Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Moon-touched Greatsword 2d6 slashing common Blue Alley [21.06.2020] DDHC-WDH-03 - Blue Alley Show
Notes:

Weapon (any sword), common
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.

Javlin of Lightning uncommon Epic DDEP3 Blood above Blood Below Show
Notes:

This Javelin is a Magic Weapon. When you hurl it and speak its Command Word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The Lightning Bolt turns back into a Javelin when it reaches the target. Make a ranged weapon Attack against the target. On a hit, the target takes damage from the Javelin plus 4d6 lightning damage.

The javelin's property can't be used again until the next dawn. In the meantime, the Javelin can still be used as a Magic Weapon.

Helm of Telepathy uncommon Trade Log Show
Notes:

Requires Attunement

While wearing this helm, you can use an action to cast the Detect Thoughts spell (save DC 13) from it. As long as you maintain Concentration on the spell, you can use a Bonus Action to send a telepathic Message to a creature you are focused on. It can reply — using a Bonus Action to do so — while your focus on it continues.

While focusing on a creature with Detect Thoughts, you can use an action to cast the Suggestion spell (save DC 13) from The Helm on that creature. Once used, the Suggestion property can't be used again until the next dawn.

Glaive +1 rare DDHC-DMM Dungeon of the Mad Mage Level 1 Show
Notes:

Als Renown Item

R/AT - Velahr´Kerym (Flame Tongue Longsword) rare DDAL00-02D: Echoes of the Weeping War Show
Notes:

Velahr´Kerym (Flame Tongue Longsword)

Weapon, rare (requires attunement)

This longsword is crafted of mithril with a beautiful hilt of carved ironwood. The crossguard, blade, and hilt are worked through with a forest motif inlaid with shining emeralds and platinum filigree. Delicate blue flames dance along the blade whenever it is drawn from its scabbard.

You can use a Bonus Action to speak this magic sword’s Command word, causing flames to erupt from the blade.

These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits.

The flames last until you use a Bonus Action to speak the Command word again or until you drop or sheathe the sword.

UC - Night Caller + 250GP uncommon DDHC-TYP - The Sunless Citadel Assign Service Rewards Show
Notes:

Source: Tales from the Yawning Portal

Wondrous item, uncommon

This whistle is carved from transparent crystal, and it resembles a tiny dragon curled up like a snail. The name Night Caller is etched on the whistle in Dwarvish runes. If a character succeeds on a DC 20 Intelligence (Arcana or History) check, the character recalls lore that says the duergar made several such whistles for various groups in an age past.

If you blow the whistle in darkness or under the night sky, it allows you to cast the Animate Dead spell. The target can be affected through up to 10 feet of soft earth or similar material, and if it is, it takes 1 minute to claw its way to the surface to serve you. Once the whistle has animated an undead creature, it can't do so again until 7 days have passed.

Once every 24 hours, you can blow the whistle to reassert control over one or two creatures you animated with it

UC/AT - Blood Spear + 250GP uncommon DDHC-CoS - Curse of Strahd Assign Service Rewards Show
Notes:

Source: Curse of Strahd

Weapon (spear), uncommon (requires attunement)

Kavan was a ruthless chieftain whose tribe Jived in the Balinok Mountains centuries before the arrival of Strahd von Zarovich. Although he was very much alive, Kavan had some traits in common with vampires: he slept during the day and hunted at night, he drank the blood of his prey, and be lived underground. in battle, he wielded a spear stained with blood. His was the first blood spear, a weapon that drains life from those it kills and transfers that life to its wielder, imbuing that individual with the stamina to keep fighting.

When you hit with a melee attack using this magic spear and reduce the target to 0 hit points, you gain 2d6 temporary hit points.

R/AT - Amulet of the Devout, +2 rare DDAL-DRW11 Shadow in the Stacks Show
Notes:

Wondrous item, rare (requires attunement by a cleric or paladin)

This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a +2 bonus to spell attack rolls and the saving throw DCs of your spells.

While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn.

R/AT - Mantle of Spell Resistance rare DDAL-DRW11 Shadow in the Stacks Show
Notes:

Mantle of Spell Resistance

Wondrous item, rare (requires attunement)

This cloak is wrought from cloth as dark as a starless night sky.
You have advantage on saving throws against spells while you wear this cloak.

R - Dragon Slayer Greatsword + 20 DT rare Tier 2 Service Rewards - Season 11B Assign Service Reward Show
Notes:

You gain a +1 bonus to Attack and Damage Rolls made with this Magic Weapon.

When you hit a Dragon with this weapon, the Dragon takes an extra 3d6 damage of the weapon's type. For the Purpose of this weapon, "dragon" refers to any creature with the Dragon type, including Dragon turtles and wyverns.

R/AT - Belt of Hill Giant Strength + 2500 GP rare CCC-LINKS-01 - Tier 2 Service Rewards - Season 11 B Assign Service Reward Show
Notes:

Requires Attunement

While wearing this belt, your Strength score changes to a score granted by the belt. If your Strength is already equal to or greater than the belt's score, the item has no Effect on you.

Hill giant 21 Rare