Show DM Log Entry
Adventure Title
Assign Service Rewards
Assign Service Rewards
Session
Date DMed
2022-12-21 12:16
2022-12-21 12:16
Session Length (Hours)
Avg Party Level
Location DMed
XP Gained
GP +/-
Downtime +/-
Renown
Missions
Date Assigned
2022-12-21 12:34
2022-12-21 12:34
Character to Apply Rewards
Amra Luhorn
Amra Luhorn
Notes
**Service Award Log Season 12A** 116 Service Reward Hours Left ____ Uncommon Rewards -5 Hours for UC - Pistol +1 with 10 shots + 10 DT -5 Hours for UC - Spellwrought tattoo (3rd level) + 10DT -5 Hours for UC - Wildspace Orrery + 10 DT ____ Rare Rewards -10 Hours for R/AT - Half Plate Armor of Radiant Resistance + 20DT -10 Hours for R/AT - Mantle of spell resistance + 20DT -10 Hours for R - Mace of smiting + 20DT ____ Very Rare Rewards -20 Hours for VR/AT - Robe of Stars + 30DT -20 Hours for VR - Tome of Understanding + 30DT -20 Hours for VR - Fish Suit + 30DT ____ 116 - 105 SRH **=11 Hours Left**
**Service Award Log Season 12A** 116 Service Reward Hours Left ____ Uncommon Rewards -5 Hours for UC - Pistol +1 with 10 shots + 10 DT -5 Hours for UC - Spellwrought tattoo (3rd level) + 10DT -5 Hours for UC - Wildspace Orrery + 10 DT ____ Rare Rewards -10 Hours for R/AT - Half Plate Armor of Radiant Resistance + 20DT -10 Hours for R/AT - Mantle of spell resistance + 20DT -10 Hours for R - Mace of smiting + 20DT ____ Very Rare Rewards -20 Hours for VR/AT - Robe of Stars + 30DT -20 Hours for VR - Tome of Understanding + 30DT -20 Hours for VR - Fish Suit + 30DT ____ 116 - 105 SRH **=11 Hours Left**
Magic Items
Character | Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|---|
Amra Luhorn | UC - Pistol +1 with 10 shots + 10DT | Uncommon | UNCOMMON REWARDS Season 12A | true | ||
Ammunition. The Ammunition of a firearm is destroyed upon use. Renaissance firearms use bullets. You can use a weapon that has the Ammunition property to make a ranged Attack only if you have Ammunition to fire from the weapon. Each time you Attack with the weapon, you expend one piece of Ammunition. Drawing the Ammunition from a Quiver, case, or other container is part of the Attack (you need a free hand to load a one-handed weapon). Loading. Because of the time required to load this weapon, you can fire only one piece of Ammunition from it when you use an Action, bonus Action, or Reaction to fire it, regardless of the number of Attacks you can normally make. | ||||||
Amra Luhorn | UC - Spellwrought tattoo (3rd level) + 10DT | Uncommon | UNCOMMON REWARDS Season 12A | true | ||
Wondrous item (tattoo), uncommon Produced by a Special needle, this magic tattoo contains a single 3rd Level spell, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the Command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material Components. The tattoo glows faintly while you cast the spell and for the spell's Duration. Once the spell ends, the tattoo vanishes from your skin. The spell's saving throw DC is 15, the Attack bonus is +7, and the Spellcasting ability modifier is +4. | ||||||
Amra Luhorn | UC - Wildspace Orrery + 10 DT | Uncommon | UNCOMMON REWARDS Season 12A | true | ||
Wondrous Item, Uncommon Inside a Wildspace system, this portable arcane device automatically tracks the positions and movements of all suns, planets, moons, and comets within that system, projecting a display of all these bodies in the space above its current Location. In that display, a white, pulsating pinprick of light marks the orrery’s Location. | ||||||
Amra Luhorn | R/AT - Half Plate Armor of Radiant Resistance + 20DT | Rare | RARE REWARDS Season 12A | true | ||
Requires Attunement You have Resistance to radiant damage while you wear this armor. | ||||||
Amra Luhorn | R/AT - Mantle of spell resistance + 20DT | Rare | RARE REWARDS Season 12A | true | ||
Wondrous item, rare (requires attunement) You have advantage on Saving Throws against Spells while you wear this cloak. | ||||||
Amra Luhorn | R - Mace of smiting + 20DT | Rare | RARE REWARDS Season 12A | true | ||
Weapon (mace), rare You gain a +1 bonus to Attack and Damage Rolls made with this Magic Weapon. The bonus increases to +3 when you use the mace to Attack a Construct. When you roll a 20 on an Attack roll made with this weapon, the target takes an extra 2d6 bludgeoning damage, or 4d6 bludgeoning damage if it’s a Construct. If a Construct has 25 Hit Points or fewer after taking this damage, it is destroyed. | ||||||
Amra Luhorn | VR/AT - Robe of Stars + 30DT | Very Rare | VERY RARE REWARDS Season 12A | true | ||
Wondrous item, very rare (requires attunement) This black or dark blue robe is embroidered with small white or silver stars. You gain a +1 bonus to Saving Throws while you wear it. Six stars, located on the robe’s upper front portion, are particularly large. While wearing this robe, you can use an Action to pull off one of the stars and use it to cast Magic Missile as a 5th-level spell. Daily at dusk, 1d6 removed stars reappear on the robe. While you wear the robe, you can use an Action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you use an Action to Return to the plane you were on. You reappear in the last space you occupied, or if that space is occupied, the nearest unoccupied space. | ||||||
Amra Luhorn | VR - Tome of Understanding + 30DT | Very Rare | VERY RARE REWARDS Season 12A | true | ||
Wondrous item, very rare This book contains intuition and Insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s Contents and practicing its guidelines, your Wisdom score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. | ||||||
Amra Luhorn | VR - Fish Suit + 30DT | Very Rare | VERY RARE REWARDS Season 12A | true | ||
Wondrous Item, Very Rare This bulky suit, which fully encases your head and body, takes 1 minute to don or doff. While worn, it enables you to breathe in an airless Environment and renders you immune to the harmful Effects of any gas that surrounds you. The suit also grants you a Swimming speed equal to your walking speed while Underwater, or a Flying speed equal to your walking speed in an Environment with no gravity. |