Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
C - Boots of False Tracks
common
Ice Cave
DDAL10-00 Ice Road Trackers
Show
Notes:
Boots of False Tracks
Wondrous item, common
These comfortable, fur-lined boots are embroidered with gaudy, but worthless, gems.
Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size.
Xanathar’s Guide to Everything, p. 136
C - Smoldering Armor
common
Gnoll Tent
DDAL10-00 Ice Road Trackers
Show
Notes:
Smoldering Armor
Armor (studded leather), common
This leather armor smells of blood and gnoll sweat, and the stench can’t be removed. Wisps of harmless, odorless smoke rise from this armor while it is worn.
Xanathar’s Guide to Everything, p. 139
C - Unbreakable Arrow
common
Reghead Clan
DDAL10-00 Ice Road Trackers
Show
Notes:
Unbreakable Arrow
Weapon (arrow), common
Gifted to you by Shaktal of the Reghed Wolf Tribe, this arrow proves to Wolf Tribe members loyal to Aluka that the bearer is a friend and ally.
This arrow can’t be broken, except when it is within an antimagic field.
Xanathar’s Guide to Everything, p. 139
UC - Pistol +1 with 10 shots + 10DT
uncommon
UNCOMMON REWARDS Season 12A
Assign Service Rewards
Show
Notes:
Ammunition. The Ammunition of a firearm is destroyed upon use. Renaissance firearms use bullets. You can use a weapon that has the Ammunition property to make a ranged Attack only if you have Ammunition to fire from the weapon. Each time you Attack with the weapon, you expend one piece of Ammunition. Drawing the Ammunition from a Quiver, case, or other container is part of the Attack (you need a free hand to load a one-handed weapon).
Loading. Because of the time required to load this weapon, you can fire only one piece of Ammunition from it when you use an Action, bonus Action, or Reaction to fire it, regardless of the number of Attacks you can normally make.
UC - Spellwrought tattoo (3rd level) + 10DT
uncommon
UNCOMMON REWARDS Season 12A
Assign Service Rewards
Show
Notes:
Wondrous item (tattoo), uncommon
Produced by a Special needle, this magic tattoo contains a single 3rd Level spell, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the Command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material Components. The tattoo glows faintly while you cast the spell and for the spell's Duration. Once the spell ends, the tattoo vanishes from your skin.
The spell's saving throw DC is 15, the Attack bonus is +7, and the Spellcasting ability modifier is +4.
UC - Wildspace Orrery + 10 DT
uncommon
UNCOMMON REWARDS Season 12A
Assign Service Rewards
Show
Notes:
Wondrous Item, Uncommon
Inside a Wildspace system, this portable arcane device automatically tracks the positions and movements of all suns, planets, moons, and comets within that system, projecting a display of all these bodies in the space above its current Location. In that display, a white, pulsating pinprick of light marks the orrery’s Location.
R/AT - Half Plate Armor of Radiant Resistance + 20DT
rare
RARE REWARDS Season 12A
Assign Service Rewards
Show
Notes:
Requires Attunement
You have Resistance to radiant damage while you wear this armor.
R/AT - Mantle of spell resistance + 20DT
rare
RARE REWARDS Season 12A
Assign Service Rewards
Show
Notes:
Wondrous item, rare (requires attunement)
You have advantage on Saving Throws against Spells while you wear this cloak.
R - Mace of smiting + 20DT
rare
RARE REWARDS Season 12A
Assign Service Rewards
Show
Notes:
Weapon (mace), rare
You gain a +1 bonus to Attack and Damage Rolls made with this Magic Weapon. The bonus increases to +3 when you use the mace to Attack a Construct.
When you roll a 20 on an Attack roll made with this weapon, the target takes an extra 2d6 bludgeoning damage, or 4d6 bludgeoning damage if it’s a Construct. If a Construct has 25 Hit Points or fewer after taking this damage, it is destroyed.
VR/AT - Robe of Stars + 30DT
very_rare
VERY RARE REWARDS Season 12A
Assign Service Rewards
Show
Notes:
Wondrous item, very rare (requires attunement)
This black or dark blue robe is embroidered with small white or silver stars. You gain a +1 bonus to Saving Throws while you wear it.
Six stars, located on the robe’s upper front portion, are particularly large. While wearing this robe, you can use an Action to pull off one of the stars and use it to cast Magic Missile as a 5th-level spell. Daily at dusk, 1d6 removed stars reappear on the robe.
While you wear the robe, you can use an Action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you use an Action to Return to the plane you were on. You reappear in the last space you occupied, or if that space is occupied, the nearest unoccupied space.
VR - Tome of Understanding + 30DT
very_rare
VERY RARE REWARDS Season 12A
Assign Service Rewards
Show
Notes:
Wondrous item, very rare
This book contains intuition and Insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s Contents and practicing its guidelines, your Wisdom score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
VR - Fish Suit + 30DT
very_rare
VERY RARE REWARDS Season 12A
Assign Service Rewards
Show
Notes:
Wondrous Item, Very Rare
This bulky suit, which fully encases your head and body, takes 1 minute to don or doff. While worn, it enables you to breathe in an airless Environment and renders you immune to the harmful Effects of any gas that surrounds you. The suit also grants you a Swimming speed equal to your walking speed while Underwater, or a Flying speed equal to your walking speed in an Environment with no gravity.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
C - Boots of False Tracks | common | Ice Cave | DDAL10-00 Ice Road Trackers | Show | ||
Notes:
Boots of False Tracks These comfortable, fur-lined boots are embroidered with gaudy, but worthless, gems. Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size. Xanathar’s Guide to Everything, p. 136 |
||||||
C - Smoldering Armor | common | Gnoll Tent | DDAL10-00 Ice Road Trackers | Show | ||
Notes:
Smoldering Armor This leather armor smells of blood and gnoll sweat, and the stench can’t be removed. Wisps of harmless, odorless smoke rise from this armor while it is worn. Xanathar’s Guide to Everything, p. 139 |
||||||
C - Unbreakable Arrow | common | Reghead Clan | DDAL10-00 Ice Road Trackers | Show | ||
Notes:
Unbreakable Arrow Gifted to you by Shaktal of the Reghed Wolf Tribe, this arrow proves to Wolf Tribe members loyal to Aluka that the bearer is a friend and ally. This arrow can’t be broken, except when it is within an antimagic field. Xanathar’s Guide to Everything, p. 139 |
||||||
UC - Pistol +1 with 10 shots + 10DT | uncommon | UNCOMMON REWARDS Season 12A | Assign Service Rewards | Show | ||
Notes:
Ammunition. The Ammunition of a firearm is destroyed upon use. Renaissance firearms use bullets. You can use a weapon that has the Ammunition property to make a ranged Attack only if you have Ammunition to fire from the weapon. Each time you Attack with the weapon, you expend one piece of Ammunition. Drawing the Ammunition from a Quiver, case, or other container is part of the Attack (you need a free hand to load a one-handed weapon). Loading. Because of the time required to load this weapon, you can fire only one piece of Ammunition from it when you use an Action, bonus Action, or Reaction to fire it, regardless of the number of Attacks you can normally make. |
||||||
UC - Spellwrought tattoo (3rd level) + 10DT | uncommon | UNCOMMON REWARDS Season 12A | Assign Service Rewards | Show | ||
Notes:
Wondrous item (tattoo), uncommon Produced by a Special needle, this magic tattoo contains a single 3rd Level spell, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the Command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material Components. The tattoo glows faintly while you cast the spell and for the spell's Duration. Once the spell ends, the tattoo vanishes from your skin. The spell's saving throw DC is 15, the Attack bonus is +7, and the Spellcasting ability modifier is +4. |
||||||
UC - Wildspace Orrery + 10 DT | uncommon | UNCOMMON REWARDS Season 12A | Assign Service Rewards | Show | ||
Notes:
Wondrous Item, Uncommon Inside a Wildspace system, this portable arcane device automatically tracks the positions and movements of all suns, planets, moons, and comets within that system, projecting a display of all these bodies in the space above its current Location. In that display, a white, pulsating pinprick of light marks the orrery’s Location. |
||||||
R/AT - Half Plate Armor of Radiant Resistance + 20DT | rare | RARE REWARDS Season 12A | Assign Service Rewards | Show | ||
Notes:
Requires Attunement You have Resistance to radiant damage while you wear this armor. |
||||||
R/AT - Mantle of spell resistance + 20DT | rare | RARE REWARDS Season 12A | Assign Service Rewards | Show | ||
Notes:
Wondrous item, rare (requires attunement) You have advantage on Saving Throws against Spells while you wear this cloak. |
||||||
R - Mace of smiting + 20DT | rare | RARE REWARDS Season 12A | Assign Service Rewards | Show | ||
Notes:
Weapon (mace), rare You gain a +1 bonus to Attack and Damage Rolls made with this Magic Weapon. The bonus increases to +3 when you use the mace to Attack a Construct. When you roll a 20 on an Attack roll made with this weapon, the target takes an extra 2d6 bludgeoning damage, or 4d6 bludgeoning damage if it’s a Construct. If a Construct has 25 Hit Points or fewer after taking this damage, it is destroyed. |
||||||
VR/AT - Robe of Stars + 30DT | very_rare | VERY RARE REWARDS Season 12A | Assign Service Rewards | Show | ||
Notes:
Wondrous item, very rare (requires attunement) This black or dark blue robe is embroidered with small white or silver stars. You gain a +1 bonus to Saving Throws while you wear it. Six stars, located on the robe’s upper front portion, are particularly large. While wearing this robe, you can use an Action to pull off one of the stars and use it to cast Magic Missile as a 5th-level spell. Daily at dusk, 1d6 removed stars reappear on the robe. While you wear the robe, you can use an Action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you use an Action to Return to the plane you were on. You reappear in the last space you occupied, or if that space is occupied, the nearest unoccupied space. |
||||||
VR - Tome of Understanding + 30DT | very_rare | VERY RARE REWARDS Season 12A | Assign Service Rewards | Show | ||
Notes:
Wondrous item, very rare This book contains intuition and Insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s Contents and practicing its guidelines, your Wisdom score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. |
||||||
VR - Fish Suit + 30DT | very_rare | VERY RARE REWARDS Season 12A | Assign Service Rewards | Show | ||
Notes:
Wondrous Item, Very Rare This bulky suit, which fully encases your head and body, takes 1 minute to don or doff. While worn, it enables you to breathe in an airless Environment and renders you immune to the harmful Effects of any gas that surrounds you. The suit also grants you a Swimming speed equal to your walking speed while Underwater, or a Flying speed equal to your walking speed in an Environment with no gravity. |