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Adventure Title
Assign Service Rewards
Session
Date DMed
2022-03-21 17:51
Session Length (Hours)
Avg Party Level
Location DMed
XP Gained
GP +/-
Downtime +/-
Renown
Missions
Date Assigned
2022-03-21 18:13
Character to Apply Rewards
Ahm
Notes
**Service Award Log** 16 Service Reward Hours Left ____ -5 Hours for UC - Night Caller + 250GP -5 Hours for UC/AT - Blood Spear + 250GP ____ =6 Hours Left

Magic Items

Character Name Rarity Location Table Result Counts?
Ahm UC - Night Caller + 250GP Uncommon DDHC-TYP - The Sunless Citadel true
Source: Tales from the Yawning Portal Wondrous item, uncommon This whistle is carved from transparent crystal, and it resembles a tiny dragon curled up like a snail. The name Night Caller is etched on the whistle in Dwarvish runes. If a character succeeds on a DC 20 Intelligence (Arcana or History) check, the character recalls lore that says the duergar made several such whistles for various groups in an age past. If you blow the whistle in darkness or under the night sky, it allows you to cast the Animate Dead spell. The target can be affected through up to 10 feet of soft earth or similar material, and if it is, it takes 1 minute to claw its way to the surface to serve you. Once the whistle has animated an undead creature, it can't do so again until 7 days have passed. Once every 24 hours, you can blow the whistle to reassert control over one or two creatures you animated with it
Ahm UC/AT - Blood Spear + 250GP Uncommon DDHC-CoS - Curse of Strahd true
Source: Curse of Strahd Weapon (spear), uncommon (requires attunement) Kavan was a ruthless chieftain whose tribe Jived in the Balinok Mountains centuries before the arrival of Strahd von Zarovich. Although he was very much alive, Kavan had some traits in common with vampires: he slept during the day and hunted at night, he drank the blood of his prey, and be lived underground. in battle, he wielded a spear stained with blood. His was the first blood spear, a weapon that drains life from those it kills and transfers that life to its wielder, imbuing that individual with the stamina to keep fighting. When you hit with a melee attack using this magic spear and reduce the target to 0 hit points, you gain 2d6 temporary hit points.