Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
Insignia of Claws uncommon Trade Log Show
Leather Armor +1 rare DDEP07-01 Peril at the Port Show
Notes:

Armor, rare

This sealskin suit is embroidered with octopuses that squirm magically when exposed to air. If worn underwater, the wearer gains advantage on checks made to escape grappling. This item can be found in the Dungeon Master’s Guide.

Plate Armor of Vulnerability ( Slashing ) rare DDHC-TYP Tales from the Yawning Portal White Plume Mountain Show
Ring of Protection rare DDHC-TYP Tales from the Yawning Portal White Plume Mountain Show
Ring of Regeneration ( Conscientious ) very_rare SJ-DC-NOS-02 A Rogue Heart Show
Notes:

Conscientious. When the bearer of this item contemplates or undertakes a malevolent act, the item enhances pangs of conscience.

Ring of Spell Storing rare DDHC-TYP Tales from the Yawning Portal White Plume Mountain Show
Sapphire Buckler very_rare Heir 4 Illithid Playtest Show
Sha'Sal Khou Breastplate +1 rare SJ-DC-RFJK-02-01 Rrakkma Recruitment Show
Notes:

You have a +1 bonus to AC while wearing this armor. This item is found in the Dungeon Master’s Guide.

This armor is simply but strongly made and is engraved with a crest upon the left breast, identifying you as an ally of the Sha’sal Khou.

Language. The bearer can speak and understand a language of the DM’s choice (Gith) while the item is on the bearer’s person.

Shield of the Uven Rune very_rare DDAL-DRW-04 Foreign Affairs Show
Notes:

Wondrous item, very rare (requires attunement)

This shield is made from the scale of an ancient white dragon. It has a rune burned into its outward-facing side. A character who examines the rune and succeeds on a DC 20 Intelligence (History) check recognizes it as an uven (“enemy” in Giant) rune that confers great power.

While holding the shield, you benefit from the following properties.

Winter’s Friend. You are immune to cold damage.

Deadly Rebuke. Immediately after a creature hits you with a melee attack, you can use your reaction to deal 3d6 necrotic damage to that creature.

Bane. You can cast the bane spell from the shield (save DC 17). The spell does not require concentration and lasts for 1 minute. Once you cast the spell from the shield, you can’t do so again until you finish a short or long rest.

Gift of Vengeance. You can transfer the shield’s magic
to a nonmagical weapon by tracing the uven rune on the weapon with one finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the shield is destroyed, and the rune is etched or burned into the chosen weapon. This weapon becomes a rare magic item that requires attunement. It has the properties of a +1 weapon. The bonus increases to +3 when the weapon is used against one of the following creature types, chosen by you at the time of the magic weapon’s creation: aberrations, celestials, constructs, dragons, elementals, fey, fiends, giants, or undead.

This item is found in Waterdeep: Dungeon of the Mad Mage.

Stone of Good Luck ( Luckstone ) uncommon DDHC-TYP Tales from the Yawning Portal White Plume Mountain Show
Stone of Sorrow ( Ioun stone of Protection ) rare WBW-DC-DES-01-09 Phantom of Prophecy Show
Notes:

Wondrous Item, rare (requires attunement)

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color. When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.You gain a +1 bonus to AC while this dusty rose prism orbits your head. This item is found in the Dungeon Masters Guide.

This stone resembles less an ioun stone, and more a chunk of cloudy red crystal. It rhythmically pulses like a heart, emitting a ruddy glow with the intensity of a candle, and an audible sound.

Storm Goblet (Tankard of Sobriety) common SJ-DC-Wine-01 Thunderstorms and Wine Show
Notes:

common - An intricate goblet forged from a lightning-struck meteor and etched with giant runes and the symbol of Quintessence, a purple lighting bolt. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison. Language. The bearer can speak and understand the Giant language while the item is on the bearer’s person.

Strahd's Cape ( Cape of Billowing ) common WBW-DC-DES-01-09 Phantom of Prophecy Show
Notes:

Wondrous Item, common

While wearing this cloak, you can use a bonus action to make it billow dramatically. This item is found in the Dungeon Masters Guide. This black satin cape has a red velvet liner and a severe cowl. It has interior pockets suitable for storing spell components that do not impact the billowing quality of the cape.

The Shroud of the Mourning Warrior rare Trade Log Show
Notes:

Armor (scale mail), rare

You have a bonus to AC while wearing this armor. The bonus is determined by its rarity. This item is found in the Dungeon Master's Guide. This suite of scale mail armor is fashioned out of slivers of wood—each engraved with Giant runes of death and lament, and sewn onto a backing of black leather. The armor resizes to fit its wearer.

Tome of Clear Thought very_rare DDHC-MORD-02 The Lich-Queen’s Begotten Show
Umpire's Whistle ( Horn of Silent Alarm ) common SJ-DC-CEG-01 Pulling Gs Show
Wand of Web common LN-1 Fuzzytail Farm and Frightful Candy Goat Massacre Show

Unlocked Magic Items