Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
Death Shield (Defender Great Sword) legendary DDAL09-20 Where Devils Fear to Tread Show
Notes:

Weapon (greatsword), legendary (requires attunement)

You gain a +3 bonus to attack and damage rolls made with this magic weapon. The first time you attack with the sword on each of your turns, you can transfer some or all of the sword’s bonus to your Armor Class, instead of using the bonus on any attacks that turn.

For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.

This item is found in the Dungeon Master’s Guide. This defender is a greatsword and is made out of crude black iron. Inscribed upon the blade in Abyssal is the name Deathshield

Scarab of Protection legendary Trade Log Show
Notes:

Wondrous Item, legendary (requires attunement)

If you hold this beetle-shaped medallion in your hand for 1 round, an inscription appears on its surface revealing its magical nature. It provides two benefits while it is on your person:

You have advantage on saving throws against spells.
The scarab has 12 charges. If you fail a saving throw against a necromancy spell or a harmful effect originating from an undead creature, you can use your reaction to expend 1 charge and turn the failed save into a successful one. The scarab crumbles into powder and is destroyed when its last charge is expended.

Ioun Stone of Greater Absorption legendary DDAL00-10 Trust and Understanding Show
Notes:

Wondrous Item, legendary (requires attunement)

This lavender and green stone has been fashioned into the shape of a strange dragon; it has a long, sinewy neck, a body like a serpent, four stout legs, and two long whiskers that almost look like a mustache. This is what the dragons of far-off Shou Lung in Kara-Tur look like.

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Greater Absorption. While this marbled lavender and green ellipsoid orbits your head, you can use your reaction to cancel a spell of 8th level or lower cast by a creature you can see and targeting only you.

Once the stone has canceled 50 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the number of spell levels the stone has left, the stone can't cancel it.

Studded Leather Armor +3 (w/ minor Beacon property) legendary PS-DC-ELEMENT-DEATH-02 Show
Notes:

Studded Leather Armor, +3, Beacon, "These leather still have embers on them from the fire plane."

Nine-Lives Stealer Longsword (5 Charges) very_rare DDHC-DMM Dungeon of the Mad Mage Chapter 22: Shadowdusk Hold Show
Staff of Power very_rare DDHC-DMM Dungeon of the Mad Mage Chapter 22: Shadowdusk Hold Show
Oathbow very_rare Trade Log Show
Spellguard Shield very_rare DDAL-DRWEP02 - Wings of Death [T4] Show
Notes:

Shield, Very Rare (requires Attunement)

This tower shield is made of hundreds of interlocking humanoid bones, dipped in a shimmering silver resin. When you are targeted by a spell, the bones vibrate gently and emit deep, ominous chanting in ancient Oman, lasting for 1d6 rounds.

Dwarven Plate very_rare Hall of the Fire Giant King H 69 (hehe) Trade Log Show
Notes:

Armor (plate), very rare
While wearing this armor, you gain a +2 bonus to AC (AC20). In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.

Tome of Understanding very_rare Trade Log Show
Miltiades’s Shield (+3 Shield) very_rare Phlan CCC- BMG-13 PHLAN 1-1 Sepulture Show
Notes:

Armor (shield), very rare

This shield is decorated with symbols of service and fealty. The shield empathically encourages service to others and whenever the bearer considers performing a selfish act, the shield enhances pangs of conscious. While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC.

Belt of Fire Giant Strength very_rare CCC-ALMOG-03 TALES 03-01 Claws of Fury Show
Notes:

Wondrous Item, very rare (requires attunement)

While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than 25.

Notes: Set: Strength Score, Buff, Belt

Tome of Leadership and Influence very_rare Trade Log Show
Notes:

Wondrous Item, very rare

This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

Notes: Bonus: Charisma Score, Bonus: Ability Score Maximum, Buff

Shield +3 very_rare DDHC-DMM Dungeon of the Mad Mage: Chapter 23: Lair of the Mad Mage Show
Instrument of the Bards (Anstruth Harp) very_rare DDHC-DMM Dungeon of the Mad Mage: Chapter 23: Lair of the Mad Mage Show
Wise Retreat (Rod of Security) very_rare PS-DC-GG-01 Fatebreakers Show
Notes:

While holding this rod, you can take a Magic action to activate it. The rod then instantly transports you and up to 199 other willing creatures you can see to a demiplane. You choose the form the demiplane takes. It could be a tranquil garden, a cheery tavern, an immense palace, a tropical island, a fantastic carnival, or whatever else you can imagine. Regardless of its nature, the demiplane contains enough water and food to sustain its visitors, and the demiplane’s environment can’t harm its occupants. Everything else that can be interacted with there can exist only there. For example, a flower picked from a garden there disappears if it is taken outside the demiplane.

For each hour spent in the demiplane, a visitor regains Hit Points as if it had spent 1 Hit Point Die. Also, creatures don’t age while there, although time passes normally. Visitors can remain there for up to 200 days divided by the number of creatures present (round down).
When the time runs out or you take a Magic action to end the effect, all visitors reappear in the location they occupied when you activated the rod or an unoccupied space nearest that location. Once used, this property can’t be used again until 10 days have passed.
This rod has the Wicked property: When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer's urge to do so.
Flavor Text: "This blue-green staff set with a red tourmaline is a treasure from Oghma, the Lord of Knowledge. Bearers of this rod seem to always feel a heightened sense of self-interest while holding this item."

Ring of Shooting Stars very_rare DDHC-VER - Chapter 8: The Dragon Queen's Pride Show
Notes:

Ring, Very Rare (requires Attunement outdoors at night)

A purple ring with white diamond stars.

Curse. As long as you wear this item, you are cursed. The item can't be removed until you are targeted by a Remove Curse spell or similar magic. While cursed in this way, every time you finish a Long Rest, you must make a DC 10 Charisma Saving Throw. On a failed save, you immediately drop everything you are carrying or wearing and are transformed into a lemure. Only a Wish spell can reverse this transformation.

Bracers of Defense rare DDAL-DRWEP02 - Wings of Death [T4] Show
Notes:

Wondrous Item, Rare (requires Attunement)

These bracers take the form of red satin evening gloves, and are incredibly soft and surprisingly warm. Featuring detailed golden embroidery depicting the brutal slaughter of duergar rebels, these gloves grow warmer when within 100 feet of any elemental.

Amulet of Health rare Waterdeep DDAL 08-10 THE SKULL SQUARE MURDERS Show
Notes:

Wondrous Item, rare (requires attunement) Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher without it. This item is found on Magic Item Table G in the Dungeon Master’s Guide. An electrum pendant in the shape of an eye surrounded by grasping tentacles hangs from a mithril chain. You have the feeling you are being watched whenever you were this amulet.

Chime of Opening rare DDAL-DRW-08 The Harrowing of Hell Show
Notes:

Wondrous item, rare

This hollow metal tube measures about 1 foot long andweighs 1 pound. You can strike it as an action, pointing it atan object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, andone lock or latch on the object opens unless the sound can’treach the object. If no locks or latches remain, the object itself opens.

The chime can be used ten times. After the tenth time, itcracks and becomes useless.