Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Adamantine Half Plate
uncommon
DDHC-WDH Waterdeep: Dragon Heist
Show
Amulet of the Planes
very_rare
DDHC-KGV-11 | Affair on the Concordant Express
Show
Arcane Grimoire +2
rare
DDHC-KGV-11 | Affair on the Concordant Express
Show
Bell of Silent Carols (Horn of Silent Alarm)
common
DDAL00-05 Winter's Splendor
Show
Notes:
Wondrous Item, common
This bell has 4 charges. When you use an action to shake it, one creature of your choice can hear the bell’s ring in the tune of festive carols, provided the creature is within 600 feet of the bell and not deafened. No other creature hears sound coming from the bell. The bell regains 1d4 expended charges daily at dawn.
Boots of the Winterlands
uncommon
CCC-CIC-01 The Vault of the Devourer
Show
Notes:
Wondrous Item, uncommon (requires attunement)
These black furred boots depict stark white gelugons wrapped around each foot. The wearer leaves behind icy foot prints that disappear after a few seconds. While you wear them, you gain the following benefits:
You have resistance to cold damage.
You ignore difficult terrain created by ice or snow.
You can tolerate temperatures as low as −50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as −100 degrees Fahrenheit.
Boots of the Winterlands
uncommon
DDAL00-05 Winter's Splendor
Show
Notes:
Wondrous Item, uncommon (requires attunement)
These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits:
You have resistance to cold damage.
You ignore difficult terrain created by ice or snow.
You can tolerate temperatures as low as -50 degrees fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as -100 degrees Fahrenheit.
Brooch of Shielding (with flavor)
uncommon
SJ-DC-SUS-01: Startship Under Siege
Show
Notes:
Wondrous item, uncommon (requires attunement)
While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell. This item is found in the Dungeon Master’s Guide.
Flavor Text: This brooch is shape like a little kobold wearing a fish suit, when pinned to the chest it allows its wearer to speak Draconic.
Bulkawa’s Benevolence (Staff of the Python)
rare
CCC-GSP02-02 | Stygia Untamed + Infernal Encounters
Show
Notes:
The body of the staff is made out of wood from a narra tree. The curved head is shaped like a snake made out of copper. The staff is a symbol of Bulkawa’s kindness and its effort to make sure that you will never face the challenges life throws at you alone.
Bulkawa, the giant constrictor snake summoned has copper scales and eyes filled with blue light. A black tattoo of a five-leaf clover can be seen near its tail.
Butcher's Bib
rare
BMG-DRWEP-OD-02 The Burning of Aglarond (T2)
Show
Cheese Plate (Strange Material Armor of Fungal Spores - Breastplate)
uncommon
FR-DC-WATERDEEP-CHZ Sweet Dreams are Made of Cheese
Show
Notes:
Armor (Breastplate), Uncommon
While wearing this armor, you can take a bonus action to make the armor emit poisonous spores, which fill a 10-foot-radius sphere centered on yourself. Each creature in that area must succeed on a DC 15 Constitution saving throw or have the poisoned condition until the end of your next turn. Once this property is used, it can’t be used again until the next dawn.
This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.
The dried remains of a sentient cheese formed into a tough shell. When activated, the armor acts as a cheese shaker and sheds pungent cheese flakes in a 10-foot-radius.
Strange Material. The item was created from a material that is bizarre given its purpose. Its durability is unaffected.
Chest of Preserving
common
FR-DC-TST: Spring!
Show
Notes:
Food and other perishable items do not age or decay while inside a Chest of Preserving. The chest is 2½ feet long, 1½ feet wide, and 1 foot tall with a half-barrel lid. The chest has a lock, which can be picked with thieves' tools and a successful DC 15 Dexterity check. Smashing the lock or any other part of the chest renders it nonmagical.
Cloak of Protection
uncommon
DDAL06-01: A Thousand Tiny Deaths
Show
Notes:
Wondrous Item, uncommon (requires attunement)
Made of tattered, patched canvas and stitched together with thick, coarse twine; a homelier cloak you'll likely never see. The only exceptional component of the beastly thing is the saucer-sized black dragon scale that hangs over the wearer's chest when the cloak is worn. It is glossy and bears the sigil of Nightscale herself.
Cloak Of The Gadabout (Cloak Of The Bat)
rare
SJ-DC Happy New Year!
Show
Notes:
Wondrous item, rare (requires attunement).
While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed. While wearing the cloak in an area of dim light or darkness, you can use your action to cast Polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn. This item is found in the Dungeon Master’s Guide.
This cloak made of ebony, sapphire, and ruby threads is fashioned to look like two butterfly wings, reminiscent of a real gadabout. The soft, velvety cloth shimmers in the light. When this cloak's property is used to transform, the transformed creature appears as an elegant, colorful butterfly.
Crystal Dragon Wing Shortbow (Radiant)
rare
BMG-DRWEP-OD-02 The Burning of Aglarond (T2)
Show
Dagger of the Hidden Lord (Dagger +1)
unique
DDHC-DiA-02 Shield of the Hidden Lord (session 2)
Show
Notes:
Curse: This dagger is cursed and becoming attuned to it extends the curse to you. While you remain cursed, you are unwilling to part with the dagger, keeping it on your person always. While attuned to this weapon, you feel compelled to kill a humanoid creature with it every tenday, proclaiming “To the Hidden Lord!” when you do so.
Every day that you resist this compulsion, you must make a successful DC 10 Constitution saving throw or take a level of fatigue. This magically induced fatigue disappears when you kill a humanoid with the dagger.
Decanter of Endless Water
uncommon
DDHC-KGV-11 | Affair on the Concordant Express
Show
Dimensional Shackles
rare
DDHC-KGV-11 | Affair on the Concordant Express
Show
Doss Lute (Instrument of the Bard)
uncommon
WBW-DC-DCAF02 Harengon Harana
Show
Notes:
Instrument of the Bards (Doss Lute)
Source: Dungeon Master's Guide
Wondrous item, Uncommon
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.
You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.
This lute has a body made of golden wood, strings made of spider silk, and parts made of elk antlers. It shimmers brightly in sunlight. An alto clef symbol is carved into the head of the instrument.
Instrument
Rarity
Spells
All
-
Fly, Invisibility, Levitate, Protection from Evil and Good, plus the spells listed for the particular instrument
Dread Helm
common
CCC-GLIP-0103 Citadel of Vlaakith
Show
Eversmoking Bottle
uncommon
DDHC-DiA-02 Shield of the Hidden Lord (session 2)
Show
Name ▲ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Adamantine Half Plate | uncommon | DDHC-WDH Waterdeep: Dragon Heist | Show | |||
Amulet of the Planes | very_rare | DDHC-KGV-11 | Affair on the Concordant Express | Show | |||
Arcane Grimoire +2 | rare | DDHC-KGV-11 | Affair on the Concordant Express | Show | |||
Bell of Silent Carols (Horn of Silent Alarm) | common | DDAL00-05 Winter's Splendor | Show | |||
Notes:
Wondrous Item, common This bell has 4 charges. When you use an action to shake it, one creature of your choice can hear the bell’s ring in the tune of festive carols, provided the creature is within 600 feet of the bell and not deafened. No other creature hears sound coming from the bell. The bell regains 1d4 expended charges daily at dawn. |
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Boots of the Winterlands | uncommon | CCC-CIC-01 The Vault of the Devourer | Show | |||
Notes:
Wondrous Item, uncommon (requires attunement) |
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Boots of the Winterlands | uncommon | DDAL00-05 Winter's Splendor | Show | |||
Notes:
Wondrous Item, uncommon (requires attunement) These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits: You have resistance to cold damage. |
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Brooch of Shielding (with flavor) | uncommon | SJ-DC-SUS-01: Startship Under Siege | Show | |||
Notes:
Wondrous item, uncommon (requires attunement) While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell. This item is found in the Dungeon Master’s Guide. Flavor Text: This brooch is shape like a little kobold wearing a fish suit, when pinned to the chest it allows its wearer to speak Draconic. |
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Bulkawa’s Benevolence (Staff of the Python) | rare | CCC-GSP02-02 | Stygia Untamed + Infernal Encounters | Show | |||
Notes:
The body of the staff is made out of wood from a narra tree. The curved head is shaped like a snake made out of copper. The staff is a symbol of Bulkawa’s kindness and its effort to make sure that you will never face the challenges life throws at you alone. Bulkawa, the giant constrictor snake summoned has copper scales and eyes filled with blue light. A black tattoo of a five-leaf clover can be seen near its tail. |
||||||
Butcher's Bib | rare | BMG-DRWEP-OD-02 The Burning of Aglarond (T2) | Show | |||
Cheese Plate (Strange Material Armor of Fungal Spores - Breastplate) | uncommon | FR-DC-WATERDEEP-CHZ Sweet Dreams are Made of Cheese | Show | |||
Notes:
Armor (Breastplate), Uncommon While wearing this armor, you can take a bonus action to make the armor emit poisonous spores, which fill a 10-foot-radius sphere centered on yourself. Each creature in that area must succeed on a DC 15 Constitution saving throw or have the poisoned condition until the end of your next turn. Once this property is used, it can’t be used again until the next dawn. This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered. The dried remains of a sentient cheese formed into a tough shell. When activated, the armor acts as a cheese shaker and sheds pungent cheese flakes in a 10-foot-radius. Strange Material. The item was created from a material that is bizarre given its purpose. Its durability is unaffected. |
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Chest of Preserving | common | FR-DC-TST: Spring! | Show | |||
Notes:
Food and other perishable items do not age or decay while inside a Chest of Preserving. The chest is 2½ feet long, 1½ feet wide, and 1 foot tall with a half-barrel lid. The chest has a lock, which can be picked with thieves' tools and a successful DC 15 Dexterity check. Smashing the lock or any other part of the chest renders it nonmagical. |
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Cloak of Protection | uncommon | DDAL06-01: A Thousand Tiny Deaths | Show | |||
Notes:
Wondrous Item, uncommon (requires attunement) Made of tattered, patched canvas and stitched together with thick, coarse twine; a homelier cloak you'll likely never see. The only exceptional component of the beastly thing is the saucer-sized black dragon scale that hangs over the wearer's chest when the cloak is worn. It is glossy and bears the sigil of Nightscale herself. |
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Cloak Of The Gadabout (Cloak Of The Bat) | rare | SJ-DC Happy New Year! | Show | |||
Notes:
Wondrous item, rare (requires attunement). While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed. While wearing the cloak in an area of dim light or darkness, you can use your action to cast Polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn. This item is found in the Dungeon Master’s Guide. This cloak made of ebony, sapphire, and ruby threads is fashioned to look like two butterfly wings, reminiscent of a real gadabout. The soft, velvety cloth shimmers in the light. When this cloak's property is used to transform, the transformed creature appears as an elegant, colorful butterfly. |
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Crystal Dragon Wing Shortbow (Radiant) | rare | BMG-DRWEP-OD-02 The Burning of Aglarond (T2) | Show | |||
Dagger of the Hidden Lord (Dagger +1) | unique | DDHC-DiA-02 Shield of the Hidden Lord (session 2) | Show | |||
Notes:
Curse: This dagger is cursed and becoming attuned to it extends the curse to you. While you remain cursed, you are unwilling to part with the dagger, keeping it on your person always. While attuned to this weapon, you feel compelled to kill a humanoid creature with it every tenday, proclaiming “To the Hidden Lord!” when you do so. Every day that you resist this compulsion, you must make a successful DC 10 Constitution saving throw or take a level of fatigue. This magically induced fatigue disappears when you kill a humanoid with the dagger. |
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Decanter of Endless Water | uncommon | DDHC-KGV-11 | Affair on the Concordant Express | Show | |||
Dimensional Shackles | rare | DDHC-KGV-11 | Affair on the Concordant Express | Show | |||
Doss Lute (Instrument of the Bard) | uncommon | WBW-DC-DCAF02 Harengon Harana | Show | |||
Notes:
Instrument of the Bards (Doss Lute) An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component. This lute has a body made of golden wood, strings made of spider silk, and parts made of elk antlers. It shimmers brightly in sunlight. An alto clef symbol is carved into the head of the instrument. |
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Dread Helm | common | CCC-GLIP-0103 Citadel of Vlaakith | Show | |||
Eversmoking Bottle | uncommon | DDHC-DiA-02 Shield of the Hidden Lord (session 2) | Show |