Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
Silvered Greatsword +3 very_rare DDHC-KGV-11 | Affair on the Concordant Express Show
Stirring Black Dragon's Wrath Shortsword rare DDHC-DD-07 | Before the Storm Show
Stirring Black Dragon's Wrath Trident rare DDHC-DD-07 | Before the Storm Show
Stirring Chromatic Dragon-Touched Focus rare DDHC-DD-07 | Before the Storm Show
Stone of Good Luck uncommon DDHC-DD-07 | Before the Storm Show
Studded Leather +1 rare CCC-GSP02-02 | Stygia Untamed + Infernal Encounters Show
The Pipes of the Sewers uncommon DDEX3-6 No Foolish Matte Show
Notes:

Wondrous item, uncommon (requires attunement)

You must be proficient with wind instruments to use these pipes. While you are attuned to the pipes, ordinary rats and giant rats are indifferent toward you and will not attack you unless you threaten or harm them.

The pipes have 3 charges. If you play the pipes as an action, you can use a bonus action to expend 1 to 3 charges, calling forth one swarm of rats with each expended charge, provided that enough rats are within half a mile of you to be called in this fashion (as determined by the DM). If there aren’t enough rats to form a swarm, the charge is wasted. Called swarms move toward the music by the shortest available route but aren’t under your control otherwise. The pipes regain 1d3 expended charges daily at dawn.

Whenever a swarm of rats that isn’t under another creature’s control comes within 30 feet of you while you are playing the pipes, you can make a Charisma check contested by the swarm’s Wisdom check. If you lose the contest, the swarm behaves as it normally would and can’t be swayed by the pipes’ music for the next 24 hours. If you win the contest, the swarm is swayed by the pipes’ music and becomes friendly to you and your companions for as long as you continue to play the pipes each round as an action. A friendly swarm obeys your commands. If you issue no commands to a friendly swarm, it defends itself but otherwise takes no actions. If a friendly swarm starts its turn and can’t hear the pipes’ music, your control over that swarm ends, and the swarm behaves as it normally would and can’t be swayed by the pipes’ music for the next 24 hours.

These pipes have an intricate pattern of whorls carved into them. When inspected closely, the whorls are actually a tiny poem in ancient Thorass called “Maedra’s Home.” A description of this item can be found in the Dungeon Master's Guide.

Trident +3 very_rare DDHC-TYP-Ch04 | White Plume Mountain Show
Trident of Fish Command uncommon CCC-WWC-02 Dark Waters of Hate Show
Notes:

(Weapon (Trident), Uncommon) (Requires Attunement)

This trident is a magic weapon. It has 3 charges. While you carry it, you can use an action and expend 1 charge to cast Dominate Beast (Save DC 15) from it on a beast that has an innate swimming speed. The trident regains 1d3 expended charges daily at dawn.

Trident of Fish Command uncommon DDHC-DD-07 | Before the Storm Show
Trident of Warning uncommon Claiming of uncommons ervice award 12C Show
[UC] Mariner's Plate Armor uncommon DDHC-DD-07 | Before the Storm Show
Usual WPM stuff uncommon DDHC-TYP-Ch04 | White Plume Mountain Show
Vorpal Longsword legendary CCC-GSP02-02 | Stygia Untamed + Infernal Encounters Show
Notes:

To be claimed at T4

Wand of Fireballs rare DDHC-WDH Waterdeep: Dragon Heist Show
Wand of Magic Missiles uncommon DDHC-KGV-11 | Affair on the Concordant Express Show
Wraps Of Unarmed Prowess +1 uncommon FR-DC-TST: Spring! Show
Notes:

Wondrous Item, varies

While you’re wearing these cloth wraps, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks and damage, and you gain a bonus to the attack and damage rolls of your unarmed strikes, determined by the wraps’ rarity.