Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Tome of Leadership and Influence
very_rare
Trade Log
Show
Notes:
Wondrous Item, very rare
This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
Notes: Bonus: Charisma Score, Bonus: Ability Score Maximum, Buff
Instrument of the Bards (Anstruth Harp)
very_rare
DDHC-DMM Dungeon of the Mad Mage: Chapter 23: Lair of the Mad Mage
Show
Shield +3
very_rare
DDHC-DMM Dungeon of the Mad Mage: Chapter 23: Lair of the Mad Mage
Show
Nine-Lives Stealer Longsword (5 Charges)
very_rare
DDHC-DMM Dungeon of the Mad Mage Chapter 22: Shadowdusk Hold
Show
Amulet of Health
rare
Waterdeep
DDAL 08-10 THE SKULL SQUARE MURDERS
Show
Notes:
Wondrous Item, rare (requires attunement) Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher without it. This item is found on Magic Item Table G in the Dungeon Master’s Guide. An electrum pendant in the shape of an eye surrounded by grasping tentacles hangs from a mithril chain. You have the feeling you are being watched whenever you were this amulet.
Chime of Opening
rare
DDAL-DRW-08 The Harrowing of Hell
Show
Notes:
Wondrous item, rare
This hollow metal tube measures about 1 foot long andweighs 1 pound. You can strike it as an action, pointing it atan object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, andone lock or latch on the object opens unless the sound can’treach the object. If no locks or latches remain, the object itself opens.
The chime can be used ten times. After the tenth time, itcracks and becomes useless.
Decanter of Endless Water
uncommon
DDHC-DMM Dungeon of the Mad Mage Chapter 22: Shadowdusk Hold
Show
Alchemy Jug
uncommon
DDAL00-11 Pipyap's Guide To the Nine Hells (Twice as Nice for Half the Price)
Show
Notes:
Wondrous item, uncommon
This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty.
You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named.
Once the jug starts producing a liquid, it can't produce a different one, or more of one that has reached its maximum, until the next dawn.
Liquid Max Amount
Acid 8 ounces
Basic poison 1/2 ounce
Beer 4 gallons
Honey 1 gallon
Mayonnaise 2 gallons
Oil 1 quart
Vinegar 2 gallons
Water, fresh 8 gallons
Water, salt 12 gallons
Wine 1 gallon
Amulet of Proof against Detection and Location
uncommon
DDHC-VER - Chapter 8: The Dragon Queen's Pride
Show
Notes:
Wondrous Item, Uncommon (requires Attunement)
A black jade pendant.
Curse. As long as you wear this item, you are cursed. The item can't be removed until you are targeted by a Remove Curse spell or similar magic. While cursed in this way, every time you finish a Long Rest, you must make a DC 10 Charisma Saving Throw. On a failed save, you immediately drop everything you are carrying or wearing and are transformed into a lemure. Only a Wish spell can reverse this transformation.
Izzthurask's Smoking Pipe (Pipe of Smoke Monsters)
common
PS-DC-STRAT-UNDEAD-05-Return of the Dragon
Show
Notes:
Wondrous item, common
While smoking this pipe, you can use an action to exhale a puff of smoke that takes the form of a single creature, such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke. This item can be found in Xanathar’s Guide to Everything.
Language. The bearer can speak and understand a language of the DM's choice while the item is on the bearer's person. Crafted from the sturdy bones of a dragon, this smoking pipe boasts an otherworldly allure. Its surface is etched with ancient runes and adorned with gleaming gemstones. While on the bearer’s person, they can speak and understand Draconic.
Mystery Key
common
Phlan
CCC-QCC2018-01 Of Gods and Monsters
Show
Notes:
(common, XGE)
A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it's inserted. Once it unlocks something, the key disappears.
Winning Pumpkin Ring
common
Phlan
CCC-QCC2018-01 Of Gods and Monsters
Show
Notes:
(common, Liars Night 2020)
It is made of polished silver, in the shape of your carved pumpkin. While wearing this ring, the glowing image of your carved pumpkin appears in front of your own face, like a mask.
Source: Liars Night 2020: Wandering Monsters Wave 1 - Carved Pumpkins!
Dread Helm
common
CCC-BWM-003 A Tale of Two Towers
Show
Notes:
Wondrous item, minor tier, common
This fearsome steel helm makes your eyes glow red while you wear it.
Wand of Wonder
common
DDHC-DMM Dungeon of the Mad Mage: Chapter 23: Lair of the Mad Mage
Show
Sera's Red Cape (Carpet of Flying with minor Guardian property)
common
Trade Log
Show
Notes:
This red cape, when donned, flies its wearer up to 80 ft, or when commanded, spreads itself into a carpet. Upon sensing danger, the carpet nudges its wearer, granting a +2 to initiative.
Dread Helm
common
DDHC-DMM Dungeon of the Mad Mage (Lvl 11)
Show
Name | Rarity ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Tome of Leadership and Influence | very_rare | Trade Log | Show | |||
Notes:
Wondrous Item, very rare This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. Notes: Bonus: Charisma Score, Bonus: Ability Score Maximum, Buff |
||||||
Instrument of the Bards (Anstruth Harp) | very_rare | DDHC-DMM Dungeon of the Mad Mage: Chapter 23: Lair of the Mad Mage | Show | |||
Shield +3 | very_rare | DDHC-DMM Dungeon of the Mad Mage: Chapter 23: Lair of the Mad Mage | Show | |||
Nine-Lives Stealer Longsword (5 Charges) | very_rare | DDHC-DMM Dungeon of the Mad Mage Chapter 22: Shadowdusk Hold | Show | |||
Amulet of Health | rare | Waterdeep | DDAL 08-10 THE SKULL SQUARE MURDERS | Show | ||
Notes:
Wondrous Item, rare (requires attunement) Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher without it. This item is found on Magic Item Table G in the Dungeon Master’s Guide. An electrum pendant in the shape of an eye surrounded by grasping tentacles hangs from a mithril chain. You have the feeling you are being watched whenever you were this amulet. |
||||||
Chime of Opening | rare | DDAL-DRW-08 The Harrowing of Hell | Show | |||
Notes:
Wondrous item, rare This hollow metal tube measures about 1 foot long andweighs 1 pound. You can strike it as an action, pointing it atan object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, andone lock or latch on the object opens unless the sound can’treach the object. If no locks or latches remain, the object itself opens. The chime can be used ten times. After the tenth time, itcracks and becomes useless. |
||||||
Decanter of Endless Water | uncommon | DDHC-DMM Dungeon of the Mad Mage Chapter 22: Shadowdusk Hold | Show | |||
Alchemy Jug | uncommon | DDAL00-11 Pipyap's Guide To the Nine Hells (Twice as Nice for Half the Price) | Show | |||
Notes:
Wondrous item, uncommon This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty. You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named. Once the jug starts producing a liquid, it can't produce a different one, or more of one that has reached its maximum, until the next dawn. Liquid Max Amount |
||||||
Amulet of Proof against Detection and Location | uncommon | DDHC-VER - Chapter 8: The Dragon Queen's Pride | Show | |||
Notes:
Wondrous Item, Uncommon (requires Attunement) A black jade pendant. Curse. As long as you wear this item, you are cursed. The item can't be removed until you are targeted by a Remove Curse spell or similar magic. While cursed in this way, every time you finish a Long Rest, you must make a DC 10 Charisma Saving Throw. On a failed save, you immediately drop everything you are carrying or wearing and are transformed into a lemure. Only a Wish spell can reverse this transformation. |
||||||
Izzthurask's Smoking Pipe (Pipe of Smoke Monsters) | common | PS-DC-STRAT-UNDEAD-05-Return of the Dragon | Show | |||
Notes:
Wondrous item, common Language. The bearer can speak and understand a language of the DM's choice while the item is on the bearer's person. Crafted from the sturdy bones of a dragon, this smoking pipe boasts an otherworldly allure. Its surface is etched with ancient runes and adorned with gleaming gemstones. While on the bearer’s person, they can speak and understand Draconic. |
||||||
Mystery Key | common | Phlan | CCC-QCC2018-01 Of Gods and Monsters | Show | ||
Notes:
(common, XGE) A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it's inserted. Once it unlocks something, the key disappears. |
||||||
Winning Pumpkin Ring | common | Phlan | CCC-QCC2018-01 Of Gods and Monsters | Show | ||
Notes:
(common, Liars Night 2020) It is made of polished silver, in the shape of your carved pumpkin. While wearing this ring, the glowing image of your carved pumpkin appears in front of your own face, like a mask. Source: Liars Night 2020: Wandering Monsters Wave 1 - Carved Pumpkins! |
||||||
Dread Helm | common | CCC-BWM-003 A Tale of Two Towers | Show | |||
Notes:
Wondrous item, minor tier, common This fearsome steel helm makes your eyes glow red while you wear it. |
||||||
Wand of Wonder | common | DDHC-DMM Dungeon of the Mad Mage: Chapter 23: Lair of the Mad Mage | Show | |||
Sera's Red Cape (Carpet of Flying with minor Guardian property) | common | Trade Log | Show | |||
Notes:
This red cape, when donned, flies its wearer up to 80 ft, or when commanded, spreads itself into a carpet. Upon sensing danger, the carpet nudges its wearer, granting a +2 to initiative. |
||||||
Dread Helm | common | DDHC-DMM Dungeon of the Mad Mage (Lvl 11) | Show |