Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Dragonhide Belt +1
uncommon
Purchase Log
Show
Dale Ranger Boots ( Boots of False Tracks ) - Quezalcoatlus
common
DC-PoA-TDG01-06 DALE RANGERS
Show
Notes:
Wondrous Item, common Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size. “These boots are colour coded and leave behind different animal tracks depending on the colour.”
Chain Mail +1
rare
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Brazier of Commanding Fire Elementals
rare
DDHC-KGV-13 Fire and Darkness
Show
Bracers of Defense
rare
Trade Log
Show
Bow of Icy Lamentations ( Shortbow of Melody )
very_rare
FR-DC-Fall-01 Citadel of Ice
Show
Notes:
Source: The Book of Many Things
Weapon (any bow), very rare (requires attunement)
This bow has multiple strings and resembles a lyre or small harp. By strumming the strings while setting an arrow to the bow, you imbue the arrow with magic.
You can play one of the following melodies when you use the bow to make a ranged weapon attack. You must choose to do so before you make the attack roll, and you can play only one melody per attack.
Melody of Precision. If you’re proficient in Performance, you gain a +1 bonus to the attack roll. If you have expertise in Performance, you gain a +2 bonus instead.
Melody of Reverberation. The melody you strum echoes loudly. On a hit, the target takes extra thunder damage equal to your Charisma modifier.
Property: Strange Material- Rime's Ice
Blessing of Wound Closure
common
FR-DC-Fall-01 Citadel of Ice
Show
Notes:
This blessing grants you the benefits of a Periapt of Wound Closure.
While you wear this pendant, you stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores.
Blessing of Understanding
common
DDHC-KGV-13 Fire and Darkness
Show
Notes:
Wisdom Increased by 2
Blessing of Protection
common
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Belt of Hill Giant Strength
rare
Trade Log
Show
Battleaxe +1
uncommon
Trade Log
Show
Bag of Holding
uncommon
Trade Log
Show
Notes:
Wondrous item, uncommon
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.
If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.
Placing a bag of holding inside an extradimensional space created by a Heward’s handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.
Name ▼ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Dragonhide Belt +1 | uncommon | Purchase Log | Show | |||
Dale Ranger Boots ( Boots of False Tracks ) - Quezalcoatlus | common | DC-PoA-TDG01-06 DALE RANGERS | Show | |||
Notes:
Wondrous Item, common Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size. “These boots are colour coded and leave behind different animal tracks depending on the colour.” |
||||||
Chain Mail +1 | rare | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Brazier of Commanding Fire Elementals | rare | DDHC-KGV-13 Fire and Darkness | Show | |||
Bracers of Defense | rare | Trade Log | Show | |||
Bow of Icy Lamentations ( Shortbow of Melody ) | very_rare | FR-DC-Fall-01 Citadel of Ice | Show | |||
Notes:
Source: The Book of Many Things Weapon (any bow), very rare (requires attunement) This bow has multiple strings and resembles a lyre or small harp. By strumming the strings while setting an arrow to the bow, you imbue the arrow with magic. You can play one of the following melodies when you use the bow to make a ranged weapon attack. You must choose to do so before you make the attack roll, and you can play only one melody per attack. Melody of Precision. If you’re proficient in Performance, you gain a +1 bonus to the attack roll. If you have expertise in Performance, you gain a +2 bonus instead. Melody of Reverberation. The melody you strum echoes loudly. On a hit, the target takes extra thunder damage equal to your Charisma modifier. Property: Strange Material- Rime's Ice |
||||||
Blessing of Wound Closure | common | FR-DC-Fall-01 Citadel of Ice | Show | |||
Notes:
This blessing grants you the benefits of a Periapt of Wound Closure. While you wear this pendant, you stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores. |
||||||
Blessing of Understanding | common | DDHC-KGV-13 Fire and Darkness | Show | |||
Notes:
Wisdom Increased by 2 |
||||||
Blessing of Protection | common | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Belt of Hill Giant Strength | rare | Trade Log | Show | |||
Battleaxe +1 | uncommon | Trade Log | Show | |||
Bag of Holding | uncommon | Trade Log | Show | |||
Notes:
Wondrous item, uncommon This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a Heward’s handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. |