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Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
Plate Armor of Vulnerability ( Slashing ) rare DDHC-TYP Tales from the Yawning Portal : White Plume Mountain Show
Night Cutter ( Scimitar of Life Stealing w/ Delver Property) rare CCC-RCC-01-04 Black Bliss Show
Notes:

The blade of this scimitar is solid black and etched with intricate spider webs.
When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points. In addition, the weapon has the delver minor property: While bearing it, you always know the item's depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.

Necklace of Prayer Beads rare DDHC-TYP Tales from the Yawning Portal : White Plume Mountain Show
Notes:

16,16,5,20,2,1
2 Favor 3 Blessing 1 Wind Walk

Mistletoe Wand (Wand of Pyrotechnics) common WBW-DC-TREY-01 Show
Notes:

Mistletoe Wand (Wand of Pyrotechnics) (Common)

Functions per Xanathar's Guide to Everything

The fireworks appear as tiny, colorful pixies, sprites & other similar fey & woodland creatures.

This wand is crafted from a smooth Mistletoe branch and has tiny intricate scenes of woodland festivities that magically activate when the wand is held. The wielder can command the wand to sprout a set of leaves & berries on the end, suitable for use in winter holiday traditions. :) The bearer can speak Sylvan while the wand is on their person. (Language minor benefit)

Lute of Illusions common Trade Log Show
Notes:

While you are playing this magic lute, you can create harmless, illusory cisual effects within a 5-foot-radius sphere centered on the instrument. If you are a bard, the radius increases to 15 feet. Sample visual effects include luminous musical notes, a spectral dancer, butterflies, and gently falling snow. The magic effects have neither substance nor sound, and the are obviously illusory. The effects end when you stop playing.

Lord Trey's Leaves ( Mantle of Spell Resistance ) rare WBW-DC-TREY-01 Show
Notes:

(Rare, Attunement)

Functions per the DMG

This cloak is crafted from living leaves. It’s coloration changes with the season. Due to its connection with living things & nature, the wearer is slightly more alert than normal, granting a +2 bonus to initiative if the wearer isn't incapacitated. (Guardian minor benefit)

Light Crossbow +2 rare Trade Log Show
Knick-Knack Stick ( Pole of Collapsing ) common WBW-DC-IDL-03 Three for Free Show
Notes:

This item has the Waterborne minor property. This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim.
This exquisitely carved walking stick no longer has any connection to TOM or his Parasitic Domain.

Iron Bands of Bilarro rare DDAL-DRW-01 Breaking Umberlee's Resolve Show
Ioun Stone of Fortitude very_rare DDEP06-02 Return to White Plume Show
Notes:

Wondrous item, very rare (requires attunement)

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Fortitude (Very Rare). Your Constitution score increases by 2, to a maximum of 20, while this pink rhomboid orbits your head.

Immolator's Domain ( Frost Brand Greatsword w/ Guardian ) very_rare SJ-DC-TBS-02 Infernal Immolators Show
Notes:

Weapon (greatsword), very rare (requires attunement)

When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage. In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.

Proficiency with a greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Blue freezing flames slowly burst and engulf the weapon’s body, extinguishing all sources of non magical fire within 30 feet of its wielder, except for itself.

Illuminator's Tattoo common DC-WBW-BIRE-05: Convalescence and Contagion Show
Notes:

Wondrous item (tattoo), common (requires attunement)

Produced by a special needle, this magic tattoo features beautiful calligraphy, images of writing implements, and the like.

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Magical Scribing. While this tattoo is on your skin, you can write with your fingertip as if it were an ink pen that never runs out of ink.

As an action, you can touch a piece of writing up to one page in length and speak a creature’s name. The writing becomes invisible to everyone other than you and the named creature for the next 24 hours. Either of you can dismiss the invisibility by touching the script (no action required). Once used, this action can’t be used again until the next dawn.

When using the Magical Scribing portion of this tattoo you experience harmless flashes of pain. This item is found in the Tasha’s Cauldron of Everything.

Horn of Valhalla ( Silver ) rare DC-WBW-BIRE-07 : Convergence and Culmination Show
Notes:

Wondrous item, rare

You can use an action to blow this horn. In response, 2d4+2 warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.

When this saxophone of Valhalla is used to summon warrior spirits, the berserkers wield s-axe-ophones rather than their regular greataxes (no mechanical difference). Also, while wielding the saxophone, you can use an action to cause your voice to carry clearly for up to 300 feet until the end of your next turn.

Horn of Silent Alarm common SJ-DC-NOS-01 Terminal Velocity Show
Notes:

This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.
Language : Abyssal

Great Jackdaw Beak ( Silver Horn of Valhalla ) rare WBW-DC-IDL-03 Three for Free Show
Notes:

This item has the War Leader minor property. The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn.
This horn is made out of a giant jackdaw’s beak. The berserkers summoned by this horn are echoes of TOM’s victims and have no discernable features.

Goggles of Night uncommon DDHC-TYP Tales from the Yawning Portal : White Plume Mountain Show
Ghost Step Tattoo ( Harmonious ) very_rare SJ-DC-NOS-01 Terminal Velocity Show
Emerald Pen uncommon Trade Log Show
Dagger of Venom rare Trade Log Show
Notes:

You gain a +1 bonus to attack and damage rolls made with this magic weapon.
You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC15 Constitution saving throw or take 2d10 poison damage and be poisoned for 1 minute. The dagger can't be used this way again until the next dawn.
The pommel of this wicked looking dagger looks like a black viper with a forked blade worked to resemble the tongue.

Cloak of Many Fasions common DC-WBW-BIRE-06 Show
Notes:

Wondrous item, common

While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties. This item is found in the Xanathar’s Guide to Everything.

This cloak is unbreakable and cannot be torn, ripped, or be destroyed unless the original creator destroys it themselves. The original creator’s name has been lost in the annals of time.

Unlocked Magic Items