DM Log Entries

Total Hours:
250

Total GP:
1760
Unused GP:
80

Total Downtime:
0
Unused Downtime:
0
Total Renown:
0
Unused Renown:
0
Campaign Rewards:
0
Unused CR:
0
Date Adventure Title Session Reward ▼ Magic Items Character
2021-03-21 12:30 DDAL-DRWEP02 1 magic_item Spellguard Shield, Ring of Earth Elemental Command Show
2020-12-13 12:00 DDEP06-02 Return to White Plume 1 magic_item Show

Ioun Stone of Fortitude
Wondrous Item, very rare (requires attunement)
When you use an action to toss this stone into the air, the stone orbits your head at a distance of 1d3 feet and it confers a benefit to you. Your Constitution score increases by 2, to a maximum of 20, while this pink rhomboid orbits your head.

+3 Scimitar
Weapon (Scimitar), very rare
Formerly owned by an efreeti the sword glows with a dull red if a marid is within 60 feet.

Potion of Vitality
Potion, very rare
When you drink this potion, it removes any exhaustion you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. The potion's crimson liquid regularly pulses with dull light, calling to mind a heartbeat.

Necromancer's Spellbook
This spellbook consists of rigid sheets of vellum bound in pale, white leather. It contains the following wizard spells: animate dead, bestow curse, Bigby’s hand, blight, blindness/deafness, circle of death, cloudkill, dimension door, false life, mage armor, ray of enfeeblement, ray of sickness, stoneskin, vampiric touch, stoneskin.

Mage's Spellbook
The spells of this spellbook are written on sheets of high-quality parchment in golden and silver ink. The pages are bound between plates of blue-painted wood. It contains the following spells: banishment, cone of cold, counterspell, detect magic, detect thoughts, fire shield, fly, globe of invulnerability, lightning bolt, mage armor, magic missile, mind blank, mirror image, misty step, scrying, shield, stoneskin, teleport, time stop, wall of force.

2020-07-01 16:30 DDEX2-16 Boltsmelter’s Book 1 magic_item Rogelio de la Vega Show
2020-08-30 12:00 DDEP-DRW01 Assault on Myth Nantar 1 magic_item Melchior Ra'Pamuk Show

Staff of Thunder and Lightning
https://roll20.net/compendium/dnd5e/Staff%20of%20Thunder%20and%20Lightning#content
Tentacle Rod
https://www.aidedd.org/dnd/om.php?vo=tentacle-rod
Gloves of Climbing & Swimming
https://roll20.net/compendium/dnd5e/Gloves%20of%20Swimming%20and%20Climbing#content

2020-05-13 16:30 "Dark Rites at Fort Dalton" DDEX2-12 4 magic_item Yael Sassoon Show

Despite its defeat in Mulmaster, the Cult of the Crushing Wave seeks to regain its strength and create another Devastation Orb to exact its revenge on the City of Danger. To do this, the cult is nurturing a budding elemental node of water beneath the ruins of Fort Dalton, southeast of Mulmaster.

The node is nearly complete and a follower of Olhydra performs dark rites in the abandoned town of Fort Dalton to protect what she sees as the beginning of the return of the Cult of Crushing Wave. The cultist—a female marel named Shelavassa, a Champion of Olhydra called Karsev the Drowner, and a small cadre of fanatical cultists work to cement their hold on the area and provide security for the fledgling water node.
Getting into the bathhouse should be a relatively simple endeavor. There Karsev is busy with his ritual, drowning prisoners and subjecting them to the cult’s magic.

Arriving at Fort Dalton, the characters are waylaid by cultists who leave a trail directly to a bathhouse. Searching the bathhouse, the characters find a warm spring that leads down into the earth. Following the spring they find a small set of chambers and eventually a chamber holding the young water node. Protecting the node and the elf prince prisoner are Shelavassa and her merrow servant. After defeating the cult the elemental node begins to breakdown and dissipate.

2020-07-22 16:30 DDEX2-4 Mayhem in the Earthspur Mines 1 magic_item Melchior Ra'Pamuk Show
2020-12-05 19:00 DDAL05-2 The Black Road 1 magic_item Bracers of Archery Show

(co-DMed with Sean)

2020-06-10 16:30 DDEX2-1 City of Danger 1 advancement San Souci Show
2019-11-02 14:00 DDAL-EB-04 1 advancement Vola Oakborn Show
2020-05-06 16:30 "Flames of Kythorn" DDEX2-5 3 advancement Vola Oakborn Show

I ran this module for three hours, so characters earned 60gp, advance a level (if they chose), and earned the Brooch of Shielding as a magic item.

While attending a party held by a member of the Nobles, the party witnesses an unlikely attack by an even more unlikely assailant. Asked to investigate, they soon learn that a painting gifted to the noble's wife might hold the key to understanding what transpired.

Investigating the art, and the artist, soon reveals that his works are inciting dangerous acts throughout the city and inspiring pyromania in those who view them for too long. The party can collect clues from the artist’s home, an art gallery, and a fan of his work. From these clues, they can establish a connection to a single patron who seems surprisingly supportive of the artist's work and who is actually a member of the Cult of the Eternal Flame seeking to spread chaos and destruction in Mulmaster through the artist.

The party can confront the patron as he pursues another scheme, only to realize that the artist has painted
his masterwork by defacing, and thus animating, the magmins that begins to smash its way through the city
until the characters intervene. Once word reaches the City Watch about the actions of the characters and the discovery of members of a Cult of Elemental Evil, they are willing to release Kata Brizik as a victim of magical influence rather than being responsible for her own actions.

If their demands were satisfied, Urdun and Faltyn both pay their rewards to the party. If the party failed them or double-crossed them in some way, they have made potential enemies of them, although Faltyn and the Gos
family is a more dangerous foe than Urdun. Assuming he is not killed, Andrik remains insane but his artistry no longer creates the magical effects it once did now that his greatest work has been completed. His talent flickers and then vanishes completely—leaving him despondent and, for the time being, without purpose.

2020-05-20 16:30 DDEX2-6 Breath of the Yellow Rose 5 advancement Vola Oakborn Show
2019-10-31 20:00 DDEP09-03 Liar's Night 1 advancement Rogelio de la Vega Show

GameHoleCon epic

2020-07-05 10:30 DDEX2-1 City of Danger 1 advancement Rogelio de la Vega Show
2020-06-17 16:30 DDEX2-1 City of Danger 2 advancement San Souci Show
2019-11-02 14:00 DDAL09-04 Day of the Devil 1 advancement Rogelio de la Vega Show
2019-11-01 10:00 DDAL09-04 Day of the Devil 1 advancement Vola Oakborn Show
2020-04-18 15:30 DDAL09-07 The Diabolical Dive 2 advancement Vola Oakborn Show

We didn't finish the module the first time, so we finished it up this session ! Characters unlocked both Story Awards, a single soul coin, and a bowl of commanding water elementals (no potion of invisibility).

2020-04-24 13:45 DDEX2-1 City of Danger 1 advancement Vola Oakborn Show

I started a weekly AL group playing through the Elemental Evil series of modules. This group completed two mini-adventures in the "City of Danger" module : MA 2 (FIRE) and MA 3 (EARTH). They earned a potion of fire resistance (consummable, went to one character), a scroll of Speak with Animals (consummable, went to one character), +1 renown Lord's Alliance, +1 renown Emerald Enclave, and 80gp each.

2020-09-23 17:30 DDHC-DMM Dungeon of the Mad Mage 6 none Show
2020-09-16 17:30 DDHC-DMM Dungeon of the Mad Mage 5 none Show
Date Adventure Title Session ACP TCP Downtime Renown GP Character Rewarded
2021-03-21 12:30 DDAL-DRWEP02 1 Show
2020-12-13 12:00 DDEP06-02 Return to White Plume 1 Show

Ioun Stone of Fortitude
Wondrous Item, very rare (requires attunement)
When you use an action to toss this stone into the air, the stone orbits your head at a distance of 1d3 feet and it confers a benefit to you. Your Constitution score increases by 2, to a maximum of 20, while this pink rhomboid orbits your head.

+3 Scimitar
Weapon (Scimitar), very rare
Formerly owned by an efreeti the sword glows with a dull red if a marid is within 60 feet.

Potion of Vitality
Potion, very rare
When you drink this potion, it removes any exhaustion you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. The potion's crimson liquid regularly pulses with dull light, calling to mind a heartbeat.

Necromancer's Spellbook
This spellbook consists of rigid sheets of vellum bound in pale, white leather. It contains the following wizard spells: animate dead, bestow curse, Bigby’s hand, blight, blindness/deafness, circle of death, cloudkill, dimension door, false life, mage armor, ray of enfeeblement, ray of sickness, stoneskin, vampiric touch, stoneskin.

Mage's Spellbook
The spells of this spellbook are written on sheets of high-quality parchment in golden and silver ink. The pages are bound between plates of blue-painted wood. It contains the following spells: banishment, cone of cold, counterspell, detect magic, detect thoughts, fire shield, fly, globe of invulnerability, lightning bolt, mage armor, magic missile, mind blank, mirror image, misty step, scrying, shield, stoneskin, teleport, time stop, wall of force.

2020-07-01 16:30 DDEX2-16 Boltsmelter’s Book 1 Rogelio de la Vega Show
2020-08-30 12:00 DDEP-DRW01 Assault on Myth Nantar 1 Melchior Ra'Pamuk Show

Staff of Thunder and Lightning
https://roll20.net/compendium/dnd5e/Staff%20of%20Thunder%20and%20Lightning#content
Tentacle Rod
https://www.aidedd.org/dnd/om.php?vo=tentacle-rod
Gloves of Climbing & Swimming
https://roll20.net/compendium/dnd5e/Gloves%20of%20Swimming%20and%20Climbing#content

2020-05-13 16:30 "Dark Rites at Fort Dalton" DDEX2-12 4 Yael Sassoon Show

Despite its defeat in Mulmaster, the Cult of the Crushing Wave seeks to regain its strength and create another Devastation Orb to exact its revenge on the City of Danger. To do this, the cult is nurturing a budding elemental node of water beneath the ruins of Fort Dalton, southeast of Mulmaster.

The node is nearly complete and a follower of Olhydra performs dark rites in the abandoned town of Fort Dalton to protect what she sees as the beginning of the return of the Cult of Crushing Wave. The cultist—a female marel named Shelavassa, a Champion of Olhydra called Karsev the Drowner, and a small cadre of fanatical cultists work to cement their hold on the area and provide security for the fledgling water node.
Getting into the bathhouse should be a relatively simple endeavor. There Karsev is busy with his ritual, drowning prisoners and subjecting them to the cult’s magic.

Arriving at Fort Dalton, the characters are waylaid by cultists who leave a trail directly to a bathhouse. Searching the bathhouse, the characters find a warm spring that leads down into the earth. Following the spring they find a small set of chambers and eventually a chamber holding the young water node. Protecting the node and the elf prince prisoner are Shelavassa and her merrow servant. After defeating the cult the elemental node begins to breakdown and dissipate.

2020-07-22 16:30 DDEX2-4 Mayhem in the Earthspur Mines 1 Melchior Ra'Pamuk Show
2020-12-05 19:00 DDAL05-2 The Black Road 1 Show

(co-DMed with Sean)

2020-06-10 16:30 DDEX2-1 City of Danger 1 80 San Souci Show
2019-11-02 14:00 DDAL-EB-04 1 240 Vola Oakborn Show
2020-05-06 16:30 "Flames of Kythorn" DDEX2-5 3 240 Vola Oakborn Show

I ran this module for three hours, so characters earned 60gp, advance a level (if they chose), and earned the Brooch of Shielding as a magic item.

While attending a party held by a member of the Nobles, the party witnesses an unlikely attack by an even more unlikely assailant. Asked to investigate, they soon learn that a painting gifted to the noble's wife might hold the key to understanding what transpired.

Investigating the art, and the artist, soon reveals that his works are inciting dangerous acts throughout the city and inspiring pyromania in those who view them for too long. The party can collect clues from the artist’s home, an art gallery, and a fan of his work. From these clues, they can establish a connection to a single patron who seems surprisingly supportive of the artist's work and who is actually a member of the Cult of the Eternal Flame seeking to spread chaos and destruction in Mulmaster through the artist.

The party can confront the patron as he pursues another scheme, only to realize that the artist has painted
his masterwork by defacing, and thus animating, the magmins that begins to smash its way through the city
until the characters intervene. Once word reaches the City Watch about the actions of the characters and the discovery of members of a Cult of Elemental Evil, they are willing to release Kata Brizik as a victim of magical influence rather than being responsible for her own actions.

If their demands were satisfied, Urdun and Faltyn both pay their rewards to the party. If the party failed them or double-crossed them in some way, they have made potential enemies of them, although Faltyn and the Gos
family is a more dangerous foe than Urdun. Assuming he is not killed, Andrik remains insane but his artistry no longer creates the magical effects it once did now that his greatest work has been completed. His talent flickers and then vanishes completely—leaving him despondent and, for the time being, without purpose.

2020-05-20 16:30 DDEX2-6 Breath of the Yellow Rose 5 240 Vola Oakborn Show
2019-10-31 20:00 DDEP09-03 Liar's Night 1 80 Rogelio de la Vega Show

GameHoleCon epic

2020-07-05 10:30 DDEX2-1 City of Danger 1 240 Rogelio de la Vega Show
2020-06-17 16:30 DDEX2-1 City of Danger 2 80 San Souci Show
2019-11-02 14:00 DDAL09-04 Day of the Devil 1 240 Rogelio de la Vega Show
2019-11-01 10:00 DDAL09-04 Day of the Devil 1 80 Vola Oakborn Show
2020-04-18 15:30 DDAL09-07 The Diabolical Dive 2 80 Vola Oakborn Show

We didn't finish the module the first time, so we finished it up this session ! Characters unlocked both Story Awards, a single soul coin, and a bowl of commanding water elementals (no potion of invisibility).

2020-04-24 13:45 DDEX2-1 City of Danger 1 80 Vola Oakborn Show

I started a weekly AL group playing through the Elemental Evil series of modules. This group completed two mini-adventures in the "City of Danger" module : MA 2 (FIRE) and MA 3 (EARTH). They earned a potion of fire resistance (consummable, went to one character), a scroll of Speak with Animals (consummable, went to one character), +1 renown Lord's Alliance, +1 renown Emerald Enclave, and 80gp each.

2020-09-23 17:30 DDHC-DMM Dungeon of the Mad Mage 6 Show
2020-09-16 17:30 DDHC-DMM Dungeon of the Mad Mage 5 Show
Date Adventure Title Session XP GP Downtime Renown Missions Hours Character Rewarded
2021-03-21 12:30 DDAL-DRWEP02 1 4 Show
2020-12-13 12:00 DDEP06-02 Return to White Plume 1 4 Show

Ioun Stone of Fortitude
Wondrous Item, very rare (requires attunement)
When you use an action to toss this stone into the air, the stone orbits your head at a distance of 1d3 feet and it confers a benefit to you. Your Constitution score increases by 2, to a maximum of 20, while this pink rhomboid orbits your head.

+3 Scimitar
Weapon (Scimitar), very rare
Formerly owned by an efreeti the sword glows with a dull red if a marid is within 60 feet.

Potion of Vitality
Potion, very rare
When you drink this potion, it removes any exhaustion you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. The potion's crimson liquid regularly pulses with dull light, calling to mind a heartbeat.

Necromancer's Spellbook
This spellbook consists of rigid sheets of vellum bound in pale, white leather. It contains the following wizard spells: animate dead, bestow curse, Bigby’s hand, blight, blindness/deafness, circle of death, cloudkill, dimension door, false life, mage armor, ray of enfeeblement, ray of sickness, stoneskin, vampiric touch, stoneskin.

Mage's Spellbook
The spells of this spellbook are written on sheets of high-quality parchment in golden and silver ink. The pages are bound between plates of blue-painted wood. It contains the following spells: banishment, cone of cold, counterspell, detect magic, detect thoughts, fire shield, fly, globe of invulnerability, lightning bolt, mage armor, magic missile, mind blank, mirror image, misty step, scrying, shield, stoneskin, teleport, time stop, wall of force.

2020-07-01 16:30 DDEX2-16 Boltsmelter’s Book 1 4 Rogelio de la Vega Show
2020-08-30 12:00 DDEP-DRW01 Assault on Myth Nantar 1 4 Melchior Ra'Pamuk Show

Staff of Thunder and Lightning
https://roll20.net/compendium/dnd5e/Staff%20of%20Thunder%20and%20Lightning#content
Tentacle Rod
https://www.aidedd.org/dnd/om.php?vo=tentacle-rod
Gloves of Climbing & Swimming
https://roll20.net/compendium/dnd5e/Gloves%20of%20Swimming%20and%20Climbing#content

2020-05-13 16:30 "Dark Rites at Fort Dalton" DDEX2-12 4 3 Yael Sassoon Show

Despite its defeat in Mulmaster, the Cult of the Crushing Wave seeks to regain its strength and create another Devastation Orb to exact its revenge on the City of Danger. To do this, the cult is nurturing a budding elemental node of water beneath the ruins of Fort Dalton, southeast of Mulmaster.

The node is nearly complete and a follower of Olhydra performs dark rites in the abandoned town of Fort Dalton to protect what she sees as the beginning of the return of the Cult of Crushing Wave. The cultist—a female marel named Shelavassa, a Champion of Olhydra called Karsev the Drowner, and a small cadre of fanatical cultists work to cement their hold on the area and provide security for the fledgling water node.
Getting into the bathhouse should be a relatively simple endeavor. There Karsev is busy with his ritual, drowning prisoners and subjecting them to the cult’s magic.

Arriving at Fort Dalton, the characters are waylaid by cultists who leave a trail directly to a bathhouse. Searching the bathhouse, the characters find a warm spring that leads down into the earth. Following the spring they find a small set of chambers and eventually a chamber holding the young water node. Protecting the node and the elf prince prisoner are Shelavassa and her merrow servant. After defeating the cult the elemental node begins to breakdown and dissipate.

2020-07-22 16:30 DDEX2-4 Mayhem in the Earthspur Mines 1 4 Melchior Ra'Pamuk Show
2020-12-05 19:00 DDAL05-2 The Black Road 1 4 Show

(co-DMed with Sean)

2020-06-10 16:30 DDEX2-1 City of Danger 1 80 4 San Souci Show
2019-11-02 14:00 DDAL-EB-04 1 240 4 Vola Oakborn Show
2020-05-06 16:30 "Flames of Kythorn" DDEX2-5 3 240 3 Vola Oakborn Show

I ran this module for three hours, so characters earned 60gp, advance a level (if they chose), and earned the Brooch of Shielding as a magic item.

While attending a party held by a member of the Nobles, the party witnesses an unlikely attack by an even more unlikely assailant. Asked to investigate, they soon learn that a painting gifted to the noble's wife might hold the key to understanding what transpired.

Investigating the art, and the artist, soon reveals that his works are inciting dangerous acts throughout the city and inspiring pyromania in those who view them for too long. The party can collect clues from the artist’s home, an art gallery, and a fan of his work. From these clues, they can establish a connection to a single patron who seems surprisingly supportive of the artist's work and who is actually a member of the Cult of the Eternal Flame seeking to spread chaos and destruction in Mulmaster through the artist.

The party can confront the patron as he pursues another scheme, only to realize that the artist has painted
his masterwork by defacing, and thus animating, the magmins that begins to smash its way through the city
until the characters intervene. Once word reaches the City Watch about the actions of the characters and the discovery of members of a Cult of Elemental Evil, they are willing to release Kata Brizik as a victim of magical influence rather than being responsible for her own actions.

If their demands were satisfied, Urdun and Faltyn both pay their rewards to the party. If the party failed them or double-crossed them in some way, they have made potential enemies of them, although Faltyn and the Gos
family is a more dangerous foe than Urdun. Assuming he is not killed, Andrik remains insane but his artistry no longer creates the magical effects it once did now that his greatest work has been completed. His talent flickers and then vanishes completely—leaving him despondent and, for the time being, without purpose.

2020-05-20 16:30 DDEX2-6 Breath of the Yellow Rose 5 240 4 Vola Oakborn Show
2019-10-31 20:00 DDEP09-03 Liar's Night 1 80 4 Rogelio de la Vega Show

GameHoleCon epic

2020-07-05 10:30 DDEX2-1 City of Danger 1 240 4 Rogelio de la Vega Show
2020-06-17 16:30 DDEX2-1 City of Danger 2 80 3 San Souci Show
2019-11-02 14:00 DDAL09-04 Day of the Devil 1 240 2 Rogelio de la Vega Show
2019-11-01 10:00 DDAL09-04 Day of the Devil 1 80 2 Vola Oakborn Show
2020-04-18 15:30 DDAL09-07 The Diabolical Dive 2 80 2 Vola Oakborn Show

We didn't finish the module the first time, so we finished it up this session ! Characters unlocked both Story Awards, a single soul coin, and a bowl of commanding water elementals (no potion of invisibility).

2020-04-24 13:45 DDEX2-1 City of Danger 1 80 4 Vola Oakborn Show

I started a weekly AL group playing through the Elemental Evil series of modules. This group completed two mini-adventures in the "City of Danger" module : MA 2 (FIRE) and MA 3 (EARTH). They earned a potion of fire resistance (consummable, went to one character), a scroll of Speak with Animals (consummable, went to one character), +1 renown Lord's Alliance, +1 renown Emerald Enclave, and 80gp each.

2020-09-23 17:30 DDHC-DMM Dungeon of the Mad Mage 6 3 Show
2020-09-16 17:30 DDHC-DMM Dungeon of the Mad Mage 5 4 Show