Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Silvered Greatsword +3
very_rare
DDHC-KGV-11 | Affair on the Concordant Express
Show
Stirring Black Dragon's Wrath Shortsword
rare
DDHC-DD-07 | Before the Storm
Show
Stirring Black Dragon's Wrath Trident
rare
DDHC-DD-07 | Before the Storm
Show
Stirring Chromatic Dragon-Touched Focus
rare
DDHC-DD-07 | Before the Storm
Show
Stone of Good Luck
uncommon
DDHC-DD-07 | Before the Storm
Show
Studded Leather +1
rare
CCC-GSP02-02 | Stygia Untamed + Infernal Encounters
Show
The Pipes of the Sewers
uncommon
DDEX3-6 No Foolish Matte
Show
Notes:
Wondrous item, uncommon (requires attunement)
You must be proficient with wind instruments to use these pipes. While you are attuned to the pipes, ordinary rats and giant rats are indifferent toward you and will not attack you unless you threaten or harm them.
The pipes have 3 charges. If you play the pipes as an action, you can use a bonus action to expend 1 to 3 charges, calling forth one swarm of rats with each expended charge, provided that enough rats are within half a mile of you to be called in this fashion (as determined by the DM). If there aren’t enough rats to form a swarm, the charge is wasted. Called swarms move toward the music by the shortest available route but aren’t under your control otherwise. The pipes regain 1d3 expended charges daily at dawn.
Whenever a swarm of rats that isn’t under another creature’s control comes within 30 feet of you while you are playing the pipes, you can make a Charisma check contested by the swarm’s Wisdom check. If you lose the contest, the swarm behaves as it normally would and can’t be swayed by the pipes’ music for the next 24 hours. If you win the contest, the swarm is swayed by the pipes’ music and becomes friendly to you and your companions for as long as you continue to play the pipes each round as an action. A friendly swarm obeys your commands. If you issue no commands to a friendly swarm, it defends itself but otherwise takes no actions. If a friendly swarm starts its turn and can’t hear the pipes’ music, your control over that swarm ends, and the swarm behaves as it normally would and can’t be swayed by the pipes’ music for the next 24 hours.
These pipes have an intricate pattern of whorls carved into them. When inspected closely, the whorls are actually a tiny poem in ancient Thorass called “Maedra’s Home.” A description of this item can be found in the Dungeon Master's Guide.
Trident +3
very_rare
DDHC-TYP-Ch04 | White Plume Mountain
Show
Trident of Fish Command
uncommon
CCC-WWC-02 Dark Waters of Hate
Show
Notes:
(Weapon (Trident), Uncommon) (Requires Attunement)
This trident is a magic weapon. It has 3 charges. While you carry it, you can use an action and expend 1 charge to cast Dominate Beast (Save DC 15) from it on a beast that has an innate swimming speed. The trident regains 1d3 expended charges daily at dawn.
Trident of Fish Command
uncommon
DDHC-DD-07 | Before the Storm
Show
Trident of Warning
uncommon
Claiming of uncommons ervice award 12C
Show
[UC] Mariner's Plate Armor
uncommon
DDHC-DD-07 | Before the Storm
Show
Usual WPM stuff
uncommon
DDHC-TYP-Ch04 | White Plume Mountain
Show
Vorpal Longsword
legendary
CCC-GSP02-02 | Stygia Untamed + Infernal Encounters
Show
Notes:
To be claimed at T4
Wand of Fireballs
rare
DDHC-WDH Waterdeep: Dragon Heist
Show
Wand of Magic Missiles
uncommon
DDHC-KGV-11 | Affair on the Concordant Express
Show
Wraps Of Unarmed Prowess +1
uncommon
FR-DC-TST: Spring!
Show
Notes:
Wondrous Item, varies
While you’re wearing these cloth wraps, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks and damage, and you gain a bonus to the attack and damage rolls of your unarmed strikes, determined by the wraps’ rarity.
| Name ▲ | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Silvered Greatsword +3 | very_rare | DDHC-KGV-11 | Affair on the Concordant Express | Show | |||
| Stirring Black Dragon's Wrath Shortsword | rare | DDHC-DD-07 | Before the Storm | Show | |||
| Stirring Black Dragon's Wrath Trident | rare | DDHC-DD-07 | Before the Storm | Show | |||
| Stirring Chromatic Dragon-Touched Focus | rare | DDHC-DD-07 | Before the Storm | Show | |||
| Stone of Good Luck | uncommon | DDHC-DD-07 | Before the Storm | Show | |||
| Studded Leather +1 | rare | CCC-GSP02-02 | Stygia Untamed + Infernal Encounters | Show | |||
| The Pipes of the Sewers | uncommon | DDEX3-6 No Foolish Matte | Show | |||
|
Notes:
Wondrous item, uncommon (requires attunement) You must be proficient with wind instruments to use these pipes. While you are attuned to the pipes, ordinary rats and giant rats are indifferent toward you and will not attack you unless you threaten or harm them. The pipes have 3 charges. If you play the pipes as an action, you can use a bonus action to expend 1 to 3 charges, calling forth one swarm of rats with each expended charge, provided that enough rats are within half a mile of you to be called in this fashion (as determined by the DM). If there aren’t enough rats to form a swarm, the charge is wasted. Called swarms move toward the music by the shortest available route but aren’t under your control otherwise. The pipes regain 1d3 expended charges daily at dawn. Whenever a swarm of rats that isn’t under another creature’s control comes within 30 feet of you while you are playing the pipes, you can make a Charisma check contested by the swarm’s Wisdom check. If you lose the contest, the swarm behaves as it normally would and can’t be swayed by the pipes’ music for the next 24 hours. If you win the contest, the swarm is swayed by the pipes’ music and becomes friendly to you and your companions for as long as you continue to play the pipes each round as an action. A friendly swarm obeys your commands. If you issue no commands to a friendly swarm, it defends itself but otherwise takes no actions. If a friendly swarm starts its turn and can’t hear the pipes’ music, your control over that swarm ends, and the swarm behaves as it normally would and can’t be swayed by the pipes’ music for the next 24 hours. These pipes have an intricate pattern of whorls carved into them. When inspected closely, the whorls are actually a tiny poem in ancient Thorass called “Maedra’s Home.” A description of this item can be found in the Dungeon Master's Guide. |
||||||
| Trident +3 | very_rare | DDHC-TYP-Ch04 | White Plume Mountain | Show | |||
| Trident of Fish Command | uncommon | CCC-WWC-02 Dark Waters of Hate | Show | |||
|
Notes:
(Weapon (Trident), Uncommon) (Requires Attunement) This trident is a magic weapon. It has 3 charges. While you carry it, you can use an action and expend 1 charge to cast Dominate Beast (Save DC 15) from it on a beast that has an innate swimming speed. The trident regains 1d3 expended charges daily at dawn. |
||||||
| Trident of Fish Command | uncommon | DDHC-DD-07 | Before the Storm | Show | |||
| Trident of Warning | uncommon | Claiming of uncommons ervice award 12C | Show | |||
| [UC] Mariner's Plate Armor | uncommon | DDHC-DD-07 | Before the Storm | Show | |||
| Usual WPM stuff | uncommon | DDHC-TYP-Ch04 | White Plume Mountain | Show | |||
| Vorpal Longsword | legendary | CCC-GSP02-02 | Stygia Untamed + Infernal Encounters | Show | |||
|
Notes:
To be claimed at T4 |
||||||
| Wand of Fireballs | rare | DDHC-WDH Waterdeep: Dragon Heist | Show | |||
| Wand of Magic Missiles | uncommon | DDHC-KGV-11 | Affair on the Concordant Express | Show | |||
| Wraps Of Unarmed Prowess +1 | uncommon | FR-DC-TST: Spring! | Show | |||
|
Notes:
Wondrous Item, varies While you’re wearing these cloth wraps, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks and damage, and you gain a bonus to the attack and damage rolls of your unarmed strikes, determined by the wraps’ rarity. |
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