Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
UC/AT - Pixie winged boots (Winged Boots) + 10 DT uncommon DDAL07-16 Pools of Cerulean Show
Notes:

These elegant, supple boots have iridescent, rainbow-colored pixie wings on their sides.

When in use, the wings flutter and a trail of pixie dust sprinkles from their heels.

While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land.

The boots regain 2 hours of flying capability for every 12 hours they aren't in use.

R/AT - Faerie dragon´s favor (Mantle of Spell Resistance) + 2500 gp rare DDAL06-01 A Thousand Tiny Deaths Show
Notes:

This cloak appears as scintillating faerie dragon winds.

While wearing this cloak, you understand written and spoken Draconic.

You have advantage on Saving Throws against Spells while you wear this cloak.

R - Hag´s clawblade (Vicious Rapier) + 20DT rare DDHC-SKT Storm King’s Thunder Chapter 4 Show
Notes:

This rapier has a malachite blade and bears jagged, claw-like protrusions along its length. Its hilt changes its appearance each dusk, which has no effect on its other properties.

When you roll a 20 on your attack roll with this magic weapon, the target takes an extra 7 damage of the weapon’s type.

Proficiency with a rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.

R/AT - Siren´s caress (Wand of Paralysis) + 20 DT rare DDHC-TOA-10 Ruins of Hisari Show
Notes:

This crystalline wand appears as a spiral-shaped waterspout. When used, a haunting melody is heard emanating from the wand.

This wand has 7 Charges. While holding it, you can use an action to expend 1 of its Charges to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of you. The target must succeed on a DC 15 Constitution saving throw or be Paralyzed for 1 minute. At the end of each of the target’s turns, it can repeat the saving throw, Ending the Effect on itself on a success.

The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

R/AT - The Blink Dog´s Guide to Transversing the Feywild (Atlas of Endless Horizons) + 2500 gp rare CCC-GOC-0103 Winds of Rot Show
Notes:

This small, yellow book is inscribed in silver with the title in Sylvan.

When used, you briefly flicker and the howl of dogs can be heard in the distance.

This thick book is bound in dark leather, crisscrossed with inlaid silver lines suggesting a map or chart. When found, the book contains the following spells, which are wizard spells for you while you are attuned to the book: Arcane Gate, Dimension Door, Gate, Misty Step, Plane Shift, Teleportation Circle, and Word of Recall. It functions as a spell book for you.

While you are holding the book, you can use it as a spellcasting focus for your wizard spells.

The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:

  • If you spend 1 minute studying the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must be of the conjuration school.
  • When you are hit by an attack, you can use your reaction to expend 1 charge to teleport up to 10 feet to an unoccupied space you can see. If your new position is out of range of the attack, it misses you.
R/AT - Sprite´s rescue (Ring of Feather Falling) + 20 DT rare DDAL00-02B The Weirding Vats Show
Notes:

A beautiful ring made of gilded sprite wings. When activated, translucent sprite wings sprout from your back.

The ring faintly glows emerald green when a fey creature is within 30 feet of you.

When you fall while wearing this ring, you descend 60 feet per round and take no damage from Falling.

VR/AT - Grig fiddle (Anstruth harp) + 30 DT very_rare DDAL10-02 Gnashing Teeth Show
Notes:

This two-inch fiddle is constructed of gilded wood, with strings made of silver unicorn hair. When held, the fiddle resizes appropriately for its wielder, though it
shrinks back down to its original size when not in use.

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
* Control Weather
* Cure Wounds (5th level)
* Wall of Thorns

You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.