Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Bloodwell Vial +3
very_rare
Trade Log
Show
Notes:
Wondrous item, very rare (requires attunement by a
sorcerer)
This crystal vial is filled with bright red liquid and can't be
opened while your attunement to it lasts. You can use the
vial as a spellcasting focus for your spells while wearing or
holding it, and you gain a +3 bonus to spell attack rolls and
to the saving throw DCs of your sorcerer spells.
In addition, when you roll any Hit Dice to recover hit
points while you are carrying the vial, you can regain 5
sorcery points. This property of the vial can't be used again
until the next dawn.
Owning this vial grants you a tiny portion of control as a
guardian of Sersa. The level of the red liquid inside indicates
if all is well with Maestro’s guardianship.
Amethyst Lodestone
very_rare
PO-BK2-09 Star Crash
Show
Notes:
Wondrous item, very rare (requires attunement)
This fist-sized chunk of amethyst is infused with an amethyst dragon's ability to bend gravitational forces. While you are carrying the lodestone, you have advantage on Strength saving throws.
The lodestone has 6 charges for the following properties, which you can use while you are holding the stone. The stone regains 1d6 expended charges daily at dawn.
Flight. As a bonus action, you can expend 1 charge to gain the power of flight for 10 minutes. For the duration, you gain a flying speed equal to your walking speed, and you can hover.
Gravitational Thrust. As an action, you can expend 1 charge to focus gravity around a creature you can see within 60 feet of you. The target must succeed on a DC 18 Strength saving throw or be pushed up to 20 feet in a direction of your choice.
Reverse Gravity. As an action, you can expend 3 charges to cast reverse gravity from the stone (save DC 18).
Storm Goblet (Tankard of Sobriety)
common
SJ-DC-WINE-01 Thunderstorms and Wine
Show
Notes:
An intricate goblet forged from a lightning-struck meteor and etched with giant runes and the symbol of Quintessence, a purple lighting bolt. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison. Language. The bearer can speak and understand the Giant language while the item is on the bearer’s person.
Staff of Power
very_rare
Trade Log
Show
Notes:
Staff, Very Rare (Requires Attunement by a Sorcerer, Warlock, or Wizard) - MAGIC TABLE H
This great ashen staff is etched with many designs of swirling air and clouds. The staff magically resizes to fit the hand of any who carry it.
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.
The staff has 20 charges for the following properties. The staff regains 2d8+4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage roll but loses all other properties. On a 20, the staff regain 1d8+2 charges.
Power Strike. When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target.
Spells. While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges). lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges).
Retributive Strike. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it. You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.
Distance from Origin Effect
10 ft. away or closer 8 × the number of charges in the staff
11 to 20 ft. away 6 × the number of charges in the staff
21 to 30 ft. away 4 × the number of charges in the staff
Broom of Flying
uncommon
Trade Log
Show
Staff of the Woodlands
rare
Trade Log
Show
Notes:
Weapon (quarterstaff), rare This item has been meticulously trimmed and tended to in such a way that it appears a smaller version of one of the immense jungle trees in Chult. The staff's creator even went so far as to create a small diorama of what looks like a tiny village in the uppper reaches of the staff's branches--complete with tiny, string bridges connecting tiny, straw houses. This item can be found in the Dungeon Master's Guide.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Bloodwell Vial +3 | very_rare | Trade Log | Show | |||
Notes:
Wondrous item, very rare (requires attunement by a |
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Amethyst Lodestone | very_rare | PO-BK2-09 Star Crash | Show | |||
Notes:
Wondrous item, very rare (requires attunement) This fist-sized chunk of amethyst is infused with an amethyst dragon's ability to bend gravitational forces. While you are carrying the lodestone, you have advantage on Strength saving throws. The lodestone has 6 charges for the following properties, which you can use while you are holding the stone. The stone regains 1d6 expended charges daily at dawn. Flight. As a bonus action, you can expend 1 charge to gain the power of flight for 10 minutes. For the duration, you gain a flying speed equal to your walking speed, and you can hover. Gravitational Thrust. As an action, you can expend 1 charge to focus gravity around a creature you can see within 60 feet of you. The target must succeed on a DC 18 Strength saving throw or be pushed up to 20 feet in a direction of your choice. Reverse Gravity. As an action, you can expend 3 charges to cast reverse gravity from the stone (save DC 18). |
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Storm Goblet (Tankard of Sobriety) | common | SJ-DC-WINE-01 Thunderstorms and Wine | Show | |||
Notes:
An intricate goblet forged from a lightning-struck meteor and etched with giant runes and the symbol of Quintessence, a purple lighting bolt. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison. Language. The bearer can speak and understand the Giant language while the item is on the bearer’s person. |
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Staff of Power | very_rare | Trade Log | Show | |||
Notes:
Staff, Very Rare (Requires Attunement by a Sorcerer, Warlock, or Wizard) - MAGIC TABLE H This great ashen staff is etched with many designs of swirling air and clouds. The staff magically resizes to fit the hand of any who carry it. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls. The staff has 20 charges for the following properties. The staff regains 2d8+4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage roll but loses all other properties. On a 20, the staff regain 1d8+2 charges. Power Strike. When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target. Spells. While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges). lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges). Retributive Strike. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it. You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage. Distance from Origin Effect 10 ft. away or closer 8 × the number of charges in the staff 11 to 20 ft. away 6 × the number of charges in the staff 21 to 30 ft. away 4 × the number of charges in the staff |
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Broom of Flying | uncommon | Trade Log | Show | |||
Staff of the Woodlands | rare | Trade Log | Show | |||
Notes:
Weapon (quarterstaff), rare This item has been meticulously trimmed and tended to in such a way that it appears a smaller version of one of the immense jungle trees in Chult. The staff's creator even went so far as to create a small diorama of what looks like a tiny village in the uppper reaches of the staff's branches--complete with tiny, string bridges connecting tiny, straw houses. This item can be found in the Dungeon Master's Guide. |