Magic Items
Purchased Magic Items
Name
Rarity
Location ▲
Table
Result
Source
Bloodwell Vial +1
uncommon
Purchase Log
Show
Notes:
New level 5 reward per S11 rules
Boots of False Tracks
common
CCC-FAD-01 Out the Back
Show
Notes:
Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size.
Headband of Intellect
uncommon
Trade Log
Show
Gauntlets of Ogre Power
uncommon
Trade Log
Show
Iron Bands of Bilarro
rare
DDHC-CM-11 Zikran's Zephyrean Tome
Show
Notes:
This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can use an action to speak the command word and throw the sphere at a Huge or smaller creature you can see within 60 feet of you. As the sphere moves through the air, it opens into a tangle of metal bands.
Make a ranged attack roll with an attack bonus equal to your Dexterity modifier plus your proficiency bonus. On a hit, the target is restrained until you take a bonus action to speak the command word again to release it. Doing so, or missing with the attack, causes the bands to contract and become a sphere once more.
A creature, including the one restrained, can use an action to make a DC 20 Strength check to break the iron bands. On a success, the item is destroyed, and the restrained creature is freed. If the check fails, any further attempts made by that creature automatically fail until 24 hours have elapsed.
Once the bands are used, they can’t be used again until the next dawn.
Censer of Controlling Air Elementals
rare
DDHC-CM-11 Zikran's Zephyrean Tome
Show
Notes:
While incense is burning in this censer, you can use an action to speak the censer's command word and summon Gazre-Azam (in air elemental form), as if you had cast the conjure elemental spell. The censer can't be used this way again until the next dawn.
This 6-inch-wide, 1-foot-high vessel resembles a chalice with a decorated lid. It weighs 1 pound.
Orange Alchemy Jug
uncommon
DDHC-CM-11 Zikran's Zephyrean Tome
Show
Notes:
This jug functions as an alchemy jug, except that it produces neither acid or poison. Instead, the orange jug can produce 1 gallon of soy sauce.
Wondrous item, uncommon
This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty.
You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named.
Once the jug starts producing a liquid, it can't produce a different one, or more of one that has reached its maximum, until the next dawn.
Blue Alchemy Jug
uncommon
DDHC-CM-11 Zikran's Zephyrean Tome
Show
Notes:
This jug functions as an alchemy jug, except that it produces neither acid or poison. Instead, the blue jug can produce 1 quart of boiling hot tea.
Wondrous item, uncommon
This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty.
You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named.
Once the jug starts producing a liquid, it can't produce a different one, or more of one that has reached its maximum, until the next dawn.
Bonds of Fear ( Dimensional Shackles )
rare
DDAL04-12 The Raven
Show
Notes:
Wondrous item, rare
You can use an action to place these shackles on an
incapacitated creature. The shackles adjust to fit a
creature of Small to Large size. In addition to serving
as mundane manacles, the shackles prevent a
creature bound by them from using any method of
extradimensional movement, including teleportation
or travel to a different plane of existence. They don't
prevent the creature from passing-through an
interdimensional portal.
You and any creature you designate when you use
the shackles can use an action to remove them. Once
every 30 days, the bound creature can make a DC 30
Strength Athletics) check. On a success, the creature
breaks free and destroys the shackles. This item can
be found in the Dungeon Master’s Guide.
These chains are etched with twisted screaming
faces and clouds of fog. When placed upon a victim,
they are enveloped in mist an inch thick that
dampens hearing and vision passing through it. The
victim is only peripherally aware of the world
around them and even their loudest screams can be
heard only as the softest of whispers. Occasionally
shadowy forms can be seen moving through the
mist, as if the victim were not alone.
Bracers of Defense
rare
DDAL04-14 The Dark Lord
Show
Notes:
Wondrous Item, rare (requires attunement)
While wearing these bracers, you gain a +2 bonus to
AC if you are wearing no armor and using no shield.
These leather bracers are stitched with a symbol
of an open hand, bloodlessly pierced through the
palm with a heart shaped hole. The bracers fill the
wearer with the belief that that is love eternal,
regardless of creed, nationality, or vital signs. A
description of this item can be found in the Dungeon
Master’s Guide.
Hat of Disguise
uncommon
Trade Log
Show
Efreeti Bottle
common
WBW-DC-AUG-01 Last Hour
Show
Notes:
Wondrous item, very rare
This painted brass bottle weighs 1 pound. When you use an action to remove the stopper, a cloud of thick smoke flows out of the bottle. At the end of your turn, the smoke disappears with a flash of harmless fire, and an efreeti appears in an unoccupied space within 30 feet of you.
The first time the bottle is opened, the DM rolls to determine what happens.
d100 Effect
01-10 The efreeti attacks you. After fighting for 5 rounds, the efreeti disappears, and the bottle loses its magic.
11-90 The efreeti serves you for 1 hour, doing as you command. Then the efreeti returns to the bottle, and a new stopper contains it. The stopper can't be removed for 24 hours. The next two times the bottle is opened, the same effect occurs. If the bottle is opened a fourth time, the efreeti escapes and disappears, and the bottle loses its magic.
91-00
The efreeti can cast the wish spell three times for you. It disappears when it grants the final wish or after 1 hour, and the bottles loses its magic.
You can shake the bottle and see the tiny form of the efreeti Assai bobbing in the red liquid. He is not pleased.
Boots of Speed
rare
WBW-DC-AUG-01 Last Hour
Show
Notes:
Wondrous item, rare (requires attunement)
While you wear these boots, you can use a bonus action and click the boots’ heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against you has disadvantage on the attack roll. If you click your heels together again, you end the effect.
When the boots’ property has been used for a total of 10 minutes, the magic ceases to function until you finish a long rest.
Waterborne. This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim.
Pipe of Smoke Monsters
common
WBW-DC-AUG-01 Last Hour
Show
Notes:
Wondrous item, common
While smoking this pipe, you can use an action to exhale a puff of smoke that takes the form of a single creature, such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke.
Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.
Tome of Leadership and Influence
very_rare
20 Svc Rewards
Show
Armor of Vulnerability Slashing
rare
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Goggles of Night
uncommon
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Stone of Good Luck ( Luckstone )
uncommon
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Heavy Crossbow +2
rare
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Whelm
legendary
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Name | Rarity | Location ▲ | Table | Result | Source | |
---|---|---|---|---|---|---|
Bloodwell Vial +1 | uncommon | Purchase Log | Show | |||
Notes:
New level 5 reward per S11 rules |
||||||
Boots of False Tracks | common | CCC-FAD-01 Out the Back | Show | |||
Notes:
Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size. |
||||||
Headband of Intellect | uncommon | Trade Log | Show | |||
Gauntlets of Ogre Power | uncommon | Trade Log | Show | |||
Iron Bands of Bilarro | rare | DDHC-CM-11 Zikran's Zephyrean Tome | Show | |||
Notes:
This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can use an action to speak the command word and throw the sphere at a Huge or smaller creature you can see within 60 feet of you. As the sphere moves through the air, it opens into a tangle of metal bands. Make a ranged attack roll with an attack bonus equal to your Dexterity modifier plus your proficiency bonus. On a hit, the target is restrained until you take a bonus action to speak the command word again to release it. Doing so, or missing with the attack, causes the bands to contract and become a sphere once more. A creature, including the one restrained, can use an action to make a DC 20 Strength check to break the iron bands. On a success, the item is destroyed, and the restrained creature is freed. If the check fails, any further attempts made by that creature automatically fail until 24 hours have elapsed. Once the bands are used, they can’t be used again until the next dawn. |
||||||
Censer of Controlling Air Elementals | rare | DDHC-CM-11 Zikran's Zephyrean Tome | Show | |||
Notes:
While incense is burning in this censer, you can use an action to speak the censer's command word and summon Gazre-Azam (in air elemental form), as if you had cast the conjure elemental spell. The censer can't be used this way again until the next dawn. |
||||||
Orange Alchemy Jug | uncommon | DDHC-CM-11 Zikran's Zephyrean Tome | Show | |||
Notes:
This jug functions as an alchemy jug, except that it produces neither acid or poison. Instead, the orange jug can produce 1 gallon of soy sauce. |
||||||
Blue Alchemy Jug | uncommon | DDHC-CM-11 Zikran's Zephyrean Tome | Show | |||
Notes:
This jug functions as an alchemy jug, except that it produces neither acid or poison. Instead, the blue jug can produce 1 quart of boiling hot tea. |
||||||
Bonds of Fear ( Dimensional Shackles ) | rare | DDAL04-12 The Raven | Show | |||
Notes:
Wondrous item, rare |
||||||
Bracers of Defense | rare | DDAL04-14 The Dark Lord | Show | |||
Notes:
Wondrous Item, rare (requires attunement) |
||||||
Hat of Disguise | uncommon | Trade Log | Show | |||
Efreeti Bottle | common | WBW-DC-AUG-01 Last Hour | Show | |||
Notes:
Wondrous item, very rare This painted brass bottle weighs 1 pound. When you use an action to remove the stopper, a cloud of thick smoke flows out of the bottle. At the end of your turn, the smoke disappears with a flash of harmless fire, and an efreeti appears in an unoccupied space within 30 feet of you. The first time the bottle is opened, the DM rolls to determine what happens. d100 Effect You can shake the bottle and see the tiny form of the efreeti Assai bobbing in the red liquid. He is not pleased. |
||||||
Boots of Speed | rare | WBW-DC-AUG-01 Last Hour | Show | |||
Notes:
Wondrous item, rare (requires attunement) While you wear these boots, you can use a bonus action and click the boots’ heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against you has disadvantage on the attack roll. If you click your heels together again, you end the effect. When the boots’ property has been used for a total of 10 minutes, the magic ceases to function until you finish a long rest. Waterborne. This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim. |
||||||
Pipe of Smoke Monsters | common | WBW-DC-AUG-01 Last Hour | Show | |||
Notes:
Wondrous item, common While smoking this pipe, you can use an action to exhale a puff of smoke that takes the form of a single creature, such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke. Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated. |
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Tome of Leadership and Influence | very_rare | 20 Svc Rewards | Show | |||
Armor of Vulnerability Slashing | rare | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Goggles of Night | uncommon | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Stone of Good Luck ( Luckstone ) | uncommon | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Heavy Crossbow +2 | rare | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Whelm | legendary | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show |