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Adventure Title
DDHC-HotDQ Hoard of the Dragon Queen: Chapter 8
Session
3
Date Played
2021-10-17 22:01:00 UTC
Levels Gained
1
GP +/-
10460
Downtime +/-
Location Played
DM Name
Tobias M.
DM DCI Number
3318707378
Notes
Drachenschatz geschmolzen und 10K Gold gelootet **Potion of Gaseous Form** *Potion, rare* When you drink this potion, you gain the effect of the gaseous form spell for 1 hour (no concentration required) or until you end the effect as a bonus action. This potion's container seems to hold fog that moves and pours like water. **Spell Scrolls Looted** Spell Scroll of Dimension Door Spell Scroll of Mage Armor (2x) Spell Scroll of Fireball

Magic Items

Name Rarity Location Table Result Counts?
UC - +1 Longsword Uncommon true
**Longsword, +1 ** *Sword, uncommon* You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.
R-AT - Bracers of Defense Rare true
**Bracers of Defense** *Wondrous item, rare (requires attunement)* While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.
R - Leather Armor +1 Rare true
**Leather Armor +1** *Leather Armor, rare* You have a bonus to AC while wearing this armor. The bonus is determined by its rarity.
C - Tankard of Plenty Common true
**Tankard of Plenty** *Wondrous item, common* Speaking the command word (“Illefarn”) while grasping the handle fills the tankard with three pints of rich dwarven ale. This power can be used up to three times per day.
VR-AT - Staff of Fire Very Rare true
**Staff of Fire** *Staff, very rare (requires attunement by a druid, sorcerer, warlock, or wizard)* You have resistance to fire damage while you hold this staff. The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: burning hands (1 charge), fireball (3 charges), or wall of fire (4 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff blackens, crumbles into cinders, and is destroyed.
UC - Insignia of Claws Uncommon true
**Insignia of Claws** *Wondrous item, uncommon* The jewels in this insignia of the Cult of the Dragon flare with purple light when you enter combat, empowering your natural fists or natural weapons. While wearing the insignia, you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical.
UC - Longbow, +1 Uncommon true
**Longbow, +1 ** *Bow, uncommon* You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.