Affair on the Concordant Express) Show
Notes:

Wondrous item, rare

You can use an action to blow this horn. In response, warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the berserker statistics. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.
The silver horn summons 2d4 + 2 berserkers.

The berserkers are friendly to you and your companions and follow your commands.

Boots of Speed rare WBW-DC-ROG-01 Imagination Lost Show