Magic Items
Purchased Magic Items
Name
Rarity
Location
Table ▲
Result
Source
Cloak of the Bat
rare
Bremen
Icewind Dale: Rime of the Frostmaiden
Show
Notes:
Requires Attunement
While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed.
While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn.
Smoldering Armor (Breastplate)
common
Icewind Dale
DC-PoA-WES-01 Burning Down The House
Show
Notes:
Wisps of harmless, odorless smoke rise from this armor while it is worn.
This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.
Ring of Protection (renown)
rare
DDAL00-13 Ferocious Love
Show
Vicious Spear
rare
Icewind Dale
DDAL00-13 Ferocious Love
Show
Notes:
Weapon (spear), rare
When you roll a 20 on your attack roll with this magic weapon, the target takes an extra 7 damage of the weapon’s type.
Proficiency with a spear allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Notes: Damage: Additional, Damage, Combat, Thrown, Versatile
Headband of Intellect
uncommon
Trade Log
Show
Notes:
Wondrous Item, uncommon (requires attunement)
Shining with a polished brilliance this golden headband never dulls. The sound of heavenly chimes can be heard when the wearer has a new idea.
Your Intelligence score is 19 while you wear this headband. It has no effect on you if your Intelligence is 19 or higher without it.
Dagger of Venom
rare
DDAL05-17 Hartkiller’s Horn
Show
Notes:
The pommel of this wicked looking dagger looks like a black viper with a forked blade worked to resemble the tongue.
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn.
Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Notes: Damage: Poison, Bonus: Magic, Poisoned, Damage, Debuff, Combat, Finesse, Light, Thrown
A description of this item can be found in Player Handout 2.
Clockwork Amulet
common
Trade Log
Show
Adamantine Plate Armor
uncommon
Trade Log
Show
Hand Crossbow +2
rare
DDHC-TYP Chapter 4: White Plume Mountain
Show
Chain Mail +1
uncommon
DDHC-TYP Chapter 4: White Plume Mountain
Show
Goggles of Night
uncommon
DDHC-TYP Chapter 4: White Plume Mountain
Show
Stone of Good Luck
uncommon
DDHC-TYP Chapter 4: White Plume Mountain
Show
Boots of Striding and Sprinting
uncommon
DDHC-TYP Chapter 4: White Plume Mountain
Show
Armor of Vulnerability (Slashing)
uncommon
DDHC-TYP Chapter 4: White Plume Mountain
Show
Ring of Protection
rare
DDHC-TYP Chapter 4: White Plume Mountain
Show
Ring of Spell Storing (2 Mirror Image)
rare
DDHC-TYP Chapter 4: White Plume Mountain
Show
Tyr's Justice (Greatsword +1 with flavor text)
rare
Purchase Log
Show
Notes:
Weapon (greatsword), rare
You gain a +2 bonus to attack and damage rolls made with this magical greatsword. In addition, the weapon has the Guardian minor property, which whispers warnings to you, granting you a +2 bonus to initiative, providing you aren’t incapacitated.
Boots of False Tracks
common
DDAL00-08 Layers Upon Layers
Show
Notes:
These thick-soled boots are made of supple black leather. When used to leave false tracks, the tracks they leave are filled with fresh blood—as if the creature leaving them were grievously wounded. This item can be found in Appendix 6.
Sending Stones
rare
DDAL00-08 Layers Upon Layers
Show
Notes:
Instead of only two stones, there are three stones in this set. Each is crafted from a small, polished river stone, inscribed with a strange sigil. Their use is not without risk, however. Each time the stones are used, there is a 1-in-10 chance that the message is overheard by Witchthorn who, in turn twists or otherwise distorts the message—preferably in a way to put any listeners in peril.
Name | Rarity | Location | Table ▲ | Result | Source | |
---|---|---|---|---|---|---|
Cloak of the Bat | rare | Bremen | Icewind Dale: Rime of the Frostmaiden | Show | ||
Notes:
Requires Attunement While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed. While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn. |
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Smoldering Armor (Breastplate) | common | Icewind Dale | DC-PoA-WES-01 Burning Down The House | Show | ||
Notes:
Wisps of harmless, odorless smoke rise from this armor while it is worn. This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered. |
||||||
Ring of Protection (renown) | rare | DDAL00-13 Ferocious Love | Show | |||
Vicious Spear | rare | Icewind Dale | DDAL00-13 Ferocious Love | Show | ||
Notes:
Weapon (spear), rare When you roll a 20 on your attack roll with this magic weapon, the target takes an extra 7 damage of the weapon’s type. Proficiency with a spear allows you to add your proficiency bonus to the attack roll for any attack you make with it. Notes: Damage: Additional, Damage, Combat, Thrown, Versatile |
||||||
Headband of Intellect | uncommon | Trade Log | Show | |||
Notes:
Wondrous Item, uncommon (requires attunement) Shining with a polished brilliance this golden headband never dulls. The sound of heavenly chimes can be heard when the wearer has a new idea. Your Intelligence score is 19 while you wear this headband. It has no effect on you if your Intelligence is 19 or higher without it. |
||||||
Dagger of Venom | rare | DDAL05-17 Hartkiller’s Horn | Show | |||
Notes:
The pommel of this wicked looking dagger looks like a black viper with a forked blade worked to resemble the tongue. You gain a +1 bonus to attack and damage rolls made with this magic weapon. You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn. Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it. Notes: Damage: Poison, Bonus: Magic, Poisoned, Damage, Debuff, Combat, Finesse, Light, Thrown A description of this item can be found in Player Handout 2. |
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Clockwork Amulet | common | Trade Log | Show | |||
Adamantine Plate Armor | uncommon | Trade Log | Show | |||
Hand Crossbow +2 | rare | DDHC-TYP Chapter 4: White Plume Mountain | Show | |||
Chain Mail +1 | uncommon | DDHC-TYP Chapter 4: White Plume Mountain | Show | |||
Goggles of Night | uncommon | DDHC-TYP Chapter 4: White Plume Mountain | Show | |||
Stone of Good Luck | uncommon | DDHC-TYP Chapter 4: White Plume Mountain | Show | |||
Boots of Striding and Sprinting | uncommon | DDHC-TYP Chapter 4: White Plume Mountain | Show | |||
Armor of Vulnerability (Slashing) | uncommon | DDHC-TYP Chapter 4: White Plume Mountain | Show | |||
Ring of Protection | rare | DDHC-TYP Chapter 4: White Plume Mountain | Show | |||
Ring of Spell Storing (2 Mirror Image) | rare | DDHC-TYP Chapter 4: White Plume Mountain | Show | |||
Tyr's Justice (Greatsword +1 with flavor text) | rare | Purchase Log | Show | |||
Notes:
Weapon (greatsword), rare You gain a +2 bonus to attack and damage rolls made with this magical greatsword. In addition, the weapon has the Guardian minor property, which whispers warnings to you, granting you a +2 bonus to initiative, providing you aren’t incapacitated. |
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Boots of False Tracks | common | DDAL00-08 Layers Upon Layers | Show | |||
Notes:
These thick-soled boots are made of supple black leather. When used to leave false tracks, the tracks they leave are filled with fresh blood—as if the creature leaving them were grievously wounded. This item can be found in Appendix 6. |
||||||
Sending Stones | rare | DDAL00-08 Layers Upon Layers | Show | |||
Notes:
Instead of only two stones, there are three stones in this set. Each is crafted from a small, polished river stone, inscribed with a strange sigil. Their use is not without risk, however. Each time the stones are used, there is a 1-in-10 chance that the message is overheard by Witchthorn who, in turn twists or otherwise distorts the message—preferably in a way to put any listeners in peril. |