Dadurkan Sharpeye Character Sheet

Season:
S11
Race:
Human
Class:
Fighter
Background:
Far Traveler
Lifestyle:
None
Current Level:
20
XP Level:
1
Total XP:
0
XP to Level:
300
XP for Next:
300
ACP Level:
1
ACP to Level:
4.0
Milestone Level:
21
Total GP:
65817
Total Downtime:
295
Tag:
Faction:
Harpers
Faction Rank:
Wise Owl (rank 4)
Renown Rank:
Watcher (rank 1)
Total Renown:
0
Secret Missions:
0
Treasure CPs:
0/0/0/0
Magic Item Count:
37
Magic Item Limit:
10
Plate Armor of Etherealness,
Eye of Xxiphu,
Dread Helm,
Cloak of Billowing,
Staff of Birdcalls,
Immovable Rod,
Bracers of Archery,
Ko's Visage ( Dread Helm ),
Bracers of Defense,
Ring of Cold Resistance,
Arrow-Catching Shield ,
Bowl of Commanding Water Elementals,
Goggles of Night,
Belt of Fire Giant Strength,
Dwarven Plate,
Greataxe +3,
Arcane Grimoire +1,
Longbow +3,
Goggles of Night,
Eyes of the Eagle,
Quarterstaff +1,
Flametongue Shortsword,
Ring of Shooting Stars,
Spellguard Shield,
Headband of Intellect,
Periapt of Proof Against Poison,
Periapt of Health,
Carpet of Flying ( 5x7 ),
Shield of the Salty Griffon,
Belt of Storm Giant Strength,
Chest of Preserving,
Black Crystal Tablet,
Plate Armor of Vulnerability ( Slashing ),
Blood Fury Tattoo,
Kyrzin's Ooze,
Quaryl's Codex - Tome of the Stilled Tongue,
Omega#5 Power Rod ( All-Purpose Tool +1 )

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
CCC-ALMOG-03 TALES03-01 Claws of Fury 1 Belt of Fire Giant Strength Show DM Log

Belt of Fire Giant Strength

Trade Log Arrow of Dragon Slaying > Show Trade Log
DDAL09-07 Diabolical Dive 1 Bowl of Commanding Water Elementals Show DM Log

5 Hours
12 points
Bowl of Commanding Water Elementals
Potion of Invisibility

DDAL05-19 The Eye of Xxiphu 1 Staff of Power , Tome of Understanding, Eye of Xxiphu Show DM Log
DDAL07-04 A Walk in the Park 1 Goggles of Night Show DM Log

Goggles of Night

Trade Log Marvelous Pigmentsx4 > Show Trade Log
Items not registered despite awarding them Bag of Holding, Periapt of Health, Eyes of the Eagle Show

DM awarded these 3 items at creation, but for some reason despite not showing them traded or deleted, they donot appear on my item list. Re added them here

Trade Log Potion of Climbing > Show Trade Log
Trade Log Potion of Climbing > Show Trade Log
Trade Log Necklace of Fireballs > Show Trade Log
DDAL09-08 In the Garden of Evil 1 Arrow-Catching Shield Show DM Log

4 Hours game time
13 Points
Arrow-Catching Shield

DDAL08-16 A Change of Address 1 Plate Armor of Etherealness Show DM Log

1 DM point awarded
8 points total

2024-01-20 15:41 Trade Log -5 Bag of Holding > Omega#5 Power Rod ( All-Purpose Tool +1 ) Show Trade Log

Traded to Dadurkane

2024-01-10 18:22 DDAL00-02{a-f} Lost Tales of Myth Drannor The Definition of Heroism 1 0 10000 10 Quaryl's Codex - Tome of the Stilled Tongue Show

Story Awards
Larloch’s Unblinking Gaze. “The warlock”—in
truth, the Netherese lich Larloch—has taken an
interest in you. You have already discovered that he
can control undead creatures with but a thought
and that he has a significant understanding of the
way that the Weave works. This may work for or
against you in future encounters with Larloch and
his agents.

Lore of the Ages. The corrupted lorenorn Quaryl
Tellasarim had amassed a wealth of arcane knowledge over the years. The tomes are worth a fair
amount to collectors, but as they are first-hand
accounts of direct interactions with the Weave the
scholars and acolytes of Candlekeep would give
a counter ofer: a tenday of access to the great
library’s vast resources in exchange for a full set
of 6 tomes of a given school of magic. Alternately,
you can turn in 3 sets of tomes in to Candlekeep in
exchange for a 7th-level spell scroll of your choosing
from an Adventurers League-approved source.
If you attempt to surrender forgeries or duplicate copies to the acolytes at Candlekeep they will
quickly discover your ruse. You will be ejected from
Candlekeep until such time as you make a 10,000
gp donation or discover another campaign-approved
method of removing this penalty

Myth Drannor Explorer. You have entered the
ruins of Myth Drannor and survived to tell the tale.
While this is still considered a holy place for elves
across Faerûn, others may be keenly interested in
hearing of your exploits. When you stay at a tavern
in a large city (such as the Yawning Portal in Waterdeep), you may make a DC 18 Charisma (Persuasion) check; if successful your drinks and lodging
are paid for by the other patrons. If unsuccessful,
you are stuck with the bar tab for everyone that
night.
High-ranking elves may have a dim view of your
unsanctioned activities in Myth Drannor. At your
DM’s discretion, your Charisma-based skill checks
are made with disadvantage when dealing with elf
nobles and very strong spellcasters

2024-01-01 19:23 DDAL-DRW20 The Death of Szass Tam 1 0 21666 10 Blood Fury Tattoo, Kyrzin's Ooze Show

Potion of Vitality
Potion of Invisibility
Spell Scroll of Maddening Darkness
-Potion of Greater Healing
-Potion of Heroism

2023-12-15 21:31 Trade Log -5 Longbow +2 > Plate Armor of Vulnerability ( Slashing ) Show Trade Log

Traded to Marikani Daemaria

2023-12-15 14:23 Trade Log -5 Cubic Gate > Black Crystal Tablet Show Trade Log

Traded to Dadurkan

2023-11-18 18:25 DDAL08-17 The Tower of Ahghairon 1 1 20000 10 Cubic Gate, Chest of Preserving Show
2023-07-29 13:17 DDAL09-19 Fang and Claws 1 0 2 10 Show

Spell Scroll of Invisibility

2023-07-27 18:51 DDAL06-03 Crypt of the Death Giants 1 1 2558 10 Belt of Storm Giant Strength Show

-25GP
-1 Potion of Superior Healing
Potion of Speed
Spell Scroll of Project Image
Spell Scroll of Teleport
Spell Scroll of Antimagic Field
Story Awards:
Hall of Mirth. Characters can spend time in the
Hall of Mirth learning about giant kind and ancient
Ostoria and the giant language. At the conclusion
of this adventure a character may choose to learn
the giant language for 50 downtime days. In
addition at the conclusion of this adventure a
character may choose to learn about Ostoria, by
spending 50 downtime days the character will
have advantage on any future rolls regarding
giants or Ostoria
Hall of Omens. Characters can spend time in the
Hall of Omens learning about signs and portents. A
wizard of the school of divination may spend 200
downtime days to gain 1 additional portent dice.
Any other character may spend 50 downtime days
to gain 3 Luck Points and may use them as the
Lucky feat. Once the 3 Luck Points are spent they
are not regained.
Hall of Honor. Characters can spend time in the
hall of honor learning about the deeds of the
ancient Ostorian Honor Guard. A character who
spends 25 downtime days will gain advantage in
dealings with true giants (Cloud, Hill, Fire, Stone,
or Storm) when the subject of the Ostorian Honor
Guard can be included in the conversation.

Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
CCC-ALMOG-03 TALES03-01 Claws of Fury 1 Show DM Log

Belt of Fire Giant Strength

Trade Log Show Trade Log
DDAL09-07 Diabolical Dive 1 Show DM Log

5 Hours
12 points
Bowl of Commanding Water Elementals
Potion of Invisibility

DDAL05-19 The Eye of Xxiphu 1 Show DM Log
DDAL07-04 A Walk in the Park 1 Show DM Log

Goggles of Night

Trade Log Show Trade Log
Items not registered despite awarding them Show

DM awarded these 3 items at creation, but for some reason despite not showing them traded or deleted, they donot appear on my item list. Re added them here

Trade Log Show Trade Log
Trade Log Show Trade Log
Trade Log Show Trade Log
DDAL09-08 In the Garden of Evil 1 Show DM Log

4 Hours game time
13 Points
Arrow-Catching Shield

DDAL08-16 A Change of Address 1 Show DM Log

1 DM point awarded
8 points total

2024-01-20 15:41 Trade Log -5 Show Trade Log

Traded to Dadurkane

2024-01-10 18:22 DDAL00-02{a-f} Lost Tales of Myth Drannor The Definition of Heroism 1 10 Show

Story Awards
Larloch’s Unblinking Gaze. “The warlock”—in
truth, the Netherese lich Larloch—has taken an
interest in you. You have already discovered that he
can control undead creatures with but a thought
and that he has a significant understanding of the
way that the Weave works. This may work for or
against you in future encounters with Larloch and
his agents.

Lore of the Ages. The corrupted lorenorn Quaryl
Tellasarim had amassed a wealth of arcane knowledge over the years. The tomes are worth a fair
amount to collectors, but as they are first-hand
accounts of direct interactions with the Weave the
scholars and acolytes of Candlekeep would give
a counter ofer: a tenday of access to the great
library’s vast resources in exchange for a full set
of 6 tomes of a given school of magic. Alternately,
you can turn in 3 sets of tomes in to Candlekeep in
exchange for a 7th-level spell scroll of your choosing
from an Adventurers League-approved source.
If you attempt to surrender forgeries or duplicate copies to the acolytes at Candlekeep they will
quickly discover your ruse. You will be ejected from
Candlekeep until such time as you make a 10,000
gp donation or discover another campaign-approved
method of removing this penalty

Myth Drannor Explorer. You have entered the
ruins of Myth Drannor and survived to tell the tale.
While this is still considered a holy place for elves
across Faerûn, others may be keenly interested in
hearing of your exploits. When you stay at a tavern
in a large city (such as the Yawning Portal in Waterdeep), you may make a DC 18 Charisma (Persuasion) check; if successful your drinks and lodging
are paid for by the other patrons. If unsuccessful,
you are stuck with the bar tab for everyone that
night.
High-ranking elves may have a dim view of your
unsanctioned activities in Myth Drannor. At your
DM’s discretion, your Charisma-based skill checks
are made with disadvantage when dealing with elf
nobles and very strong spellcasters

2024-01-01 19:23 DDAL-DRW20 The Death of Szass Tam 1 10 Show

Potion of Vitality
Potion of Invisibility
Spell Scroll of Maddening Darkness
-Potion of Greater Healing
-Potion of Heroism

2023-12-15 21:31 Trade Log -5 Show Trade Log

Traded to Marikani Daemaria

2023-12-15 14:23 Trade Log -5 Show Trade Log

Traded to Dadurkan

2023-11-18 18:25 DDAL08-17 The Tower of Ahghairon 1 10 Show
2023-07-29 13:17 DDAL09-19 Fang and Claws 1 10 Show

Spell Scroll of Invisibility

2023-07-27 18:51 DDAL06-03 Crypt of the Death Giants 1 10 Show

-25GP
-1 Potion of Superior Healing
Potion of Speed
Spell Scroll of Project Image
Spell Scroll of Teleport
Spell Scroll of Antimagic Field
Story Awards:
Hall of Mirth. Characters can spend time in the
Hall of Mirth learning about giant kind and ancient
Ostoria and the giant language. At the conclusion
of this adventure a character may choose to learn
the giant language for 50 downtime days. In
addition at the conclusion of this adventure a
character may choose to learn about Ostoria, by
spending 50 downtime days the character will
have advantage on any future rolls regarding
giants or Ostoria
Hall of Omens. Characters can spend time in the
Hall of Omens learning about signs and portents. A
wizard of the school of divination may spend 200
downtime days to gain 1 additional portent dice.
Any other character may spend 50 downtime days
to gain 3 Luck Points and may use them as the
Lucky feat. Once the 3 Luck Points are spent they
are not regained.
Hall of Honor. Characters can spend time in the
hall of honor learning about the deeds of the
ancient Ostorian Honor Guard. A character who
spends 25 downtime days will gain advantage in
dealings with true giants (Cloud, Hill, Fire, Stone,
or Storm) when the subject of the Ostorian Honor
Guard can be included in the conversation.

Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
CCC-ALMOG-03 TALES03-01 Claws of Fury 1 Belt of Fire Giant Strength Show DM Log

Belt of Fire Giant Strength

Trade Log Arrow of Dragon Slaying > Show Trade Log
DDAL09-07 Diabolical Dive 1 Bowl of Commanding Water Elementals Show DM Log

5 Hours
12 points
Bowl of Commanding Water Elementals
Potion of Invisibility

DDAL05-19 The Eye of Xxiphu 1 Staff of Power , Tome of Understanding, Eye of Xxiphu Show DM Log
DDAL07-04 A Walk in the Park 1 Goggles of Night Show DM Log

Goggles of Night

Trade Log Marvelous Pigmentsx4 > Show Trade Log
Items not registered despite awarding them Bag of Holding, Periapt of Health, Eyes of the Eagle Show

DM awarded these 3 items at creation, but for some reason despite not showing them traded or deleted, they donot appear on my item list. Re added them here

Trade Log Potion of Climbing > Show Trade Log
Trade Log Potion of Climbing > Show Trade Log
Trade Log Necklace of Fireballs > Show Trade Log
DDAL09-08 In the Garden of Evil 1 Arrow-Catching Shield Show DM Log

4 Hours game time
13 Points
Arrow-Catching Shield

DDAL08-16 A Change of Address 1 Plate Armor of Etherealness Show DM Log

1 DM point awarded
8 points total

2024-01-20 15:41 Trade Log -5 Bag of Holding > Omega#5 Power Rod ( All-Purpose Tool +1 ) Show Trade Log

Traded to Dadurkane

2024-01-10 18:22 DDAL00-02{a-f} Lost Tales of Myth Drannor The Definition of Heroism 1 10000 10 Quaryl's Codex - Tome of the Stilled Tongue Show

Story Awards
Larloch’s Unblinking Gaze. “The warlock”—in
truth, the Netherese lich Larloch—has taken an
interest in you. You have already discovered that he
can control undead creatures with but a thought
and that he has a significant understanding of the
way that the Weave works. This may work for or
against you in future encounters with Larloch and
his agents.

Lore of the Ages. The corrupted lorenorn Quaryl
Tellasarim had amassed a wealth of arcane knowledge over the years. The tomes are worth a fair
amount to collectors, but as they are first-hand
accounts of direct interactions with the Weave the
scholars and acolytes of Candlekeep would give
a counter ofer: a tenday of access to the great
library’s vast resources in exchange for a full set
of 6 tomes of a given school of magic. Alternately,
you can turn in 3 sets of tomes in to Candlekeep in
exchange for a 7th-level spell scroll of your choosing
from an Adventurers League-approved source.
If you attempt to surrender forgeries or duplicate copies to the acolytes at Candlekeep they will
quickly discover your ruse. You will be ejected from
Candlekeep until such time as you make a 10,000
gp donation or discover another campaign-approved
method of removing this penalty

Myth Drannor Explorer. You have entered the
ruins of Myth Drannor and survived to tell the tale.
While this is still considered a holy place for elves
across Faerûn, others may be keenly interested in
hearing of your exploits. When you stay at a tavern
in a large city (such as the Yawning Portal in Waterdeep), you may make a DC 18 Charisma (Persuasion) check; if successful your drinks and lodging
are paid for by the other patrons. If unsuccessful,
you are stuck with the bar tab for everyone that
night.
High-ranking elves may have a dim view of your
unsanctioned activities in Myth Drannor. At your
DM’s discretion, your Charisma-based skill checks
are made with disadvantage when dealing with elf
nobles and very strong spellcasters

2024-01-01 19:23 DDAL-DRW20 The Death of Szass Tam 1 21666 10 Blood Fury Tattoo, Kyrzin's Ooze Show

Potion of Vitality
Potion of Invisibility
Spell Scroll of Maddening Darkness
-Potion of Greater Healing
-Potion of Heroism

2023-12-15 21:31 Trade Log -5 Longbow +2 > Plate Armor of Vulnerability ( Slashing ) Show Trade Log

Traded to Marikani Daemaria

2023-12-15 14:23 Trade Log -5 Cubic Gate > Black Crystal Tablet Show Trade Log

Traded to Dadurkan

2023-11-18 18:25 DDAL08-17 The Tower of Ahghairon 1 20000 10 Cubic Gate, Chest of Preserving Show
2023-07-29 13:17 DDAL09-19 Fang and Claws 1 2 10 Show

Spell Scroll of Invisibility

2023-07-27 18:51 DDAL06-03 Crypt of the Death Giants 1 2558 10 Belt of Storm Giant Strength Show

-25GP
-1 Potion of Superior Healing
Potion of Speed
Spell Scroll of Project Image
Spell Scroll of Teleport
Spell Scroll of Antimagic Field
Story Awards:
Hall of Mirth. Characters can spend time in the
Hall of Mirth learning about giant kind and ancient
Ostoria and the giant language. At the conclusion
of this adventure a character may choose to learn
the giant language for 50 downtime days. In
addition at the conclusion of this adventure a
character may choose to learn about Ostoria, by
spending 50 downtime days the character will
have advantage on any future rolls regarding
giants or Ostoria
Hall of Omens. Characters can spend time in the
Hall of Omens learning about signs and portents. A
wizard of the school of divination may spend 200
downtime days to gain 1 additional portent dice.
Any other character may spend 50 downtime days
to gain 3 Luck Points and may use them as the
Lucky feat. Once the 3 Luck Points are spent they
are not regained.
Hall of Honor. Characters can spend time in the
hall of honor learning about the deeds of the
ancient Ostorian Honor Guard. A character who
spends 25 downtime days will gain advantage in
dealings with true giants (Cloud, Hill, Fire, Stone,
or Storm) when the subject of the Ostorian Honor
Guard can be included in the conversation.