Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Hell Hound Cloak rare Against the Giants Show
Sword of Vengeance ( Longsword ) rare Against the Giants Show
Rope of Entanglement rare DDAL07-07 Rotting Roots Show
Staff of the Woodlands rare DDAL07-08 Putting theDead to Rest Show
Notes:

Weapon (quarterstaff), rare (requires attunement by
a druid)
This item has been meticulously trimmed and
tended to in such a way that it appears to be a
smaller version of one of the immense jungle trees in
Chult. The staff’s creator even went so far as to
create a small diorama of what looks like a tiny
village in the upper reaches of the staff’s branches—
complete with tiny, string bridges connecting tiny,
straw houses. This item can be found in the Dungeon
Master’s Guide.
This staff can be wielded as a magic quarterstaff
that grants a +2 bonus to attack and damage rolls
made with it. While holding it, you have a +2 bonus
to spell attack rolls. The staff has 10 charges for the
following properties. It regains 1d6 + 4 expended
charges daily a dawn. If you expend the last charge,
roll a d20. On a 1, the staff loses its properties and
becomes a nonmagical quarterstaff.
Spells. You can use an action to expend 1 or more
of the staff’s charges to cast one of the following
spells from it, using your spell save DC: animal
friendship (1 charge), awaken (5 charges),
barkskin (2 charges), locate animals or plants (2
charges), speak with animals (1 charge), speak with
plants (3 charges), or wall of thorns (6 charges).
You can also use an action to cast the pass without
trace spell from the staff without using any charges.
Tree Form. You can use an action to plant one end
of the staff in fertile earth and expend I charge to
transform the staff into a healthy tree. The tree is 60
feet tall and has a 5-foot-diameter trunk, and its
branches at the top spread out in a 20-foot radius.
The tree appears ordinary but radiates a faint aura
of transmutation magic if targeted by detect magic.
While touching the tree and using another action to
speak its command word, you return the staff to its
normal form. Any creature in the tree falls when it
reverts to a staff

Mace +2 rare Against the Giants Show
Dawnfire ( Sunblade ) rare Trade Log Show
Notes:

Weapon (longsword), rare (requires attunement)

Finesse, Versatile

1d8+2 (2d8+2 vs undead)

1d10+2 (2d10+2 vs undead)

This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage.

The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.

The ruby in Dawnfire’s pommel sheds dim light for 10 feet when within 60 feet of undead. This item can be found in the Dungeon Master’s Guide.

Belt of Hill Giant Strength rare Trade Log Show
Shield +2 rare Trade Log Show
Ring of Protection rare DDHC-TYP Tales from the Yawning Portal White Plume Mountain Show
Notes:

Ring, rare (requires attunement)
You gain a +1 bonus to AC and saving throws while wearing this ring.

Ring of Spell Storing rare DDHC-TYP Tales from the Yawning Portal White Plume Mountain Show
Notes:

Ring, rare (requires attunement)
This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 - 1 levels of stored spells chosen by the DM.

Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.

While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Necklace of Prayer Beads rare DDHC-TYP Tales from the Yawning Portal White Plume Mountain Show
Notes:

2 - Bless
19 - Planar Ally
13 - Greater Restoration
15 - Greater Restoration
18 - Branding Smite
10 - Lesser Restoration

Heward's Handy Haversack rare Trade Log Show
Longbow +2 rare Trade Log Show
Wand of Fireballs rare CCC-BWM-07-01 The Beast Beneath Show
Notes:

Green Fire of Screaming Goblins
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell ( save DC 15 ) from it. For 1 charge, you cast the 3rd level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6+1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Staff of Healing rare CCC-GHC-BK2-08 Ancient Rivals Show
Notes:

This smoky gray staff is carved from the hardiest of duskwood trees. It is intricately carved with white and green lacquered symbols, all dedicated to the goddess Eldath.

Rod of the Pactkeeper +2 rare Trade Log Show
Notes:

Flavor: This rod has an opal carved like a clawed fist clutching a
skull at its tip. The haft is covered in the names of angels,
written backwards in Infernal.

Bowl of Commanding Water Elementals rare CCC-BMG-Moon19-2 Tide and a Storm Show
Notes:

Wondrous item; very rare

A bowl with the sheen of opalescent shells. The outline of a leviathan is etched with silver on the bottom.

While this bowl is filled with water, you can use an action to speak the bowl’s command word and summon a water elemental, as if you cast the conjure elemental spell. The bowl can’t be used this way again until the next dawn.

Elemental Essence Shard - Fire ( Ignan Language ) rare SJ-DC-IGC-ECP-03 Conflagration Show
Notes:

The Elemental Essence Shard (Fire) manifests as a mesmerizing rune of living flame encapsulated within a pendant. The intricate fiery pattern dances with vibrant hues of red, orange, and gold, encapsulating the essence of primal fire. Despite its scorching appearance, the pendant radiates warmth without causing harm to the wearer. The flame within the rune appears alive, flickering and pulsating in response to ambient energy. When worn, the pendant imparts a comforting sensation, akin to the embrace of a gentle hearth. This elemental shard, a fusion of enchanting fire and protective magic, offers a symbol of inner strength and resilience, evoking the transformative power of the fire plane without the risk of burns. The bearer can speak and understand the Ignan dialect of Primordial.

Belt of Fire Giant Strength very_rare CCC-ALMOG-03 TALES03-01 Claws of Fury Show
Notes:

This belt is made from plates of steel embossed with
golden filigree connected by metal pins. A fire giants
face adorns the buckle. The giant appears to be
having a hearty laugh as she wears an enormous
smile on her face.
While wearing this belt, your Strength score
changes to 25. The item has no effect on you if your
Strength without the belt is equal to or greater than
25

Horn of Valhalla very_rare DDAL05-18 The Mysterious Isle Show

Unlocked Magic Items