Magic Items
Purchased Magic Items
Name
Rarity
Location ▲
Table
Result
Source
Tankard of Sobriety
common
CCC-PRIORY-01 Maritime Mayhem
Show
Notes:
Wonderous Item, common
You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison. This tankard has a stern face sculpted into one side, which reminds you of the last captain of the Singin' Stagwick. This item can be found in Xanathar's Guide to Everything.
Velahr'Kerym (Flame Tongue Longsword)
rare
Trade Log
Show
Notes:
Weapon, rare (requires attunement) Martial weapon, melee weapon, major tier, rare (requires attunement) 3 lb. 1d8 slashing - versatile (1d10) You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. Versatile. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack. Found On: Magic Item Table G Source: DMG, page 170. Available in the SRD. This longsword is crafted of mithril with a beautiful hilt of carved ironwood. The crossguard, blade, and hilt are worked through with a forest motif inlaid with shining emeralds and platinum filigree. Delicate blue flames dance along the blade whenever it is drawn from its scabbard.
Belt of Fire Giant Strenght
very_rare
Trade Log
Show
Notes:
Wondrous Item, very rare (requires attunement)
While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than 25.
Dread Helm
common
CCC-BWM-003 A Tale of Two Towers
Show
Notes:
Wondrous item, minor tier, common
This fearsome steel helm makes your eyes glow red while you wear it.
Tome of Understanding
very_rare
CCC-BMG-14 PHLAN1-2 Enemy of my Enemy
Show
Notes:
Wondrous Item, very rare
This book contains intuition and insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Wisdom score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
Notes: Bonus: Wisdom Score, Bonus: Ability Score Maximum, Buff
Skeggox (Battleaxe +3)
very_rare
Trade Log
Show
Notes:
Weapon (battleaxe), very rare
You have a +3 bonus to attack and damage rolls made with this magic weapon.
Proficiency with a battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This impressive battleaxe possesses a massive haft with a huge gear turning gently atop it. Connected to the gear are a series of gnashing blades that extend when the weapon is wielded against giants. As a bonus action, a dwarf or a character that worships a dwarven deity may brandish this weapon and gain advantage on one Charisma (Intimidation) check. Once this property has been used, it can’t be used again until the following dawn
Frost Brand Shortsword
very_rare
Stygia
CCC-GSP02-02 Stygia Untamed
Show
Notes:
Weapon (shortsword), very rare (requires attunement)
When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage.
In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.
Proficiency with a shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Notes: Damage: Cold, Resistance: Fire, Damage, Combat, Warding, Finesse, Light
Stygian Scale Mail (Smoldering Armor)
common
Stygia
CCC-GSP02-02 Stygia Untamed
Show
Notes:
This light blue, ice like armor with closed helm included is light but durable. When exposed to the air, the humidity around the armor condenses into tiny droplets, becoming visible wisps of mist-like vapor.
Moon-Touched Longword
common
Temerity Bay
CCC-BMG-MOON6-2 Troubled Visions
Show
Notes:
(Weapon (longsword), common)
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.
The blade is thin to the point of being paper. Geometric runes run along its length, in stark contrast to the sweeping elven make. The script is unknown, but purportedly it reads: “I am but a shard.”
Fey Hound Collar
unique
Temerity Bay
CCC-BMG-MOON6-2 Troubled Visions
Show
Notes:
Note: Played Feast of the Moon 2020: Wandering Monsters Wave 1 - Game of the Wild Hunt!
Wondrous Item, uncommon (unique)
As an action, while wearing this (very punk rock) collar, you create a 15-foot-diameter sphere of green mist centered on you. The sphere spreads around corners, and its area is heavily obscured. It lasts for 10 minutes or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. The collar can't be used this way again until the next dawn.
Cariboots
unique
Temerity Bay
CCC-BMG-MOON6-2 Troubled Visions
Show
Notes:
Note: Played Feast of the Moon 2020: Wandering Monsters Wave 4 - Caribou Chaos_
Wondrous item, common
These boots fit any humanoid, and are finely crafted from caribou pelts and lined with the softest fur. While wearing these boots, you can choose to have them leave tracks like those of a caribou.
Adamantine Chain (Shirt or Mail)
uncommon
Thar
F
true
CCC - SALT1-1 Rumors of Richers
Show
Notes:
Armor, requires attunement
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you’re wearing it, any critical hit against you becomes a regular hit.
The worn armor shows signs of elven craftsmanship, with the links forming patterns of leaves. A successful DC 10 Intelligence (Religion) check indicates that the leaf patterns are similar to those worn by the Guardians of Arvandor, scouts of Solonor Thelandira.
The armor bestows the wearer with the ability to use an action to extend the range of their voice by 300 feet for one round
Name | Rarity | Location ▲ | Table | Result | Source | |
---|---|---|---|---|---|---|
Tankard of Sobriety | common | CCC-PRIORY-01 Maritime Mayhem | Show | |||
Notes:
Wonderous Item, common You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison. This tankard has a stern face sculpted into one side, which reminds you of the last captain of the Singin' Stagwick. This item can be found in Xanathar's Guide to Everything. |
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Velahr'Kerym (Flame Tongue Longsword) | rare | Trade Log | Show | |||
Notes:
Weapon, rare (requires attunement) Martial weapon, melee weapon, major tier, rare (requires attunement) 3 lb. 1d8 slashing - versatile (1d10) You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. Versatile. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack. Found On: Magic Item Table G Source: DMG, page 170. Available in the SRD. This longsword is crafted of mithril with a beautiful hilt of carved ironwood. The crossguard, blade, and hilt are worked through with a forest motif inlaid with shining emeralds and platinum filigree. Delicate blue flames dance along the blade whenever it is drawn from its scabbard. |
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Belt of Fire Giant Strenght | very_rare | Trade Log | Show | |||
Notes:
Wondrous Item, very rare (requires attunement) While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than 25. |
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Dread Helm | common | CCC-BWM-003 A Tale of Two Towers | Show | |||
Notes:
Wondrous item, minor tier, common This fearsome steel helm makes your eyes glow red while you wear it. |
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Tome of Understanding | very_rare | CCC-BMG-14 PHLAN1-2 Enemy of my Enemy | Show | |||
Notes:
Wondrous Item, very rare This book contains intuition and insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Wisdom score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. Notes: Bonus: Wisdom Score, Bonus: Ability Score Maximum, Buff |
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Skeggox (Battleaxe +3) | very_rare | Trade Log | Show | |||
Notes:
Weapon (battleaxe), very rare You have a +3 bonus to attack and damage rolls made with this magic weapon. Proficiency with a battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it. This impressive battleaxe possesses a massive haft with a huge gear turning gently atop it. Connected to the gear are a series of gnashing blades that extend when the weapon is wielded against giants. As a bonus action, a dwarf or a character that worships a dwarven deity may brandish this weapon and gain advantage on one Charisma (Intimidation) check. Once this property has been used, it can’t be used again until the following dawn |
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Frost Brand Shortsword | very_rare | Stygia | CCC-GSP02-02 Stygia Untamed | Show | ||
Notes:
Weapon (shortsword), very rare (requires attunement) When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage. When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour. Proficiency with a shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it. Notes: Damage: Cold, Resistance: Fire, Damage, Combat, Warding, Finesse, Light |
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Stygian Scale Mail (Smoldering Armor) | common | Stygia | CCC-GSP02-02 Stygia Untamed | Show | ||
Notes:
This light blue, ice like armor with closed helm included is light but durable. When exposed to the air, the humidity around the armor condenses into tiny droplets, becoming visible wisps of mist-like vapor. |
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Moon-Touched Longword | common | Temerity Bay | CCC-BMG-MOON6-2 Troubled Visions | Show | ||
Notes:
(Weapon (longsword), common) In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. The blade is thin to the point of being paper. Geometric runes run along its length, in stark contrast to the sweeping elven make. The script is unknown, but purportedly it reads: “I am but a shard.” |
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Fey Hound Collar | unique | Temerity Bay | CCC-BMG-MOON6-2 Troubled Visions | Show | ||
Notes:
Note: Played Feast of the Moon 2020: Wandering Monsters Wave 1 - Game of the Wild Hunt! Wondrous Item, uncommon (unique) As an action, while wearing this (very punk rock) collar, you create a 15-foot-diameter sphere of green mist centered on you. The sphere spreads around corners, and its area is heavily obscured. It lasts for 10 minutes or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. The collar can't be used this way again until the next dawn. |
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Cariboots | unique | Temerity Bay | CCC-BMG-MOON6-2 Troubled Visions | Show | ||
Notes:
Note: Played Feast of the Moon 2020: Wandering Monsters Wave 4 - Caribou Chaos_ Wondrous item, common These boots fit any humanoid, and are finely crafted from caribou pelts and lined with the softest fur. While wearing these boots, you can choose to have them leave tracks like those of a caribou. |
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Adamantine Chain (Shirt or Mail) | uncommon | Thar | F | true | CCC - SALT1-1 Rumors of Richers | Show |
Notes:
Armor, requires attunement This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you’re wearing it, any critical hit against you becomes a regular hit. The worn armor shows signs of elven craftsmanship, with the links forming patterns of leaves. A successful DC 10 Intelligence (Religion) check indicates that the leaf patterns are similar to those worn by the Guardians of Arvandor, scouts of Solonor Thelandira. The armor bestows the wearer with the ability to use an action to extend the range of their voice by 300 feet for one round |