Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Glaive +2 rare Trade Log Show
Wand of Lightning Bolts rare Trade Log Show
Bracers of Defense rare Trade Log Show
Notes:

Given as gifts to an honored guest of the elves of Cormanthor these mithral bracers gleam brightly in any light. The fine elven filigree belies their power and any who attune to the bracers can understand and speak Elvish while wearing them.

While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.

Robe of Eyes rare Trade Log Show
Sun Blade rare Trade Log Show
Notes:

This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade.

You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage.

The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.

Chain Mail +1 rare Trade Log Show
Ring of Protection rare DDHC-TYP Tales from the Yawning Portal Tomb of Horrors Show
Ring of Feather Falling rare DDHC-TYP Tales from the Yawning Portal Tomb of Horrors Show
Ring of Fire Resistance rare DDHC-TYP Tales from the Yawning Portal Tomb of Horrors Show
Ring of Psychic Resistance rare DDHC-TYP Tales from the Yawning Portal Tomb of Horrors Show
Berserker Greataxe rare DDHC-TYP Tales from the Yawning Portal Tomb of Horrors Show
Dragon Slayer Longsword rare Trade Log Show
Notes:

You jave a +1 bonus to attack and damage rolls made with this longsword. When you hit a dragon with this weapon, thedragon takes an extra 3d6 slashing damage. For the purposes of this weapon, "dragon" refers to any creature with the dragon type.

Staff of Defense rare Trade Log Show
Wand of the War Mage +2 rare CCC-ROZK-0101 Binder’s Torment Show
Bracers of Defense rare DDAL-DRW14 The City That Should Not Be Show
Notes:

These steel bracers make a slight humming while worn. While wearing these bracers you gain a +2 bonus to AC if you are wearing no armor and using no shield.

Necklace of Prayer Beads rare DDHC-TYP Tales from the Yawning Portal White Plume Mountain Show
Notes:

5 - Bless
10 - Curing
12 - Curing
13 - Greater Restoration
15 - Greater Restoration
19 - Planar Ally

Plate Armor of Vulnerability ( Slashing ) rare Trade Log Show
Half Plate of Radiant Resistance rare Service Rewards Show
Harmonius Watchful Helm very_rare Trade Log Show
Notes:

Harmonious. Attuning to this item takes only 1 minute

Staff of Power very_rare Trade Log Show
Notes:

Staff, very rare (requires attunement by a sorcerer, warlock, or wizard)
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made
with it. While holding it, you gain a +2 bonus to Armor Class saving throws, and spell attack rolls. The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage roll but loses all other properties. On a 20, the staff regains 1d8 + 2 charges. Power Strike. When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target.
Spells. While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges). lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges).
Retributive Strike. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it. You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 x the number of charges in the staff. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.
10 ft. Away or Closer: 8 x number charges in staff
11 to 20 ft. Away: 6 x number charges in staff
21 to 30 ft. Away: 4 x number charges in staff

Unlocked Magic Items