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Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
Belt of Fire Giant Strength very_rare CCC-ALMOG-03 TALES03-01 Claws of Fury Show
Notes:

Wondrous item, very rare (requires attunement)

This belt is made from plates of steel embossed with golden filigree connected by metal pins. A fire giants face adorns the buckle. The giant appears to be having a hearty laugh as she wears an enormous smile on her face.

While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than 25.

Belt of Hill Giant Strength rare Trade Log Show
Blackrazor legendary DDHC-TYP Tales from the Yawning Portal White Plume Mountain Show
Notes:

Weapon (greatsword), legendary (requires attunement by a creature of non-lawful alignment)

Hidden in the dungeon of White Plume Mountain, Blackrazor shines like a piece of night sky filled with stars. Its black scabbard is decorated with pieces of cut obsidian.

You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the following additional properties.

Devour Soul. Whenever you use it to reduce a creature to 0 hit points, the sword slays the creature and devours its soul, unless it is a construct or an undead. A creature whose soul has been devoured by Blackrazor can be restored to life only by a wish spell.

When it devours a soul, Blackrazor grants you temporary hit points equal to the slain creature’s hit point maximum. These hit points fade after 24 hours. As long as these temporary hit points last and you keep Blackrazor in hand, you have advantage on attack rolls, saving throws, and ability checks.

If you hit an undead with this weapon, you take 1d10 necrotic damage and the target regains 1d10 hit points. If this necrotic damage reduces you to 0 hit points, Blackrazor devours your soul.

Soul Hunter. While you hold the weapon, you are aware of the presence of Tiny or larger creatures within 60 feet of you that aren’t constructs or undead. You also can’t be charmed or frightened.

Blackrazor can cast the haste spell on you once per day. It decides when to cast the spell and maintains concentration on it so that you don’t have to.

Sentience. Blackrazor is a sentient chaotic neutral weapon with an Intelligence of 17, a Wisdom of 10, and a Charisma of 19. It has hearing and darkvision out to a range of 120 feet.

The weapon can speak, read, and understand Common, and can communicate with its wielder telepathically. Its voice is deep and echoing. While you are attuned to it, Blackrazor also understands every language you know.

Personality. Blackrazor speaks with an imperious tone, as though accustomed to being obeyed.

The sword’s purpose is to consume souls. It doesn’t care whose souls it eats, including the wielder’s. The sword believes that all matter and energy sprang from a void of negative energy and will one day return to it. Blackrazor is meant to hurry that process along.

Despite its nihilism, Blackrazor feels a strange kinship to Wave and Whelm, two other weapons locked away under White Plume Mountain. It wants the three weapons to be united again and wielded together in combat, even though it violently disagrees with Whelm and finds Wave tedious.

Blackrazor’s hunger for souls must be regularly fed. If the sword goes three days or more without consuming a soul, a conflict between it and its wielder occurs at the next sunset.

Blessing of Protection unique DDHC-TYP Tales from the Yawning Portal White Plume Mountain Show
Boots of Striding and Springing uncommon DDHC-TYP Tales from the Yawning Portal White Plume Mountain Show
Notes:

Wondrous, Uncommon, Minor. Requires Attunement. While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.

Boots of the Winterlands uncommon Trade Log Show
Notes:

Requires Attunement

These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits:

• You have resistance to cold damage.

• You ignore difficult terrain created by ice or snow.

• You can tolerate temperatures as low as -50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as -100 degrees Fahrenheit.

Broom of Flying uncommon Trade Log Show
Notes:

Player: Rob F
DCI: 7100843139
PC Name: Mula de Articulo
Item Traded: Broom of Flying from CCC-TRI-13
Item Received: Saddle of the Cavalier

Cloak of Many Fashions common Heart of Glass Playtest Show
Cloak of Protection uncommon DDAL06-01 A Thousand Tiny Deaths Show
Notes:

Wondrous Item, uncommon (requires attunement)
You gain a +1 bonus to AC and saving throws
while you wear this cloak.
Made of tattered, patched canvas and stitched
together with thick, coarse twine; a homelier cloak
you’ll likely never see. The only exceptional
component of the beastly thing is the saucer-sized
black dragon scale that hangs over the wearer’s
chest when the cloak is worn. It is glossy and
bears the sigil of Nightscale herself.
This unforgivably hideous item can be found in
the Dungeon Master’s Guide

Cube of Force rare CCC-RPSG-03 Fenaria's Gambit Show
Notes:

Wondrous item, rare

This cube is about an inch across. Each face has a distinct marking on it that can be pressed. The cube starts with 36 charges, and it regains 1d20 expended charges daily at dawn.

You can use an action to press one of the cube’s faces, expending a number of charges based on the chosen face, as shown in the Cube of Force Faces table. Each face has a different effect. If the cube has insufficient charges remaining, nothing happens. Otherwise, a barrier of invisible force springs into existence, forming a cube 15 feet on a side. The barrier is centered on you, moves with you, and lasts for 1 minute, until you use an action to press the cube’s sixth face, or the cube runs out of charges. You can change the barrier’s effect by pressing a different face of the cube and expending the requisite number of charges, resetting the duration.

If your movement causes the barrier to come into contact with a solid object that can’t pass through the cube, you can’t move any closer to that object as long as the barrier remains.

Cube of Force Faces
Face Charges Effect
1 1 Gases, wind, and fog can't pass through the barrier.
2 2 Nonliving matter can't pass through the barrier. Walls, floors, and ceilings can pass through at your discretion.
3 3 Living matter can't pass through the barrier.
4 4 Spell effects can't pass through the barrier.
5 5 Nothing can pass through the barrier. Walls, floors, and ceilings can pass through at your discretion.
6 0 The barrier deactivates.
The cube loses charges when the barrier is targeted by certain spells or comes into contact with certain spell or magic item effects, as shown in the table below.

Spell or Item

Charges Lost

Disintegrate

1d12

Horn of blasting

1d10

Passwall

1d6

Prismatic spray

1d20

Wall of fire

1d4

This ornate puzzle cube is carved from duskwood and polished to a shine.

The lateral faces are engraved with the likenesses of Fenaria's companions in Tymora's Smile, while the top bears the band’s crest and their pledge to be "Always together, never apart". The latter half of the band’s promise – "Though we are distant, we are connected in heart" – adorns the bottom face.

The likenesses whisper words of encouragement to the bearer whenever a surface is pressed, and the cube activated.

Additionally, the bearer can discern the item’s depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward if the words on the cube are spoken.

Far Realm Shard rare PO-BK1-06 Beyond the Starry Veil Show
Figurine of Wondrous Power - Silver Ravens uncommon Trade Log Show
Notes:

This Silver Statuette of a raven can become a raven for up to 12 hours. Once it has been used, it can't be used again until 2 days have passed. While in raven form, figurine allows you to cast the animal messenger spell on it at will.
An intricately carved wooden owl made from Rowan-Oak, druidic runes that if read says " The Court Summons Thee " An owl is summoned as its messenger.

Goggles of Night uncommon DDHC-TYP Tales from the Yawning Portal White Plume Mountain Show
Notes:

Wondrous Item, Uncommon, Minor. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.

Goggles of Night uncommon Trade Log Show
Notes:

Wondrous item, uncommon
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.

Half-Plate +2 very_rare Trade Log Show
Half Plate of Poison Resistance rare Trade Log Show
Notes:

Armor (half plate), rare (requires attunement)

This non-metal half plate is constructed of petrified giant mushrooms. The wearer feels fortunate and optimistic about what the future holds.

You have resistance to poison damage while you wear this armor.

DDEX3-11 The Quest for Sporedome

Illuminator Tattoo uncommon DC-PoA-LEXI-01 Don't Wake Yeti Show
Longbow +1 uncommon Purchase Log Show
Notes:

T2 Reward per S11 rules

Longbow +2 rare Trade Log Show
Longsword +2 rare Trade Log Show

Unlocked Magic Items