Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
Alchemy Jug uncommon Trade Log Show
Notes:

Wondrous item, uncommon

This jug is made of a thin metal strips bolted together. It is covered in dwarven runes in the form of night sky
constellations.

This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty.

You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named.

Once the jug starts producing a liquid, it can't produce a different one, or more of one that has reached its maximum, until the next dawn.

Belt of Fire Giant Strength very_rare Trade Log Show
Blessing of Protection unique DDHC-TYP Tales from the Yawning Portal Chapter 4 : White Plume Mountain Show
Boots of Elvenkind uncommon Trade Log Show
Chain Mail +1 rare DDHC-TYP Tales from the Yawning Portal Chapter 4 : White Plume Mountain Show
Circlet of Blasting uncommon Trade Log Show
Notes:

This circlet looks like a simple piece of silver jewelry. On close inspection though it is decorated with all manner of arcane runes from the schools of evocation and conjuration. While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell’s attacks, you do so with an attack bonus of +5. The circlet can’t be used this way again until the next dawn

Cloak of Protection uncommon Trade Log Show
Notes:

This Cloak displays a dizzying variety of eyes, including some that look decidedly otherworldy. These blind eyes stare sightlessly in all directions

Dagger of Venom rare DDAL04-11 The Donjon Show
Notes:

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn.

Dragon's Lullaby Instrument of the Bards Mac-Fuirmidh Cittern uncommon CCC-GSP01-01 A Dragon’s Breath Show
Driftwood Staff ( Staff of Healing ) rare Trade Log Show
Figurine of Wondrous Power : Ivory Goats rare WBW-DC-DGE-01 An Underdodge Story Show
Notes:

Wondrous item, (rarity varies by figurine)

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. See the Monster Manuel for the creature's statistics.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. This item is found in the Dungeon Master’s Guide.

Ivory Goats (Rare). These ivory statuettes of goats are always created in sets of three. Each goat looks unique and functions differently from the others. Their properties are as follows

· The goat of traveling can become a Large goat with the same statistics as a riding horse. It has 24 charges, and each hour or portion thereof it spends in beast form costs 1 charge. While it has charges, you can use it as often as you wish. When it runs out of charges, it reverts to a figurine and can't be used again until 7 days have passed, when it regains all its charges.

· The goat of travail becomes a giant goat for up to 3 hours. Once it has been used, it can't be used again until 30 days have passed.

· The goat of terror becomes a giant goat for up to 3 hours. The goat can't attack, but you can remove its horns and use them as weapons. One horn becomes a +1 lance, and the other becomes a +2 longsword. Removing a horn requires an action, and the weapons disappear and the horns return when the goat reverts to figurine form. In addition, the goat radiates a 30-foot-radius aura of terror while you are riding it. Any creature hostile to you that starts its turn in the aura must succeed on a DC 15 Wisdom saving throw or be frightened of the goat for 1 minute, or until the goat reverts to figurine form. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once it successfully saves against the effect, a creature is immune to the goat's aura for the next 24 hours. Once the figurine has been used, it can't be used again until 15 days have passed.

Your team's display of skills has earned you the favor of Sir Dodge, ruler of the Under-Court. Each member of your team has been awarded a three-headed goat trophy, which can be disassembled into three individual pieces. While you carry this trophy, you can hear that familiar satyr referee shout "Dodgeball!" at the first signs of trouble, granting you a +2 bonus to your initiative if you aren't incapacitated.

Gauntlets of Ogre Power uncommon Trade Log Show
Gemstone Necklace common DDAL04-11 The Donjon Show
Notes:

Trinket, common

This gemstone at the center of this rather homely

necklace glows as a light spell. This is the extent of

its enchantment.

Half Plate +2 very_rare DDEP07-02 Drums of the Dead Show
Notes:

This armor is made of thin plates of rune-engraved stone. While worn the wearer becomes proficient in Dwarvish

Half Plate +2 very_rare Trade Log Show
Illuminator's Tattoo common WBW-DC-CONMAR-04 A Pleasure Cruise Show
Masquerade Tattoo common WBW-DC-DGE-01 An Underdodge Story Show
Notes:

Wondrous item (tattoo), common (requires attunement)

Produced by a special needle, this magic tattoo appears on your body as whatever you desire.

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Fluid Ink. As a bonus action, you can shape the tattoo into any color or pattern and move it to any area of your skin. Whatever form it takes, it is always obviously a tattoo. It can range in size from no smaller than a copper piece to an intricate work of art that covers all your skin.

Disguise Self. As an action, you can use the tattoo to cast the Disguise Self spell (DC 13 to discern the disguise). Once the spell is cast from the tattoo, it can't be cast from the tattoo again until the next dawn. This item is found in Tasha’s Cauldron of Everything.

During the tournament in Underdodge, you received a tattoo from an eccentric halfling named Tattoo. He is known for his quick work, thanks to unique artificer infusions on his tattoo pens. Tattoo completed his expert design in only a minute; reattuning to this tattoo later similarly requires just one minute.

Necklace of Prayer Beads rare DDHC-TYP Tales from the Yawning Portal Chapter 4 : White Plume Mountain Show
Notes:

12-Lesser Restoration, 9-Cure Wounds lvl 2, 1-Bless, 18-Branding Smite, 16-Greater Restoration, 4-Bless

Periapt of Health uncommon Trade Log Show
Ring of Free Action rare WBW-DC-CONMAR-04 A Pleasure Cruise Show

Unlocked Magic Items