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Adventure Title
Icewind Dale: Rime of the Frostmaiden
Icewind Dale: Rime of the Frostmaiden
Session
2
2
Date Played
2020-10-27 08:15:00 UTC
2020-10-27 08:15:00 UTC
Levels Gained
1
1
GP +/-
60
60
Downtime +/-
10.0
10.0
Location Played
Bremen
Bremen
DM Name
Saqcat
Saqcat
DM DCI Number
Notes
Players: "Saamael" (@Healing Damage). Bethud (@Jason K goliath), JugOfHolyness (@Jugs for short), Leif, Raen fall (@Grandmaster Guru), Arwen Consumables: 1 Spell Scroll of Animal Friendship (???) 1 Greater Potion of Healing (bought for 100gp, 160-100)
Players: "Saamael" (@Healing Damage). Bethud (@Jason K goliath), JugOfHolyness (@Jugs for short), Leif, Raen fall (@Grandmaster Guru), Arwen Consumables: 1 Spell Scroll of Animal Friendship (???) 1 Greater Potion of Healing (bought for 100gp, 160-100)
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Cloak of the Bat | Rare | Bremen | true | ||
Requires Attunement While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed. While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn. | |||||
Mysterious Key | Common | Bremen | true | ||
This key has a 5 percent chance of unlocking any lock into which it's inserted. Once it unlocks something, the key disappears. |