Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
The Mind Fortress ( Ring of Mind Shielding )
uncommon
CCC-GHC-BK2-06 Eye of Darkness, Heart of Light
Show
Notes:
The Mind Fortress is the remnants of an extradimensional location that served as the site of a ritual enacted by the alchemist Ravinan. Ravinan divided three aspects of his psyche, in an attempt to purify his soul, and collapsed this evil into a stone called the Eye of Darkness. The Mind Fortress then served as the extradimensional home for the stone until liberated by adventurers. After the stone was removed, the Mind Fortress shrank to a less-potent but still useful magical item. The Mind Fortress functions in all ways as a ring of mind shielding.
The Mind Fortress still contains two portions of Rhys’s psyche (his center for rational thought, as well as his conscience). These mental remnants do not count as an actual soul for purposes of the ring, nor do they cause the Mind Fortress to act as an intelligent item. However, a DM might choose to have these aspects of Rhys’s psyche may affect the emotional state of the wearer or interact with the wearer during a dream or trance state.
The Mind Fortress’s form is still highly mutable. The item periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item’s use.
Arcane Grimoire +1
uncommon
Purchase Log
Show
Notes:
T2 item reward
Iron Bands of Bilarro
rare
DDAL-DRW-01 Breaking Umberlee's Resolve
Show
Lord Trey's Leaves ( Mantle of Spell Resistance )
rare
WBW-DC-TREY-01
Show
Notes:
(Rare, Attunement)
Functions per the DMG
This cloak is crafted from living leaves. It’s coloration changes with the season. Due to its connection with living things & nature, the wearer is slightly more alert than normal, granting a +2 bonus to initiative if the wearer isn't incapacitated. (Guardian minor benefit)
Staff of the Woodlands
rare
WBW-DC-IDL1 One for Sorrow
Show
Notes:
Carved in Sylvan all along the length of this oak staff is the counting rhyme:
One for Sorrow, Two for Joy.
Three For a Girl, Four for Boy.
Five for Silver, Six for Gold.
Seven for a Secret Never to be Told.
When turned upside down, the rhyme instead reads:
One for Sorrow, Two for Mirth.
Three For a Funeral, Four for Birth.
Five for Heaven, Six for Hell.
Seven for the Devil, His Own Self.
The staff has the song craft minor property. Whenever this item is struck or is used to strike a foe, its bearer hears a fragment of an ancient song about birds.
Bracers of Defense
rare
WBW-DC-IDL-2 Two for Flinching
Show
Notes:
Embroidered in Sylvan along the cuff of these bracers is the couting rhyme:
One for Sorrow, Two for Morth.
Three for a Funeral, Four for Birth.
Five for Heaven, Six for Hell.
Seven for the Devil, His Own Self.
When turned upside down, the rhyme instead reads :
One for Sorry, Two for Joy.
Three for a Girl, Four for Boy.
Five for Silver, Six for Gold.
Seen for a Secret Never to be Told.
These bracers have the harmonious minor propertl. Attuning to this item takes only 1 minute.
Great Jackdaw Beak ( Silver Horn of Valhalla )
rare
WBW-DC-IDL-03 Three for Free
Show
Notes:
This item has the War Leader minor property. The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn.
This horn is made out of a giant jackdaw’s beak. The berserkers summoned by this horn are echoes of TOM’s victims and have no discernable features.
Staff of Swarming Insects
rare
Trade Log
Show
Notes:
Staff, rare (requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard)
This staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, a swarm of insects consumes and destroys the staff, then disperses.
Spells. While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC: giant insect (4 charges) or insect plague (5 charges).
Insect Cloud. While holding the staff, you can use an action and expend 1 charge to cause a swarm of harmless flying insects to spread out in a 30-foot radius from you. The insects remain for 10 minutes, making the area heavily obscured for creatures other than you. The swarm moves with you, remaining centered on you. A wind of at least 10 miles per hour disperses the swarm and ends the effect.
Ring of Protection
rare
DDHC-TYP Tales from the Yawning Portal : White Plume Mountain
Show
Ring of Spell Storing
rare
DDHC-TYP Tales from the Yawning Portal : White Plume Mountain
Show
Notes:
2 mirror image
Plate Armor of Vulnerability ( Slashing )
rare
DDHC-TYP Tales from the Yawning Portal : White Plume Mountain
Show
Necklace of Prayer Beads
rare
DDHC-TYP Tales from the Yawning Portal : White Plume Mountain
Show
Notes:
16,16,5,20,2,1
2 Favor 3 Blessing 1 Wind Walk
Light Crossbow +2
rare
Trade Log
Show
Dagger of Venom
rare
Trade Log
Show
Notes:
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC15 Constitution saving throw or take 2d10 poison damage and be poisoned for 1 minute. The dagger can't be used this way again until the next dawn.
The pommel of this wicked looking dagger looks like a black viper with a forked blade worked to resemble the tongue.
Night Cutter ( Scimitar of Life Stealing w/ Delver Property)
rare
CCC-RCC-01-04 Black Bliss
Show
Notes:
The blade of this scimitar is solid black and etched with intricate spider webs.
When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points. In addition, the weapon has the delver minor property: While bearing it, you always know the item's depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.
Bracers of Defense
rare
Trade Log
Show
Notes:
Wondrous item, rare (requires attunement)
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.
Horn of Valhalla ( Silver )
rare
DC-WBW-BIRE-07 : Convergence and Culmination
Show
Notes:
Wondrous item, rare
You can use an action to blow this horn. In response, 2d4+2 warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.
When this saxophone of Valhalla is used to summon warrior spirits, the berserkers wield s-axe-ophones rather than their regular greataxes (no mechanical difference). Also, while wielding the saxophone, you can use an action to cause your voice to carry clearly for up to 300 feet until the end of your next turn.
Spirit's Edge ( Scimitar of Speed w/ Guardian )
very_rare
SJ-DC-TBS-01 Duo Death
Show
Notes:
Weapon (Scimitar), very rare (requires attunement)
You gain a +2 bonus to attack and damage rolls made with this magic weapon. In addition, you can make one attack with it as a bonus action on each of your turns.
This weapon is forged from folded steel and blood of the deceased. Its edge retains the slightest of a soft radiant glow and its wielder can hear the soft whispers of the dead souls from planet Trigolath warning them of dangers nearby.
Staff of Power
very_rare
Trade Log
Show
Notes:
Staff, very rare (requires attunement by a sorcerer, warlock, or wizard)
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.
The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage roll but loses all other properties. On a 20, the staff regain 1d8 + 2 charges.
Power Strike: When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target.
Spells: While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges).
Retributive Strike: You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.
You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 x the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.
Scimitar +3
very_rare
DDEP06-02 Return to White Plume
Show
Notes:
You have a +3 bonus to attack and damage rolls made with this magic weapon.
Formerly owned by an efreeti the sword glows with a dull red if a marid is within 60 feet
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
The Mind Fortress ( Ring of Mind Shielding ) | uncommon | CCC-GHC-BK2-06 Eye of Darkness, Heart of Light | Show | |||
Notes:
The Mind Fortress is the remnants of an extradimensional location that served as the site of a ritual enacted by the alchemist Ravinan. Ravinan divided three aspects of his psyche, in an attempt to purify his soul, and collapsed this evil into a stone called the Eye of Darkness. The Mind Fortress then served as the extradimensional home for the stone until liberated by adventurers. After the stone was removed, the Mind Fortress shrank to a less-potent but still useful magical item. The Mind Fortress functions in all ways as a ring of mind shielding. The Mind Fortress still contains two portions of Rhys’s psyche (his center for rational thought, as well as his conscience). These mental remnants do not count as an actual soul for purposes of the ring, nor do they cause the Mind Fortress to act as an intelligent item. However, a DM might choose to have these aspects of Rhys’s psyche may affect the emotional state of the wearer or interact with the wearer during a dream or trance state. The Mind Fortress’s form is still highly mutable. The item periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item’s use. |
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Arcane Grimoire +1 | uncommon | Purchase Log | Show | |||
Notes:
T2 item reward |
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Iron Bands of Bilarro | rare | DDAL-DRW-01 Breaking Umberlee's Resolve | Show | |||
Lord Trey's Leaves ( Mantle of Spell Resistance ) | rare | WBW-DC-TREY-01 | Show | |||
Notes:
(Rare, Attunement) Functions per the DMG This cloak is crafted from living leaves. It’s coloration changes with the season. Due to its connection with living things & nature, the wearer is slightly more alert than normal, granting a +2 bonus to initiative if the wearer isn't incapacitated. (Guardian minor benefit) |
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Staff of the Woodlands | rare | WBW-DC-IDL1 One for Sorrow | Show | |||
Notes:
Carved in Sylvan all along the length of this oak staff is the counting rhyme: |
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Bracers of Defense | rare | WBW-DC-IDL-2 Two for Flinching | Show | |||
Notes:
Embroidered in Sylvan along the cuff of these bracers is the couting rhyme: |
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Great Jackdaw Beak ( Silver Horn of Valhalla ) | rare | WBW-DC-IDL-03 Three for Free | Show | |||
Notes:
This item has the War Leader minor property. The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn. |
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Staff of Swarming Insects | rare | Trade Log | Show | |||
Notes:
Staff, rare (requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard) Spells. While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC: giant insect (4 charges) or insect plague (5 charges). Insect Cloud. While holding the staff, you can use an action and expend 1 charge to cause a swarm of harmless flying insects to spread out in a 30-foot radius from you. The insects remain for 10 minutes, making the area heavily obscured for creatures other than you. The swarm moves with you, remaining centered on you. A wind of at least 10 miles per hour disperses the swarm and ends the effect. |
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Ring of Protection | rare | DDHC-TYP Tales from the Yawning Portal : White Plume Mountain | Show | |||
Ring of Spell Storing | rare | DDHC-TYP Tales from the Yawning Portal : White Plume Mountain | Show | |||
Notes:
2 mirror image |
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Plate Armor of Vulnerability ( Slashing ) | rare | DDHC-TYP Tales from the Yawning Portal : White Plume Mountain | Show | |||
Necklace of Prayer Beads | rare | DDHC-TYP Tales from the Yawning Portal : White Plume Mountain | Show | |||
Notes:
16,16,5,20,2,1 |
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Light Crossbow +2 | rare | Trade Log | Show | |||
Dagger of Venom | rare | Trade Log | Show | |||
Notes:
You gain a +1 bonus to attack and damage rolls made with this magic weapon. |
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Night Cutter ( Scimitar of Life Stealing w/ Delver Property) | rare | CCC-RCC-01-04 Black Bliss | Show | |||
Notes:
The blade of this scimitar is solid black and etched with intricate spider webs. |
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Bracers of Defense | rare | Trade Log | Show | |||
Notes:
Wondrous item, rare (requires attunement) |
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Horn of Valhalla ( Silver ) | rare | DC-WBW-BIRE-07 : Convergence and Culmination | Show | |||
Notes:
Wondrous item, rare You can use an action to blow this horn. In response, 2d4+2 warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed. When this saxophone of Valhalla is used to summon warrior spirits, the berserkers wield s-axe-ophones rather than their regular greataxes (no mechanical difference). Also, while wielding the saxophone, you can use an action to cause your voice to carry clearly for up to 300 feet until the end of your next turn. |
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Spirit's Edge ( Scimitar of Speed w/ Guardian ) | very_rare | SJ-DC-TBS-01 Duo Death | Show | |||
Notes:
Weapon (Scimitar), very rare (requires attunement) You gain a +2 bonus to attack and damage rolls made with this magic weapon. In addition, you can make one attack with it as a bonus action on each of your turns. This weapon is forged from folded steel and blood of the deceased. Its edge retains the slightest of a soft radiant glow and its wielder can hear the soft whispers of the dead souls from planet Trigolath warning them of dangers nearby. |
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Staff of Power | very_rare | Trade Log | Show | |||
Notes:
Staff, very rare (requires attunement by a sorcerer, warlock, or wizard) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls. The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage roll but loses all other properties. On a 20, the staff regain 1d8 + 2 charges. Power Strike: When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target. Spells: While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges). Retributive Strike: You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it. You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 x the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage. |
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Scimitar +3 | very_rare | DDEP06-02 Return to White Plume | Show | |||
Notes:
You have a +3 bonus to attack and damage rolls made with this magic weapon. |