Show Log Entry

Adventure Title
DDEP04 Reclamation of Phlan
Session
1
Date Played
2020-10-17 14:00:00 UTC
Levels Gained
1
GP +/-
240
Downtime +/-
20.0
Location Played
Roll20
DM Name
Futils
DM DCI Number
Notes
Amis des Griffons : Vous avez gagner le respect d'un Griffon des Earthspurs Mountains. Ces bêtes fières vivent dans les escarpements, L'enclave d'Emeraude s'occupant d'eux. Votre griffon voyage avec vous comme un ami et un allié, il réponds au nom que vous choisissez. Certificat Gina le Phasme (Pour Tremblepin) : https://media.discordapp.net/attachments/731860071281328220/767754047331237918/gina_aileoparia.jpg?width=876&height=677

Magic Items

Name Rarity Location Table Result Counts?
Staff of Healing Rare Roll20 true
Flavor text : The smooth wood of this ordinary-looking staff is pale, and streaked with multi-colored veins. The staff is capped with a hollow, glass sphere that creates an illusory holy symbol of whichever deity the wielder worships. Luminescent butterflies flit around the staff's cap and while in possession of the staff, the wielder feels fortunate and optimistic about what the future holds. Requires Attunement by a Bard, Cleric, or Druid This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges). or mass cure wounds (5 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1. the staff vanishes in a flash of light, lost forever.
Nettle (Hand Crossbow +2) Rare Roll20 true
Weapon (hand crossbow), rare (requires attunement by a creature of non-lawful alignment) This hand crossbow looks to have seen better times. The wood is cracked and splintered and the string heavily-frayed. A large, blue feather hangs from the handgrip alongside a couple green, glass baubles. The crossbow whispers warnings to the bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated. Sentience. Nettle is a sentient chaotic neutral weapon with an Intelligence of 15, a Wisdom of 10 and a Charisma of 14. It has hearing and darkvision out to a range of 120 feet. Nettle Common and Halfling. Personality. Nettle is greedy and impetuous, and prefers that its wielder share these ideas. It demands to be better taken care of than its previous owners did. If its bearer is lawfully-aligned, or if its bearer does not spend at least an hour each day tending to it (polishing, applying resin to the string, etc.), Nettle denies its bonuses to attack and damage rolls and initiative checks. It also shouts out insults to those nearby, imposing disadvantage on any Charisma (Deception or Persuasion) checks or Dexterity (Stealth) check that its wielder makes to move silently. You have a +2 bonus to attack and damage rolls made with this weapon. Ammunition: You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way.