Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
UC-AT - Bracers of Archery
uncommon
CCC-GOC-0101 Tree Rot
Show
Notes:
Bracers of Archery
Wondrous item, uncommon (requires attunement)
While wearing these bracers, you have proficiency
with the longbow and shortbow, and you gain a +2
bonus to damage rolls on ranged attacks made with
such weapons.
These cured leather bracers are etched with the
images of arrows chasing wild animals.
This item can be found in the Dungeon Master
Guide
R - Longbow +2
rare
DDEX3-7 Herald of the Moon
Show
Notes:
Longbow +2
Weapon (longbow), rare
You have a +2 bonus to Attack and Damage Rolls made with this Magic Weapon. Human Sentinel Property. It glows dimly in the presence of humans.
R - Heward’s Handy Haversack
rare
CCC-GOC-0102 Cairns of Rot
Show
Notes:
Heward’s Handy Haversack
Wondrous Item, rare
This backpack has a central pouch and two side
pouches, each of which is an extradimensional space.
Each side pouch can hold up to 20 pounds of
material, not exceeding a volume of 2 cubic feet. The
large central pouch can hold up to 8 cubic feet or 80
pounds of material. The backpack always weighs 5
pounds, regardless of its contents.
Placing an object in the haversack follows the
normal rules for interacting with objects. Retrieving
an item from the haversack requires you to use an
action. When you reach into the haversack for a
specific item, the item is always magically on top.
The haversack has a few limitations. If it is
overloaded, or if a sharp object pierces it or tears it,
the haversack ruptures and is destroyed. If the
haversack is destroyed, its contents are lost forever,
although an artifact always turns up again
somewhere. If the haversack is turned inside out, its
contents spill forth, unharmed, and the haversack
must be put right before it can be used again. If a
breathing creature is placed within the haversack,
the creature can survive for up to 10 minutes, after
which time it begins to suffocate.
Placing the haversack inside an extradimensional
space created by a Bag of Holding, Portable Hole, or
similar item instantly destroys both items and opens
a gate to the Astral Plane. The gate originates where
the one item was placed inside the other. Any
creature within 10 feet of the gate is sucked through
it and deposited in a random location on the Astral
Plane. The gate then closes. The gate is one-way only
and can’t be reopened.
The backpack is made from a well-worn, but
supple, leather that seems centuries old
UC-AT - Moon Sickle +1
uncommon
Character Creation - 5th lvl
Show
Notes:
Moon Sickle +1
Weapon (sickle), uncommon (requires Attunement by a druid or ranger)
This silver-bladed Sickle glimmers softly with moonlight. While holding this Magic Weapon, you gain a +1 bonus to Attack and Damage Rolls made with it, and you gain a bonus to spell Attack rolls and the saving throw DCs of your druid and Ranger Spells. In addition, you can use the Sickle as a Spellcasting focus for your druid and Ranger Spells.
When you Cast a Spell that restores Hit Points, you can roll a d4 and add the number rolled to the amount of Hit Points restored, provided you are holding the Sickle.
UC - +1 Longsword
uncommon
DDHC-HotDQ Hoard of the Dragon Queen: Chapter 8
Show
Notes:
*Longsword, +1 *
Sword, uncommon
You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.
R-AT - Bracers of Defense
rare
DDHC-HotDQ Hoard of the Dragon Queen: Chapter 8
Show
Notes:
Bracers of Defense
Wondrous item, rare (requires attunement)
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.
R - Leather Armor +1
rare
DDHC-HotDQ Hoard of the Dragon Queen: Chapter 8
Show
Notes:
Leather Armor +1
Leather Armor, rare
You have a bonus to AC while wearing this armor. The bonus is determined by its rarity.
C - Tankard of Plenty
common
DDHC-HotDQ Hoard of the Dragon Queen: Chapter 8
Show
Notes:
Tankard of Plenty
Wondrous item, common
Speaking the command word (“Illefarn”) while grasping the handle fills the tankard with three pints of rich dwarven ale. This power can be used up to three times per day.
VR-AT - Staff of Fire
very_rare
DDHC-HotDQ Hoard of the Dragon Queen: Chapter 8
Show
Notes:
Staff of Fire
Staff, very rare (requires attunement by a druid, sorcerer, warlock, or wizard)
You have resistance to fire damage while you hold this staff.
The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: burning hands (1 charge), fireball (3 charges), or wall of fire (4 charges).
The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff blackens, crumbles into cinders, and is destroyed.
UC - Insignia of Claws
uncommon
DDHC-HotDQ Hoard of the Dragon Queen: Chapter 8
Show
Notes:
Insignia of Claws
Wondrous item, uncommon
The jewels in this insignia of the Cult of the Dragon flare with purple light when you enter combat, empowering your natural fists or natural weapons.
While wearing the insignia, you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical.
UC - Longbow, +1
uncommon
DDHC-HotDQ Hoard of the Dragon Queen: Chapter 8
Show
Notes:
*Longbow, +1 *
Bow, uncommon
You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
UC-AT - Bracers of Archery | uncommon | CCC-GOC-0101 Tree Rot | Show | |||
Notes:
Bracers of Archery |
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R - Longbow +2 | rare | DDEX3-7 Herald of the Moon | Show | |||
Notes:
Longbow +2 Weapon (longbow), rare You have a +2 bonus to Attack and Damage Rolls made with this Magic Weapon. Human Sentinel Property. It glows dimly in the presence of humans. |
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R - Heward’s Handy Haversack | rare | CCC-GOC-0102 Cairns of Rot | Show | |||
Notes:
Heward’s Handy Haversack |
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UC-AT - Moon Sickle +1 | uncommon | Character Creation - 5th lvl | Show | |||
Notes:
Moon Sickle +1 Weapon (sickle), uncommon (requires Attunement by a druid or ranger) This silver-bladed Sickle glimmers softly with moonlight. While holding this Magic Weapon, you gain a +1 bonus to Attack and Damage Rolls made with it, and you gain a bonus to spell Attack rolls and the saving throw DCs of your druid and Ranger Spells. In addition, you can use the Sickle as a Spellcasting focus for your druid and Ranger Spells. When you Cast a Spell that restores Hit Points, you can roll a d4 and add the number rolled to the amount of Hit Points restored, provided you are holding the Sickle. |
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UC - +1 Longsword | uncommon | DDHC-HotDQ Hoard of the Dragon Queen: Chapter 8 | Show | |||
Notes:
*Longsword, +1 * Sword, uncommon |
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R-AT - Bracers of Defense | rare | DDHC-HotDQ Hoard of the Dragon Queen: Chapter 8 | Show | |||
Notes:
Bracers of Defense While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. |
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R - Leather Armor +1 | rare | DDHC-HotDQ Hoard of the Dragon Queen: Chapter 8 | Show | |||
Notes:
Leather Armor +1 |
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C - Tankard of Plenty | common | DDHC-HotDQ Hoard of the Dragon Queen: Chapter 8 | Show | |||
Notes:
Tankard of Plenty Speaking the command word (“Illefarn”) while grasping the handle fills the tankard with three pints of rich dwarven ale. This power can be used up to three times per day. |
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VR-AT - Staff of Fire | very_rare | DDHC-HotDQ Hoard of the Dragon Queen: Chapter 8 | Show | |||
Notes:
Staff of Fire You have resistance to fire damage while you hold this staff. The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: burning hands (1 charge), fireball (3 charges), or wall of fire (4 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff blackens, crumbles into cinders, and is destroyed. |
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UC - Insignia of Claws | uncommon | DDHC-HotDQ Hoard of the Dragon Queen: Chapter 8 | Show | |||
Notes:
Insignia of Claws The jewels in this insignia of the Cult of the Dragon flare with purple light when you enter combat, empowering your natural fists or natural weapons. While wearing the insignia, you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical. |
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UC - Longbow, +1 | uncommon | DDHC-HotDQ Hoard of the Dragon Queen: Chapter 8 | Show | |||
Notes:
*Longbow, +1 * Bow, uncommon |