Magic Items

Purchased Magic Items

Name Rarity Location ▲ Table Result Source
Blood Fury Tattoo legendary DDAL-DRW-20 The Death of Szass Tam Show
Notes:

Wondrous item (tattoo), legendary (requires attunement)

When this tattoo is applied to a creature, it takes the form of an Abeiran dragonborn sigil that marks the individual as a being of “ill nature and worse temperament.” Produced by a special needle, this magic tattoo evokes fury in its form and colors.

Produced by a special needle, this magic tattoo evokes fury in its form and colors.

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Bloodthirsty Strikes. The tattoo has 10 charges, and it regains all expended charges daily at dawn. While this tattoo is on your skin, you gain the following benefits:

When you hit a creature with a weapon attack, you can expend a charge to deal an extra 4d6 necrotic damage to the target, and you regain a number of hit points equal to the necrotic damage dealt.

When a creature you can see damages you, you can expend a charge and use your reaction to make a melee attack against that creature, with advantage on your attack roll.

Wand of Wonder common DDHC-DMM Dungeon of the Mad Mage: Chapter 23: Lair of the Mad Mage Show
Rod of Lordly Might legendary DDHC-DMM Dungeon of the Mad Mage: Chapter 23: Lair of the Mad Mage Show
Shield +3 very_rare DDHC-DMM Dungeon of the Mad Mage: Chapter 23: Lair of the Mad Mage Show
Instrument of the Bards (Anstruth Harp) very_rare DDHC-DMM Dungeon of the Mad Mage: Chapter 23: Lair of the Mad Mage Show
Scythe +3 legendary DDAL-DRW-08 The Harrowing of Hell Show
Scarab of Protection legendary DDAL-DRW-08 The Harrowing of Hell Show
Notes:

Wondrous item, legendary (requires attunement)

If you hold this medallion in your hand for 1 round, an inscription appears on its surface revealing its magical nature. It provides two benefits while it is on your person:

• You have advantage on saving throws against spells.
• The scarab has 12 charges. If you fail a saving throw against a necromancy spell or a harmful effect originating from an undead creature, you can use your reaction to expend 1 charge and turn the failed save into
a successful one. The scarab crumbles into powder and is destroyed when its last charge is expended. This particular medallion is made of coral and shaped like a crab. It hangs on a kelp necklace.

Chime of Opening rare DDAL-DRW-08 The Harrowing of Hell Show
Notes:

Wondrous item, rare

This hollow metal tube measures about 1 foot long andweighs 1 pound. You can strike it as an action, pointing it atan object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, andone lock or latch on the object opens unless the sound can’treach the object. If no locks or latches remain, the object itself opens.

The chime can be used ten times. After the tenth time, itcracks and becomes useless.

Quaryl's Codex (Tome of the Stilled Tongue) legendary DDAL00-02f The Definition of Heroism Show
Notes:

Wondrous item, legendary (requires attunement by a wizard)

This thick leather-bound volume has a desiccated tongue pinned to the front cover. Five of these tomes exist, and it’s unknown which one is the original. The grisly cover decoration on the first tome of the stilled tongue once belonged to a treacherous former servant of the lich-god Vecna, keeper of secrets. The tongues pinned to the covers of the four copies came from other spellcasters who crossed Vecna. The first few pages of each tome are filled with indecipherable scrawls. The remaining pages are blank and pristine.

If you can attune to this item, you can use it as a spellbook and an arcane focus. In addition, while holding the tome, you can use a bonus action to cast a spell you have written in this tome, without expending a spell slot or using any verbal or somatic components. Once used, this property of the tome can’t be used again until the next dawn.

While attuned to the book, you can remove the tongue from the book’s cover. If you do so, all spells written in the book are permanently erased.

This thick tome contains pages of thin, hammered copper and has thing covers of slate. It is held shut by a severed elven tongue. Occasionally, the attuned user of this spellbook finds messages that have been scrawled by someone claiming to be Netherese; this ghostly writer refers to itself simply as “the warlock” and frequently opines on the power of the one true god of magic: Mystryl.

Sera's Red Cape (Carpet of Flying with minor Guardian property) common Trade Log Show
Notes:

This red cape, when donned, flies its wearer up to 80 ft, or when commanded, spreads itself into a carpet. Upon sensing danger, the carpet nudges its wearer, granting a +2 to initiative.

Ioun Stone of Mastery legendary Cania DDAL00-11 Pipyap's Guide To the Nine Hells (Twice as Nice for Half the Price) Show
Notes:

Wondrous Item, legendary (requires attunement)

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color. When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you.

Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. Mastery. Your proficiency bonus increases by 1 while this pale green prism orbits your head. Notes: Bonus: Proficiency Bonus, Buff

Dwarven Plate very_rare Hall of the Fire Giant King H 69 (hehe) Trade Log Show
Notes:

Armor (plate), very rare
While wearing this armor, you gain a +2 bonus to AC (AC20). In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.

Winning Pumpkin Ring common Phlan CCC-QCC2018-01 Of Gods and Monsters Show
Notes:

(common, Liars Night 2020)

It is made of polished silver, in the shape of your carved pumpkin. While wearing this ring, the glowing image of your carved pumpkin appears in front of your own face, like a mask.

Source: Liars Night 2020: Wandering Monsters Wave 1 - Carved Pumpkins!

Mystery Key common Phlan CCC-QCC2018-01 Of Gods and Monsters Show
Notes:

(common, XGE)

A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it's inserted. Once it unlocks something, the key disappears.

Miltiades’s Shield (+3 Shield) very_rare Phlan CCC- BMG-13 PHLAN 1-1 Sepulture Show
Notes:

Armor (shield), very rare

This shield is decorated with symbols of service and fealty. The shield empathically encourages service to others and whenever the bearer considers performing a selfish act, the shield enhances pangs of conscious. While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC.

Amulet of Health rare Waterdeep DDAL 08-10 THE SKULL SQUARE MURDERS Show
Notes:

Wondrous Item, rare (requires attunement) Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher without it. This item is found on Magic Item Table G in the Dungeon Master’s Guide. An electrum pendant in the shape of an eye surrounded by grasping tentacles hangs from a mithril chain. You have the feeling you are being watched whenever you were this amulet.