Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
Blood Fury Tattoo legendary DDAL-DRW-20 The Death of Szass Tam Show
Notes:

Wondrous item (tattoo), legendary (requires attunement)

When this tattoo is applied to a creature, it takes the form of an Abeiran dragonborn sigil that marks the individual as a being of “ill nature and worse temperament.” Produced by a special needle, this magic tattoo evokes fury in its form and colors.

Produced by a special needle, this magic tattoo evokes fury in its form and colors.

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Bloodthirsty Strikes. The tattoo has 10 charges, and it regains all expended charges daily at dawn. While this tattoo is on your skin, you gain the following benefits:

When you hit a creature with a weapon attack, you can expend a charge to deal an extra 4d6 necrotic damage to the target, and you regain a number of hit points equal to the necrotic damage dealt.

When a creature you can see damages you, you can expend a charge and use your reaction to make a melee attack against that creature, with advantage on your attack roll.

Storm King’s Hammer (Hammer of Thunderbolts with minor Sentinel (Giant) property) legendary FR-DC-PANDORA-JWEI-S2-04 (Playtest) Show
Notes:

Flavor:
This maul’s head is sculpted to resemble the first storm giant’s ruler, King Hekaton. The edge wears and scars marking the weapon speaks about the brutal battle its previous owner has gone through with the other giants. Whenever a giant comes within range of its wielder, the maul glows and lets out sparks of electricity.

Rod of Lordly Might legendary DDHC-DMM Dungeon of the Mad Mage: Chapter 23: Lair of the Mad Mage Show
The Right Chakram of Shar (Defender scimitar with Guardian Property) legendary FR-DC-PANDORA-JWEI-S2-07 Show
Notes:

Weapon (scimitar), legendary (requires attunement)

You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon.

The first time you attack with the weapon on each of your turns, you can transfer some or all of the weapon’s bonus to your Armor Class. For example, you could reduce the bonus to your attack rolls and damage rolls to +1 and gain a +2 bonus to Armor Class. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the weapon to gain a bonus to AC from it.

Flavor: This chakram is forged in pair with the malic, sorrow, hatred, and despair of Shar all poured into its forging process. It is coated with a layer of shadow weave then folded and sharpened to an unimaginable extent. Every arc it does, every swing it takes, traces of stars can be seen in its trail. This chakram appears to be a non-sentient weapon. Only the Left Chakram of Shar knew what had happened to her sister.

Manual of Gainful Exercise very_rare Trade Log Show
Dwarven Plate very_rare Hall of the Fire Giant King H 69 (hehe) Trade Log Show
Notes:

Armor (plate), very rare
While wearing this armor, you gain a +2 bonus to AC (AC20). In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.

Tome of Understanding very_rare Trade Log Show
Miltiades’s Shield (+3 Shield) very_rare Phlan CCC- BMG-13 PHLAN 1-1 Sepulture Show
Notes:

Armor (shield), very rare

This shield is decorated with symbols of service and fealty. The shield empathically encourages service to others and whenever the bearer considers performing a selfish act, the shield enhances pangs of conscious. While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC.

Belt of Fire Giant Strength very_rare CCC-ALMOG-03 TALES 03-01 Claws of Fury Show
Notes:

Wondrous Item, very rare (requires attunement)

While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than 25.

Notes: Set: Strength Score, Buff, Belt

Tome of Leadership and Influence very_rare Trade Log Show
Notes:

Wondrous Item, very rare

This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

Notes: Bonus: Charisma Score, Bonus: Ability Score Maximum, Buff

Nine-Lives Stealer Longsword (5 Charges) very_rare DDHC-DMM Dungeon of the Mad Mage Chapter 22: Shadowdusk Hold Show
Staff of Power very_rare DDHC-DMM Dungeon of the Mad Mage Chapter 22: Shadowdusk Hold Show
Shield +3 very_rare DDHC-DMM Dungeon of the Mad Mage: Chapter 23: Lair of the Mad Mage Show
Instrument of the Bards (Anstruth Harp) very_rare DDHC-DMM Dungeon of the Mad Mage: Chapter 23: Lair of the Mad Mage Show
Ring of Shooting Stars very_rare DDHC-VER - Chapter 8: The Dragon Queen's Pride Show
Notes:

Ring, Very Rare (requires Attunement outdoors at night)

A purple ring with white diamond stars.

Curse. As long as you wear this item, you are cursed. The item can't be removed until you are targeted by a Remove Curse spell or similar magic. While cursed in this way, every time you finish a Long Rest, you must make a DC 10 Charisma Saving Throw. On a failed save, you immediately drop everything you are carrying or wearing and are transformed into a lemure. Only a Wish spell can reverse this transformation.

Oathbow very_rare Trade Log Show
Wise Retreat (Rod of Security) very_rare PS-DC-GG-01 Fatebreakers Show
Notes:

While holding this rod, you can take a Magic action to activate it. The rod then instantly transports you and up to 199 other willing creatures you can see to a demiplane. You choose the form the demiplane takes. It could be a tranquil garden, a cheery tavern, an immense palace, a tropical island, a fantastic carnival, or whatever else you can imagine. Regardless of its nature, the demiplane contains enough water and food to sustain its visitors, and the demiplane’s environment can’t harm its occupants. Everything else that can be interacted with there can exist only there. For example, a flower picked from a garden there disappears if it is taken outside the demiplane.

For each hour spent in the demiplane, a visitor regains Hit Points as if it had spent 1 Hit Point Die. Also, creatures don’t age while there, although time passes normally. Visitors can remain there for up to 200 days divided by the number of creatures present (round down).
When the time runs out or you take a Magic action to end the effect, all visitors reappear in the location they occupied when you activated the rod or an unoccupied space nearest that location. Once used, this property can’t be used again until 10 days have passed.
This rod has the Wicked property: When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer's urge to do so.
Flavor Text: "This blue-green staff set with a red tourmaline is a treasure from Oghma, the Lord of Knowledge. Bearers of this rod seem to always feel a heightened sense of self-interest while holding this item."

Spellguard Shield very_rare DDAL-DRWEP02 - Wings of Death [T4] Show
Notes:

Shield, Very Rare (requires Attunement)

This tower shield is made of hundreds of interlocking humanoid bones, dipped in a shimmering silver resin. When you are targeted by a spell, the bones vibrate gently and emit deep, ominous chanting in ancient Oman, lasting for 1d6 rounds.

Amulet of Health rare Waterdeep DDAL 08-10 THE SKULL SQUARE MURDERS Show
Notes:

Wondrous Item, rare (requires attunement) Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher without it. This item is found on Magic Item Table G in the Dungeon Master’s Guide. An electrum pendant in the shape of an eye surrounded by grasping tentacles hangs from a mithril chain. You have the feeling you are being watched whenever you were this amulet.

Bracers of Defense rare DDAL-DRWEP02 - Wings of Death [T4] Show
Notes:

Wondrous Item, Rare (requires Attunement)

These bracers take the form of red satin evening gloves, and are incredibly soft and surprisingly warm. Featuring detailed golden embroidery depicting the brutal slaughter of duergar rebels, these gloves grow warmer when within 100 feet of any elemental.