User:
Aileoparia13
DCI:
Character:
Papy Lusion
Name:
Nettle (Hand Crossbow +2)
Rarity:
rare
Location:
Roll20
Table:
Result:
Included in Count?:
true
Source:
Notes:
Weapon (hand crossbow), rare (requires attunement by a creature of non-lawful alignment)
This hand crossbow looks to have seen better times. The wood is cracked and splintered and the string heavily-frayed. A large, blue feather hangs from the handgrip alongside a couple green, glass baubles. The crossbow whispers warnings to the bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.
Sentience. Nettle is a sentient chaotic neutral weapon with an Intelligence of 15, a Wisdom of 10 and a Charisma of 14. It has hearing and darkvision out to a range of 120 feet. Nettle Common and Halfling.
Personality. Nettle is greedy and impetuous, and prefers that its wielder share these ideas. It demands to be better taken care of than its previous owners did. If its bearer is lawfully-aligned, or if its bearer does not spend at least an hour each day tending to it (polishing, applying resin to the string, etc.), Nettle denies its bonuses to attack and damage rolls and initiative checks. It also shouts out insults to those nearby, imposing disadvantage on any Charisma (Deception or Persuasion) checks or Dexterity (Stealth) check that its wielder makes to move silently.
You have a +2 bonus to attack and damage rolls made with this weapon.
Ammunition: You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.
If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way.