Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
Staff of Swarming Insects rare Trade Log Show
Notes:

Staff, rare (requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard)
This staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, a swarm of insects consumes and destroys the staff, then disperses.

Spells. While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC: giant insect (4 charges) or insect plague (5 charges).

Insect Cloud. While holding the staff, you can use an action and expend 1 charge to cause a swarm of harmless flying insects to spread out in a 30-foot radius from you. The insects remain for 10 minutes, making the area heavily obscured for creatures other than you. The swarm moves with you, remaining centered on you. A wind of at least 10 miles per hour disperses the swarm and ends the effect.

Ring of Protection rare DDHC-TYP Tales from the Yawning Portal : White Plume Mountain Show
Ring of Spell Storing rare DDHC-TYP Tales from the Yawning Portal : White Plume Mountain Show
Notes:

2 mirror image

Bracers of Defense rare Trade Log Show
Notes:

Wondrous item, rare (requires attunement)
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.

Plate Armor of Vulnerability ( Slashing ) rare DDHC-TYP Tales from the Yawning Portal : White Plume Mountain Show
Necklace of Prayer Beads rare DDHC-TYP Tales from the Yawning Portal : White Plume Mountain Show
Notes:

16,16,5,20,2,1
2 Favor 3 Blessing 1 Wind Walk

Catmon Cards - Deck of Illusions uncommon Trade Log Show
Notes:

Wondrous item, uncommon

This box contains a set of parchment cards. This deck has 15 cards. The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you. An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature (as presented in the Monster Manual), except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent. The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again. The version of the deck that appears in this adventure contains the cards and forms the illusions listed in the table to the right. This small deck of illustrated playing cards comes wrapped in a shiny envelope. One never knows which card they will receive! The cards inside are brightly colored, featuring a variety of creatures in dynamic poses. A small Kozakuran signature on the lower left-hand corner of the card reads “Sugimori K.” One rare foil card guaranteed in each pack! This item can be found in the Dungeon Master’s Guide.

Emerald Pen uncommon Trade Log Show
Goggles of Night uncommon DDHC-TYP Tales from the Yawning Portal : White Plume Mountain Show
Stone of Good Luck uncommon DDHC-TYP Tales from the Yawning Portal : White Plume Mountain Show
The Mind Fortress ( Ring of Mind Shielding ) uncommon CCC-GHC-BK2-06 Eye of Darkness, Heart of Light Show
Notes:

The Mind Fortress is the remnants of an extradimensional location that served as the site of a ritual enacted by the alchemist Ravinan. Ravinan divided three aspects of his psyche, in an attempt to purify his soul, and collapsed this evil into a stone called the Eye of Darkness. The Mind Fortress then served as the extradimensional home for the stone until liberated by adventurers. After the stone was removed, the Mind Fortress shrank to a less-potent but still useful magical item. The Mind Fortress functions in all ways as a ring of mind shielding.

The Mind Fortress still contains two portions of Rhys’s psyche (his center for rational thought, as well as his conscience). These mental remnants do not count as an actual soul for purposes of the ring, nor do they cause the Mind Fortress to act as an intelligent item. However, a DM might choose to have these aspects of Rhys’s psyche may affect the emotional state of the wearer or interact with the wearer during a dream or trance state.

The Mind Fortress’s form is still highly mutable. The item periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item’s use.

Arcane Grimoire +1 uncommon Purchase Log Show
Notes:

T2 item reward

Boots of Striding and Springing uncommon CCC-GHC-BK2-05 Finglebruggle's Phantomball Field Show
Whip of Warning uncommon CCC-GHC-BK2-10 Into the Dark Black Forest Show
Notes:

Wondrous item, uncommon, (requires attunement)
The handle of the whip is emblazoned with the symbol of a skeletal bat, its wings stretched out over a crescent moon laying with its tips pointed upward.

Rebel's Yell ( Battleaxe +1 ) uncommon CCC-RPR-01 Eyes of Blood Show
Notes:

You gain a +1 bonus tp attacl and damage rolls made with this magical battleaxe. In addition, the weapon has the War Leader minor property, which allows you to use an action to cause your voice to carry clearly for up to 300 feet until the end of your turn.

Vambracers of Blood ( Bracers of Archery ) uncommon DC-PoA-TDG-01-02 Blood Hunters Show
Notes:

While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons. These bracers depict a serpentine creature with three eyes encrusted with blood red rubies. Arrows shot while attuned to this item will reshape as blood coloured arrows.

Veteran's Cane common Trade Log Show
Lute of Illusions common Trade Log Show
Notes:

While you are playing this magic lute, you can create harmless, illusory cisual effects within a 5-foot-radius sphere centered on the instrument. If you are a bard, the radius increases to 15 feet. Sample visual effects include luminous musical notes, a spectral dancer, butterflies, and gently falling snow. The magic effects have neither substance nor sound, and the are obviously illusory. The effects end when you stop playing.

Illuminator's Tattoo common DC-WBW-BIRE-05: Convalescence and Contagion Show
Notes:

Wondrous item (tattoo), common (requires attunement)

Produced by a special needle, this magic tattoo features beautiful calligraphy, images of writing implements, and the like.

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Magical Scribing. While this tattoo is on your skin, you can write with your fingertip as if it were an ink pen that never runs out of ink.

As an action, you can touch a piece of writing up to one page in length and speak a creature’s name. The writing becomes invisible to everyone other than you and the named creature for the next 24 hours. Either of you can dismiss the invisibility by touching the script (no action required). Once used, this action can’t be used again until the next dawn.

When using the Magical Scribing portion of this tattoo you experience harmless flashes of pain. This item is found in the Tasha’s Cauldron of Everything.

Cloak of Many Fasions common DC-WBW-BIRE-06 Show
Notes:

Wondrous item, common

While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties. This item is found in the Xanathar’s Guide to Everything.

This cloak is unbreakable and cannot be torn, ripped, or be destroyed unless the original creator destroys it themselves. The original creator’s name has been lost in the annals of time.

Unlocked Magic Items