Magic Items
Purchased Magic Items
Name
Rarity
Location ▼
Table
Result
Source
Wand of Pyrotechnics
common
DDHC-DoIP-Ch-7 Gnomengarde
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Notes:
This wand has 7 charges. While holding it, you can take a Magic action to expend 1 charge and create a harmless burst of multicolored light at a point you can see up to 120 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.
Regaining Charges. The wand regains expended charges daily at dawn. If you expend the wand’s last charge, roll . On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.
Hat of Wizardry
common
DDHC-DoIP-Ch-7 Gnomengarde
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Notes:
This cone-shaped hat is adorned with moons and stars. While you are wearing it, you gain the following benefits.
Spellcasting Focus. You can use the hat as a Spellcasting Focus for your Wizard spells.
Unknown Spell. As a Magic action, you can try to cast a cantrip that you don’t know. The cantrip must be on the Wizard spell list and have a casting time of an action, and you make a DC 10 Intelligence (Arcana) check. On a successful check, you cast the spell. On a failed check, the spell fails, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a Long Rest.
Wyrmripper (Dragonslayer Greatsword)
rare
Adventure Code: DDEP05-01 The Iron Baron (T1) ()
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Notes:
Made of what appears to be roughly crafted pig iron with a crude leather haft, this enormous greatsword possesses a bold Davek rune at the base of both sides of the blade which reads “Wyrmripper”.
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.
The weapon deals an extra 3d6 damage of the weapon’s type if the target is a Dragon.
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
| Name | Rarity | Location ▼ | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Wand of Pyrotechnics | common | DDHC-DoIP-Ch-7 Gnomengarde | Show | |||
|
Notes:
This wand has 7 charges. While holding it, you can take a Magic action to expend 1 charge and create a harmless burst of multicolored light at a point you can see up to 120 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second. Regaining Charges. The wand regains expended charges daily at dawn. If you expend the wand’s last charge, roll . On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed. |
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| Hat of Wizardry | common | DDHC-DoIP-Ch-7 Gnomengarde | Show | |||
|
Notes:
This cone-shaped hat is adorned with moons and stars. While you are wearing it, you gain the following benefits. Spellcasting Focus. You can use the hat as a Spellcasting Focus for your Wizard spells. Unknown Spell. As a Magic action, you can try to cast a cantrip that you don’t know. The cantrip must be on the Wizard spell list and have a casting time of an action, and you make a DC 10 Intelligence (Arcana) check. On a successful check, you cast the spell. On a failed check, the spell fails, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a Long Rest. |
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| Wyrmripper (Dragonslayer Greatsword) | rare | Adventure Code: DDEP05-01 The Iron Baron (T1) () | Show | |||
|
Notes:
Made of what appears to be roughly crafted pig iron with a crude leather haft, this enormous greatsword possesses a bold Davek rune at the base of both sides of the blade which reads “Wyrmripper”. You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. The weapon deals an extra 3d6 damage of the weapon’s type if the target is a Dragon. Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it. |
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