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Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Necklace of Prayer Beads rare DDHC-TYP Tales from the Yawning Portal White Plume Mountain Show
Notes:

13 - Greater Retoration, 17 - Branding Smite, 4 - Bless, 14 - Greater Restoration, 6 - Bless, 10 - Lesser Restoration

Blessing of Protection unique DDHC-TYP Tales from the Yawning Portal White Plume Mountain Show
Cloak of Many Fashions common Heart of Glass Playtest Show
Half-Plate +2 very_rare Trade Log Show
Ring of Shooting Stars very_rare PO-BK1-06 Beyond the Starry Veil Show
Far Realm Shard rare PO-BK1-06 Beyond the Starry Veil Show
Longsword +2 rare Trade Log Show
Longbow +2 rare Trade Log Show
Belt of Fire Giant Strength very_rare CCC-ALMOG-03 TALES03-01 Claws of Fury Show
Notes:

Wondrous item, very rare (requires attunement)

This belt is made from plates of steel embossed with golden filigree connected by metal pins. A fire giants face adorns the buckle. The giant appears to be having a hearty laugh as she wears an enormous smile on her face.

While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than 25.

Cube of Force rare CCC-RPSG-03 Fenaria's Gambit Show
Notes:

Wondrous item, rare

This cube is about an inch across. Each face has a distinct marking on it that can be pressed. The cube starts with 36 charges, and it regains 1d20 expended charges daily at dawn.

You can use an action to press one of the cube’s faces, expending a number of charges based on the chosen face, as shown in the Cube of Force Faces table. Each face has a different effect. If the cube has insufficient charges remaining, nothing happens. Otherwise, a barrier of invisible force springs into existence, forming a cube 15 feet on a side. The barrier is centered on you, moves with you, and lasts for 1 minute, until you use an action to press the cube’s sixth face, or the cube runs out of charges. You can change the barrier’s effect by pressing a different face of the cube and expending the requisite number of charges, resetting the duration.

If your movement causes the barrier to come into contact with a solid object that can’t pass through the cube, you can’t move any closer to that object as long as the barrier remains.

Cube of Force Faces
Face Charges Effect
1 1 Gases, wind, and fog can't pass through the barrier.
2 2 Nonliving matter can't pass through the barrier. Walls, floors, and ceilings can pass through at your discretion.
3 3 Living matter can't pass through the barrier.
4 4 Spell effects can't pass through the barrier.
5 5 Nothing can pass through the barrier. Walls, floors, and ceilings can pass through at your discretion.
6 0 The barrier deactivates.
The cube loses charges when the barrier is targeted by certain spells or comes into contact with certain spell or magic item effects, as shown in the table below.

Spell or Item

Charges Lost

Disintegrate

1d12

Horn of blasting

1d10

Passwall

1d6

Prismatic spray

1d20

Wall of fire

1d4

This ornate puzzle cube is carved from duskwood and polished to a shine.

The lateral faces are engraved with the likenesses of Fenaria's companions in Tymora's Smile, while the top bears the band’s crest and their pledge to be "Always together, never apart". The latter half of the band’s promise – "Though we are distant, we are connected in heart" – adorns the bottom face.

The likenesses whisper words of encouragement to the bearer whenever a surface is pressed, and the cube activated.

Additionally, the bearer can discern the item’s depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward if the words on the cube are spoken.

Shadowsong - Oathbow very_rare Trade Log Show
Notes:

Shadowsong (Oathbow)
Weapon (longbow), very rare (requires attunement by a ranger)

Each of the elven oathbows are possessed of mythical power and ancient legends. Shadowsong is hewn from a supple length of yew and features curious green metal tendrils snaking through its length. It glows dimly in the presence of humans.

When you nock an arrow on this bow, it whispers in Elvish, "Swift defeat to my enemies." When you use this weapon to make a ranged attack, you can, as a command phrase, say, "Swift death to you who have wronged me." The target of your attack becomes your sworn enemy until it dies or until dawn seven days later. You can have only one such sworn enemy at a time. When your sworn enemy dies, you can choose a new one after the next dawn.

When you make a ranged attack roll with this weapon against your sworn enemy, you have advantage on the roll. In addition, your target gains no benefit from cover, other than total cover, and you suffer no disadvantage due to long range. If the attack hits, your sworn enemy takes an extra 3d6 piercing damage.

While your sworn enemy lives, you have disadvantage on attack rolls with all other weapons.

DDEX3-7 Herald of the Moon

Unlocked Magic Items