Magic Items
Purchased Magic Items
Name
Rarity
Location
Table ▲
Result
Source
Blessing of Health
unique
DDHC-DIA Baldur’s Gate: Descent into Avernus Chapter 5 Escape from Avernus
Show
Notes:
Your Constitution score increases by 2, up to a maximum of 22.
Charm of Restoration
unique
DDHC-DIA Baldur’s Gate: Descent into Avernus Chapter 5 Escape from Avernus
Show
Notes:
Charm of Restoration. This charm has 6 charges. You can use an action to expend some of its charges to cast one of the following spells: greater restoration (4 charges) or lesser restoration (2 charges). Once all its charges have been expended, the charm vanishes from you.
Staff of the Woodlands
rare
Trade Log
Show
Staff of Frost
very_rare
Tales from the Yawning Portal:Against the Giants: Glaciel rift of the Frost Giant Jarl
Show
Notes:
Staff, very rare (requires attunement by a druid, sorcerer, warlock, or wizard)
You have resistance to cold damage while you hold this staff.
The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: cone of cold (5 charges), fog cloud (1 charge), ice storm (4 charges), or wall of ice (4 charges).
The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns to water and is destroyed.
Ring of Invisiblility
legendary
Tales from the Yawning Portal:Against the Giants: Hall of the fire Giants
Show
Notes:
While wearing this ring, you can turn Invisible as an action. Anything you are wearing or carrying is Invisible with you. You remain Invisible until the ring is removed, until you Attack or Cast a Spell, or until you use a Bonus Action to become visible again.
Cape of cold resistance
rare
Tales from the Yawning Portal:Against the Giants: Hall of the fire Giants
Show
Notes:
King Snurre's cape grants the wearer resistance to cold damage.
Tome of clear thought
very_rare
Tales from the Yawning Portal:Against the Giants: Hall of the fire Giants
Show
Notes:
This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century
Half plate +2
very_rare
Tales from the Yawning Portal:Against the Giants: Hall of the fire Giants
Show
studded Leather +2
very_rare
CCC-TRI23-STORM-1-2 Sub Rosa
Show
Ioun Stone of Mastery
legendary
DDAL00-11f Twice as Nice for Half the Price
Show
Notes:
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.
A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
Mastery. Your proficiency bonus increases by 1 while this pale green prism orbits your head.
Tome of clear thoughts
very_rare
Trade Log
Show
Serpent Scale Armor
uncommon
Trade Log
Show
Notes:
This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition, this armor does not impose disadvantage on your Dexterity (Stealth) checks.
Name | Rarity | Location | Table ▲ | Result | Source | |
---|---|---|---|---|---|---|
Blessing of Health | unique | DDHC-DIA Baldur’s Gate: Descent into Avernus Chapter 5 Escape from Avernus | Show | |||
Notes:
Your Constitution score increases by 2, up to a maximum of 22. |
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Charm of Restoration | unique | DDHC-DIA Baldur’s Gate: Descent into Avernus Chapter 5 Escape from Avernus | Show | |||
Notes:
Charm of Restoration. This charm has 6 charges. You can use an action to expend some of its charges to cast one of the following spells: greater restoration (4 charges) or lesser restoration (2 charges). Once all its charges have been expended, the charm vanishes from you. |
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Staff of the Woodlands | rare | Trade Log | Show | |||
Staff of Frost | very_rare | Tales from the Yawning Portal:Against the Giants: Glaciel rift of the Frost Giant Jarl | Show | |||
Notes:
Staff, very rare (requires attunement by a druid, sorcerer, warlock, or wizard) The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: cone of cold (5 charges), fog cloud (1 charge), ice storm (4 charges), or wall of ice (4 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns to water and is destroyed. |
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Ring of Invisiblility | legendary | Tales from the Yawning Portal:Against the Giants: Hall of the fire Giants | Show | |||
Notes:
While wearing this ring, you can turn Invisible as an action. Anything you are wearing or carrying is Invisible with you. You remain Invisible until the ring is removed, until you Attack or Cast a Spell, or until you use a Bonus Action to become visible again. |
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Cape of cold resistance | rare | Tales from the Yawning Portal:Against the Giants: Hall of the fire Giants | Show | |||
Notes:
King Snurre's cape grants the wearer resistance to cold damage. |
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Tome of clear thought | very_rare | Tales from the Yawning Portal:Against the Giants: Hall of the fire Giants | Show | |||
Notes:
This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century |
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Half plate +2 | very_rare | Tales from the Yawning Portal:Against the Giants: Hall of the fire Giants | Show | |||
studded Leather +2 | very_rare | CCC-TRI23-STORM-1-2 Sub Rosa | Show | |||
Ioun Stone of Mastery | legendary | DDAL00-11f Twice as Nice for Half the Price | Show | |||
Notes:
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color. When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. Mastery. Your proficiency bonus increases by 1 while this pale green prism orbits your head. |
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Tome of clear thoughts | very_rare | Trade Log | Show | |||
Serpent Scale Armor | uncommon | Trade Log | Show | |||
Notes:
This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition, this armor does not impose disadvantage on your Dexterity (Stealth) checks. |