Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Greatsword +3
very_rare
Trade Log
Show
Umpire's Whistle ( Horn of Silent Alarm )
common
SJ-DC-CEG-01 Pulling Gs
Show
Belt of Fire Giant Strength
very_rare
Trade Log
Show
Notes:
This belt is made from plates of steel embossed with
golden filigree connected by metal pins. A fire giants
face adorns the buckle. The giant appears to be
having a hearty laugh as she wears an enormous
smile on her face.
While wearing this belt, your Strength score
changes to 25. The item has no effect on you if your
Strength without the belt is equal to or greater than
25
The Shroud of the Mourning Warrior
rare
Trade Log
Show
Notes:
Armor (scale mail), rare
You have a bonus to AC while wearing this armor. The bonus is determined by its rarity. This item is found in the Dungeon Master's Guide. This suite of scale mail armor is fashioned out of slivers of wood—each engraved with Giant runes of death and lament, and sewn onto a backing of black leather. The armor resizes to fit its wearer.
Dagger of Blindsight
rare
Trade Log
Show
Broom of Flying
uncommon
Trade Log
Show
Tome of Clear Thought
very_rare
DDHC-MORD-02 The Lich-Queen’s Begotten
Show
Storm Goblet (Tankard of Sobriety)
common
SJ-DC-Wine-01 Thunderstorms and Wine
Show
Notes:
common - An intricate goblet forged from a lightning-struck meteor and etched with giant runes and the symbol of Quintessence, a purple lighting bolt. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison. Language. The bearer can speak and understand the Giant language while the item is on the bearer’s person.
Sapphire Buckler
very_rare
Heir 4 Illithid Playtest
Show
Horn of Silent Alarm ( Gith Language )
common
SJ-DC-NOS-02 A Rogue Heart
Show
Ring of Regeneration ( Conscientious )
very_rare
SJ-DC-NOS-02 A Rogue Heart
Show
Notes:
Conscientious. When the bearer of this item contemplates or undertakes a malevolent act, the item enhances pangs of conscience.
Half Plate +2
very_rare
Trade Log
Show
Sha'Sal Khou Breastplate +1
rare
SJ-DC-RFJK-02-01 Rrakkma Recruitment
Show
Notes:
You have a +1 bonus to AC while wearing this armor. This item is found in the Dungeon Master’s Guide.
This armor is simply but strongly made and is engraved with a crest upon the left breast, identifying you as an ally of the Sha’sal Khou.
Language. The bearer can speak and understand a language of the DM’s choice (Gith) while the item is on the bearer’s person.
Horn of Silent Alarm
common
SJ-DC-RFJK-02-01 Rrakkma Recruitment
Show
Notes:
Wondrous item, common
Sentinel. Choose a kind of creature that is an enemy of the item’s creator (Mind Flayers). This item glows faintly when such creatures are within 120 feet of it.
This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn's blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.
Amulet of Health
rare
CCC-GSP-NTHR01-01 A Night of Sorrows
Show
Notes:
Wondrous item, rare (requires attunement)
Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is 19 or higher without it.
This obsidian amulet was given to Tenebris Umbra by Kothys. When attuned to this item, the essence of the Shadowfell imbued into it by Kothys turns its owner’s body deathly cold and numbs the skin it touches.
Dragontooth Dagger
rare
DDAL-DRW-04 Foreign Affairs
Show
Notes:
Weapon (dagger), rare
A dagger fashioned from the tooth of a dragon. While the blade is obviously a fang or predator’s tooth, the handle is leather wrapped around the root of the tooth, and there is no cross-guard.
You gain a +1 bonus to attack rolls and damage rolls you make with this weapon. On a hit with this weapon, the target takes an extra 1d6 acid damage.
Draconic Potency. Against enemies of the Cult of the Dragon, the dagger’s bonus to attack rolls and damage rolls increases to +2, and the extra acid damage increases to 2d6.
This item is found in Tyranny of Dragons.
Shield of the Uven Rune
very_rare
DDAL-DRW-04 Foreign Affairs
Show
Notes:
Wondrous item, very rare (requires attunement)
This shield is made from the scale of an ancient white dragon. It has a rune burned into its outward-facing side. A character who examines the rune and succeeds on a DC 20 Intelligence (History) check recognizes it as an uven (“enemy” in Giant) rune that confers great power.
While holding the shield, you benefit from the following properties.
Winter’s Friend. You are immune to cold damage.
Deadly Rebuke. Immediately after a creature hits you with a melee attack, you can use your reaction to deal 3d6 necrotic damage to that creature.
Bane. You can cast the bane spell from the shield (save DC 17). The spell does not require concentration and lasts for 1 minute. Once you cast the spell from the shield, you can’t do so again until you finish a short or long rest.
Gift of Vengeance. You can transfer the shield’s magic
to a nonmagical weapon by tracing the uven rune on the weapon with one finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the shield is destroyed, and the rune is etched or burned into the chosen weapon. This weapon becomes a rare magic item that requires attunement. It has the properties of a +1 weapon. The bonus increases to +3 when the weapon is used against one of the following creature types, chosen by you at the time of the magic weapon’s creation: aberrations, celestials, constructs, dragons, elementals, fey, fiends, giants, or undead.
This item is found in Waterdeep: Dungeon of the Mad Mage.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Greatsword +3 | very_rare | Trade Log | Show | |||
Umpire's Whistle ( Horn of Silent Alarm ) | common | SJ-DC-CEG-01 Pulling Gs | Show | |||
Belt of Fire Giant Strength | very_rare | Trade Log | Show | |||
Notes:
This belt is made from plates of steel embossed with |
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The Shroud of the Mourning Warrior | rare | Trade Log | Show | |||
Notes:
Armor (scale mail), rare You have a bonus to AC while wearing this armor. The bonus is determined by its rarity. This item is found in the Dungeon Master's Guide. This suite of scale mail armor is fashioned out of slivers of wood—each engraved with Giant runes of death and lament, and sewn onto a backing of black leather. The armor resizes to fit its wearer. |
||||||
Dagger of Blindsight | rare | Trade Log | Show | |||
Broom of Flying | uncommon | Trade Log | Show | |||
Tome of Clear Thought | very_rare | DDHC-MORD-02 The Lich-Queen’s Begotten | Show | |||
Storm Goblet (Tankard of Sobriety) | common | SJ-DC-Wine-01 Thunderstorms and Wine | Show | |||
Notes:
common - An intricate goblet forged from a lightning-struck meteor and etched with giant runes and the symbol of Quintessence, a purple lighting bolt. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison. Language. The bearer can speak and understand the Giant language while the item is on the bearer’s person. |
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Sapphire Buckler | very_rare | Heir 4 Illithid Playtest | Show | |||
Horn of Silent Alarm ( Gith Language ) | common | SJ-DC-NOS-02 A Rogue Heart | Show | |||
Ring of Regeneration ( Conscientious ) | very_rare | SJ-DC-NOS-02 A Rogue Heart | Show | |||
Notes:
Conscientious. When the bearer of this item contemplates or undertakes a malevolent act, the item enhances pangs of conscience. |
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Half Plate +2 | very_rare | Trade Log | Show | |||
Sha'Sal Khou Breastplate +1 | rare | SJ-DC-RFJK-02-01 Rrakkma Recruitment | Show | |||
Notes:
You have a +1 bonus to AC while wearing this armor. This item is found in the Dungeon Master’s Guide. This armor is simply but strongly made and is engraved with a crest upon the left breast, identifying you as an ally of the Sha’sal Khou. Language. The bearer can speak and understand a language of the DM’s choice (Gith) while the item is on the bearer’s person. |
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Horn of Silent Alarm | common | SJ-DC-RFJK-02-01 Rrakkma Recruitment | Show | |||
Notes:
Wondrous item, common This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn's blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn. |
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Amulet of Health | rare | CCC-GSP-NTHR01-01 A Night of Sorrows | Show | |||
Notes:
Wondrous item, rare (requires attunement) This obsidian amulet was given to Tenebris Umbra by Kothys. When attuned to this item, the essence of the Shadowfell imbued into it by Kothys turns its owner’s body deathly cold and numbs the skin it touches. |
||||||
Dragontooth Dagger | rare | DDAL-DRW-04 Foreign Affairs | Show | |||
Notes:
Weapon (dagger), rare A dagger fashioned from the tooth of a dragon. While the blade is obviously a fang or predator’s tooth, the handle is leather wrapped around the root of the tooth, and there is no cross-guard. You gain a +1 bonus to attack rolls and damage rolls you make with this weapon. On a hit with this weapon, the target takes an extra 1d6 acid damage. Draconic Potency. Against enemies of the Cult of the Dragon, the dagger’s bonus to attack rolls and damage rolls increases to +2, and the extra acid damage increases to 2d6. This item is found in Tyranny of Dragons. |
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Shield of the Uven Rune | very_rare | DDAL-DRW-04 Foreign Affairs | Show | |||
Notes:
Wondrous item, very rare (requires attunement) This shield is made from the scale of an ancient white dragon. It has a rune burned into its outward-facing side. A character who examines the rune and succeeds on a DC 20 Intelligence (History) check recognizes it as an uven (“enemy” in Giant) rune that confers great power. While holding the shield, you benefit from the following properties. Winter’s Friend. You are immune to cold damage. Deadly Rebuke. Immediately after a creature hits you with a melee attack, you can use your reaction to deal 3d6 necrotic damage to that creature. Bane. You can cast the bane spell from the shield (save DC 17). The spell does not require concentration and lasts for 1 minute. Once you cast the spell from the shield, you can’t do so again until you finish a short or long rest. Gift of Vengeance. You can transfer the shield’s magic This item is found in Waterdeep: Dungeon of the Mad Mage. |