Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Goggles of Night
uncommon
Trade Log
Show
Notes:
Wondrous item, uncommon
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.
Glaive +2
rare
Trade Log
Show
Ghost Step Tattoo ( Harmonious )
very_rare
SJ-DC-ROTU-04 Declaration of War
Show
Notes:
Wondrous Item, very rare (requires attunement)
Produced by a special needle, this tattoo shifts and wavers on the skin, parts of it appearing blurred.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Ghostly Form. The tattoo has 3 charges, and it regains all expended charges daily at dawn. As a bonus action while the tattoo is on your skin, you can expend 1 of the tattoo’s charges to become incorporeal until the end of your next turn. For the duration, you gain the following benefits:
- You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.
- You can’t be grappled or restrained.
- You can move through creatures and solid objects as if they were difficult terrain. If you end your turn in a solid object, you take 1d10 force damage. If the effect ends while you are inside a solid object, you instead are shunted to the nearest unoccupied space, and you take 1d10 force damage for every 5 feet traveled.
This item is found in the Tasha’s Cauldron of Everything, pg. 128
Flail +1
uncommon
Trade Log
Show
Flail +1
uncommon
DDHC-TYP Tales from the Yawning Portal Tomb of Horrors
Show
Efreeti Bottle
very_rare
DDHC-TYP Tales from the Yawning Portal Tomb of Horrors
Show
Dwarven Plate
very_rare
Trade Log
Show
Dragon Slayer Longsword
rare
Trade Log
Show
Notes:
You jave a +1 bonus to attack and damage rolls made with this longsword. When you hit a dragon with this weapon, thedragon takes an extra 3d6 slashing damage. For the purposes of this weapon, "dragon" refers to any creature with the dragon type.
Discord
unique
DDAL-DRW-15- Frozen Shadows
Show
Notes:
Discord is comprised of sharp, interlocking spikes of green crystal and extinguishes all nonmagical flames within 30 feet of it. A creature wearing Discord hears insidious whispers originating from a point just pbeyond their peripheral vision. Unless deafened, the creature has disadvantage on saving throws caused by, and on Wisdom checks related to, Father Llymic and its allies.
While wearing this armor, you gain a +2 bonus to AC. In addition, you can use your reaction to see normally in darkness, both magical and nonmagical, out to a distance of 120 feet until the start of your next turn. Discord can't be used this way again until the next dawn.
If a character wierlds Woe ( a longsword ) while wearing Discord, they are unharmed by temperatures as low as -60 degrees Fahrenheit.
Defender Rapier
legendary
DDHC-TYP Tales from the Yawning Portal Tomb of Horrors
Show
Decanter of Endless Water
uncommon
CCC-DWB-TLA-1 The Lakebed Archive
Show
Notes:
This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds.
You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following options:
"Stream" produces 1 gallon of water.
"Fountain" produces 5 gallons of water.
"Geyser" produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. As a bonus action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an object that isn't being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you.
This seashell shaped container glows with a pale blue light whenever it is underwater. While holding this item, the bearer feels fortunate and optimistic.
This time can be found on Magic Item Table B.
Chain Mail +1
rare
Trade Log
Show
Carpet of Flying 3x5
very_rare
DDHC-TYP Tales from the Yawning Portal Tomb of Horrors
Show
Bracers of Defense
rare
Trade Log
Show
Notes:
Given as gifts to an honored guest of the elves of Cormanthor these mithral bracers gleam brightly in any light. The fine elven filigree belies their power and any who attune to the bracers can understand and speak Elvish while wearing them.
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.
Bracers of Defense
rare
DDAL-DRW14 The City That Should Not Be
Show
Notes:
These steel bracers make a slight humming while worn. While wearing these bracers you gain a +2 bonus to AC if you are wearing no armor and using no shield.
Boots of Striding and Springing
uncommon
DDHC-TYP Tales from the Yawning Portal : Chapter 4 White Plume Mountain
Show
Blessing of Protection
common
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Blade of Aaqa (Frost Brand Longsword)
very_rare
SJ-DC-AUG-09 Tyrants and Dragons : Tales of the Beholder Corps
Show
Notes:
Weapon (longsword), very rare (requires attunement)
Considered a sacred relic by the lizardfolk hunters of the gas giant planet Coliar, the Blade of Aaqa is initially freezing to the touch but the wielder’s hand quickly acclimates, and it feels as if the all-metal grip becomes one with flesh.
When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage.
In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.
In addition, this weapon has the Delver minor property. While underground, the bearer of this item always knows the item's depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.
Blackrazor
legendary
DDHC-TYP Tales from the Yawning Portal : Chapter 4 White Plume Mountain
Show
Berserker Greataxe
rare
DDHC-TYP Tales from the Yawning Portal Tomb of Horrors
Show
Name ▼ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Goggles of Night | uncommon | Trade Log | Show | |||
Notes:
Wondrous item, uncommon |
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Glaive +2 | rare | Trade Log | Show | |||
Ghost Step Tattoo ( Harmonious ) | very_rare | SJ-DC-ROTU-04 Declaration of War | Show | |||
Notes:
Wondrous Item, very rare (requires attunement) Produced by a special needle, this tattoo shifts and wavers on the skin, parts of it appearing blurred. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. Ghostly Form. The tattoo has 3 charges, and it regains all expended charges daily at dawn. As a bonus action while the tattoo is on your skin, you can expend 1 of the tattoo’s charges to become incorporeal until the end of your next turn. For the duration, you gain the following benefits: This item is found in the Tasha’s Cauldron of Everything, pg. 128 |
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Flail +1 | uncommon | Trade Log | Show | |||
Flail +1 | uncommon | DDHC-TYP Tales from the Yawning Portal Tomb of Horrors | Show | |||
Efreeti Bottle | very_rare | DDHC-TYP Tales from the Yawning Portal Tomb of Horrors | Show | |||
Dwarven Plate | very_rare | Trade Log | Show | |||
Dragon Slayer Longsword | rare | Trade Log | Show | |||
Notes:
You jave a +1 bonus to attack and damage rolls made with this longsword. When you hit a dragon with this weapon, thedragon takes an extra 3d6 slashing damage. For the purposes of this weapon, "dragon" refers to any creature with the dragon type. |
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Discord | unique | DDAL-DRW-15- Frozen Shadows | Show | |||
Notes:
Discord is comprised of sharp, interlocking spikes of green crystal and extinguishes all nonmagical flames within 30 feet of it. A creature wearing Discord hears insidious whispers originating from a point just pbeyond their peripheral vision. Unless deafened, the creature has disadvantage on saving throws caused by, and on Wisdom checks related to, Father Llymic and its allies. |
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Defender Rapier | legendary | DDHC-TYP Tales from the Yawning Portal Tomb of Horrors | Show | |||
Decanter of Endless Water | uncommon | CCC-DWB-TLA-1 The Lakebed Archive | Show | |||
Notes:
This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds. You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following options: "Stream" produces 1 gallon of water. |
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Chain Mail +1 | rare | Trade Log | Show | |||
Carpet of Flying 3x5 | very_rare | DDHC-TYP Tales from the Yawning Portal Tomb of Horrors | Show | |||
Bracers of Defense | rare | Trade Log | Show | |||
Notes:
Given as gifts to an honored guest of the elves of Cormanthor these mithral bracers gleam brightly in any light. The fine elven filigree belies their power and any who attune to the bracers can understand and speak Elvish while wearing them. While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. |
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Bracers of Defense | rare | DDAL-DRW14 The City That Should Not Be | Show | |||
Notes:
These steel bracers make a slight humming while worn. While wearing these bracers you gain a +2 bonus to AC if you are wearing no armor and using no shield. |
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Boots of Striding and Springing | uncommon | DDHC-TYP Tales from the Yawning Portal : Chapter 4 White Plume Mountain | Show | |||
Blessing of Protection | common | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Blade of Aaqa (Frost Brand Longsword) | very_rare | SJ-DC-AUG-09 Tyrants and Dragons : Tales of the Beholder Corps | Show | |||
Notes:
Weapon (longsword), very rare (requires attunement) Considered a sacred relic by the lizardfolk hunters of the gas giant planet Coliar, the Blade of Aaqa is initially freezing to the touch but the wielder’s hand quickly acclimates, and it feels as if the all-metal grip becomes one with flesh. When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage. In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet. When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour. In addition, this weapon has the Delver minor property. While underground, the bearer of this item always knows the item's depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward. |
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Blackrazor | legendary | DDHC-TYP Tales from the Yawning Portal : Chapter 4 White Plume Mountain | Show | |||
Berserker Greataxe | rare | DDHC-TYP Tales from the Yawning Portal Tomb of Horrors | Show |