Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Quintessence's Edge (Frost Brand Greatsword)
very_rare
Trade Log
Show
Notes:
Wondrous Item, Very Rare (requires attunement)
When you hit with an attack using this magic sword, the target
takes an extra 1d6 cold damage. In addition, while you hold the
sword, you have resistance to fire damage.
In freezing temperatures, the blade sheds bright light in a
10-foot radius and dim light for an additional 10 feet.
When you draw this weapon, you can extinguish all nonmagical
flames within 30 feet of you. This property can be used no more
than once per hour.
Proficiency with a greatsword allows you to add your
proficiency bonus to the attack roll for any attack you make
with it.
Dungeon Master’s Guide, pg. 171
“The storm silver blade shimmers with icy blue runes; etchings of
grapevines are wrapped about the hilt. The blade crackles with
electricity with every strike.”
Guardian. The item crackles and electrically shocks a warning
to its bearer, granting a +2 bonus to initiative if the bearer
isn’t incapacitated.
Polymorph Blade Rapier
very_rare
DDAL00-06 Lost Laboratory of Kwalish
Show
Notes:
Weapon (any sword), very rare (requires attunement)
When you attack a creature with this magic weapon and
roll a 20 on the attack roll, the creature must make a
DC 15 Wisdom saving throw in addition to suffering the
attack’s normal effects. On a failed save, the creature
also suffers the effects of a polymorph spell. Roll a d20
and consult the following table to determine the form
the target creature is transformed into.
d20 New Form
1 Tyrannosaurus Rex
2 Giant Ape
3 Elephant
4 Giant scorpion
5 Rhinoceros
6 Polar bear
7 Giant toad
8 Giant eagle
9 Black bear
10 Crocodile
11 Wolf
12 Horse
13 Ox
14 Giant frog
15 Poisonous snake
16 Hawk
17 Octopus
18 Cat
19 Rat
20 Rabbit
A creature is immune to this effect if it is immune to
damage of the weapon’s type, is a shapechanger, or has
legendary actions.
Curse. This weapon is cursed, and becoming attuned
to it extends the curse to you. Until the curse is broken
with a remove curse spell or similar magic, you are
unwilling to part with the weapon. Whenever you attack
a creature with this weapon and roll a 1 on the attack
roll, you suffer the effect of a polymorph spell for 1 hour,
rolling on the table to determine your new form.
Necklace of Prayer Beads
rare
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Notes:
Blessing x2, Curing, Favor, Summons x2
Manual of Quickness of Action
very_rare
DDHC-TYP Tales from the Yawning Portal Tomb of Horror
Show
Manual of Gainful Excercise
very_rare
Trade Log
Show
Manual of Gainful Excercise
very_rare
Trade Log
Show
Notes:
Wondrous item, very rare
This book describes fitness exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Strength score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
Manual of Flesh Golems
very_rare
DDAL00-06 Lost Laboratory of Kwalish
Show
Manke’s Die (Charlatan's Die)
common
CCC-GLIP-01-01 Glip Dak
Show
Notes:
Wondrous Item, common (requires attunement)
Whenever you roll this six-sided die, you can control which number it rolls.
This item can be found in Xanathar’s Guide to Everything.
Lor’Shon Va’Na’Eel (Rod Of Absorption)
very_rare
Trade Log
Show
Notes:
Wondrous Item, very rare (requires attunement by a wizard) The Lor’Shon va’Na’eel empathically imparts a seething hunger to destroy the magic of others and funnel that power into the holder. The obsidian rod does not control the owner’s actions but fills their dreams with scorn for others who employ magic and hubris for the owner’s talents. When grasped by the attuned, the end of this rod wraps firmly around the wielder’s wrist.
Ioun Stone of Supreme Intellect
rare
DDAL00-06 Lost Laboratory of Kwalish
Show
Notes:
Wondrous item, rarity varies (requires attunement)
Ioun stones (detailed in chapter 7 of the Dungeon
Master’s Guide) are named after Ioun, a god of
knowledge and prophecy. In addition to the stones
presented in the Dungeon Master’s Guide, the following
new Ioun stones can play a part in this adventure.
Supreme Intellect (Rare). You gain a +1 bonus to
Intelligence checks while this faceted sphere orbits
your head.
Ioun Stone of Self Preservation
rare
DDAL00-06 Lost Laboratory of Kwalish
Show
Notes:
Wondrous item, rarity varies (requires attunement)
Ioun stones (detailed in chapter 7 of the Dungeon
Master’s Guide) are named after Ioun, a god of
knowledge and prophecy. In addition to the stones
presented in the Dungeon Master’s Guide, the following
new Ioun stones can play a part in this adventure.
Self-Preservation (Rare). You gain a +1 bonus to
Intelligence saving throws while this silvery gem orbits
your head.
Gray Robes of the Archmagi
legendary
Trade Log
Show
Goggles of Night
uncommon
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Galder's Bubble Pipe
rare
DDAL00-06 Lost Laboratory of Kwalish
Show
Figurine of Wondrous Power - Obsidian Steed
very_rare
DDHC-TYP Tales from the Yawning Portal Tomb of Horror
Show
Elven Chain
rare
Trade Log
Show
Notes:
You gain a +1 bonus to AC while you wear this armor. You are considered proficient with this armor even if you lack proficiency with medium armor. Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer’s upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.
Efreeti Chain
legendary
DDAL07-15 Streams of Crimson
Show
Notes:
Armor (chain mail), legendary (requires attunement)
While wearing this armor, you gain a +3 bonus to AC, you are immune to fire damage, and you can understand and speak Primordial. In addition, you can stand on and walk across molten rock as if it were solid ground.
The efreeti Prince Rashidi al-Zahar ibn Rath transmogrified an efreeti sultana into this delicate suit of crimson chain mail. The wearer of this armor always feels a slight draft, and sometimes finds it hard to stay focused on a task. This item can be found in the Dungeon Master’s Guide.
Defender Shortsword
legendary
Trade Log
Show
Notes:
Defender
Weapon (any sword), legendary (requires attunement)
You gain a +3 bonus to attack and damage rolls made with this magic weapon.
The first time you attack with the sword on each of your turns, you can transfer some or all of the sword’s bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.
Cubic Gate
legendary
Trade Log
Show
Notes:
Prime, Astral, Far Realm, Avernus, Abyss, Elemental Earth
Comet's Tail ( Carpet of Flying 6x9 )
very_rare
Trade Log
Show
Notes:
Each carpet of flying rewarded here is of the size chosen by the player at the time the item was received and comes
in the form of a hoverboard. Additionally, this hoverboard is also enchanted with divination to analyze the race conditions and threats of the surrounding environment and communicate those to their riders. As such, it has the Guardian minor property to whisper warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t
incapacitated.
The hoverboard is made of an ingenious, flexible magic metal alloy that can be rolled up for convenient storage between races. Unadorned, it is a sleek and darkly gleaming oval disk, but the makers are happy to customize the board’s aesthetics to the individual character’s specifications.
The hoverboard’s name is Meteor Rising if the player sided with the original owners during the adventure. The hoverboard’s name is Comet’s Tail if the player instead sided with the thieves.
Name ▼ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Quintessence's Edge (Frost Brand Greatsword) | very_rare | Trade Log | Show | |||
Notes:
Wondrous Item, Very Rare (requires attunement) |
||||||
Polymorph Blade Rapier | very_rare | DDAL00-06 Lost Laboratory of Kwalish | Show | |||
Notes:
Weapon (any sword), very rare (requires attunement) When you attack a creature with this magic weapon and roll a 20 on the attack roll, the creature must make a DC 15 Wisdom saving throw in addition to suffering the attack’s normal effects. On a failed save, the creature also suffers the effects of a polymorph spell. Roll a d20 and consult the following table to determine the form the target creature is transformed into. d20 New Form 1 Tyrannosaurus Rex 2 Giant Ape 3 Elephant 4 Giant scorpion 5 Rhinoceros 6 Polar bear 7 Giant toad 8 Giant eagle 9 Black bear 10 Crocodile 11 Wolf 12 Horse 13 Ox 14 Giant frog 15 Poisonous snake 16 Hawk 17 Octopus 18 Cat 19 Rat 20 Rabbit A creature is immune to this effect if it is immune to damage of the weapon’s type, is a shapechanger, or has legendary actions. Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with a remove curse spell or similar magic, you are unwilling to part with the weapon. Whenever you attack a creature with this weapon and roll a 1 on the attack roll, you suffer the effect of a polymorph spell for 1 hour, rolling on the table to determine your new form. |
||||||
Necklace of Prayer Beads | rare | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Notes:
Blessing x2, Curing, Favor, Summons x2 |
||||||
Manual of Quickness of Action | very_rare | DDHC-TYP Tales from the Yawning Portal Tomb of Horror | Show | |||
Manual of Gainful Excercise | very_rare | Trade Log | Show | |||
Manual of Gainful Excercise | very_rare | Trade Log | Show | |||
Notes:
Wondrous item, very rare This book describes fitness exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Strength score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. |
||||||
Manual of Flesh Golems | very_rare | DDAL00-06 Lost Laboratory of Kwalish | Show | |||
Manke’s Die (Charlatan's Die) | common | CCC-GLIP-01-01 Glip Dak | Show | |||
Notes:
Wondrous Item, common (requires attunement) Whenever you roll this six-sided die, you can control which number it rolls. This item can be found in Xanathar’s Guide to Everything. |
||||||
Lor’Shon Va’Na’Eel (Rod Of Absorption) | very_rare | Trade Log | Show | |||
Notes:
Wondrous Item, very rare (requires attunement by a wizard) The Lor’Shon va’Na’eel empathically imparts a seething hunger to destroy the magic of others and funnel that power into the holder. The obsidian rod does not control the owner’s actions but fills their dreams with scorn for others who employ magic and hubris for the owner’s talents. When grasped by the attuned, the end of this rod wraps firmly around the wielder’s wrist. |
||||||
Ioun Stone of Supreme Intellect | rare | DDAL00-06 Lost Laboratory of Kwalish | Show | |||
Notes:
Wondrous item, rarity varies (requires attunement) Ioun stones (detailed in chapter 7 of the Dungeon Master’s Guide) are named after Ioun, a god of knowledge and prophecy. In addition to the stones presented in the Dungeon Master’s Guide, the following new Ioun stones can play a part in this adventure. Supreme Intellect (Rare). You gain a +1 bonus to Intelligence checks while this faceted sphere orbits your head. |
||||||
Ioun Stone of Self Preservation | rare | DDAL00-06 Lost Laboratory of Kwalish | Show | |||
Notes:
Wondrous item, rarity varies (requires attunement) Ioun stones (detailed in chapter 7 of the Dungeon Master’s Guide) are named after Ioun, a god of knowledge and prophecy. In addition to the stones presented in the Dungeon Master’s Guide, the following new Ioun stones can play a part in this adventure. Intelligence saving throws while this silvery gem orbits your head. |
||||||
Gray Robes of the Archmagi | legendary | Trade Log | Show | |||
Goggles of Night | uncommon | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Galder's Bubble Pipe | rare | DDAL00-06 Lost Laboratory of Kwalish | Show | |||
Figurine of Wondrous Power - Obsidian Steed | very_rare | DDHC-TYP Tales from the Yawning Portal Tomb of Horror | Show | |||
Elven Chain | rare | Trade Log | Show | |||
Notes:
You gain a +1 bonus to AC while you wear this armor. You are considered proficient with this armor even if you lack proficiency with medium armor. Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer’s upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers. |
||||||
Efreeti Chain | legendary | DDAL07-15 Streams of Crimson | Show | |||
Notes:
Armor (chain mail), legendary (requires attunement) While wearing this armor, you gain a +3 bonus to AC, you are immune to fire damage, and you can understand and speak Primordial. In addition, you can stand on and walk across molten rock as if it were solid ground. The efreeti Prince Rashidi al-Zahar ibn Rath transmogrified an efreeti sultana into this delicate suit of crimson chain mail. The wearer of this armor always feels a slight draft, and sometimes finds it hard to stay focused on a task. This item can be found in the Dungeon Master’s Guide. |
||||||
Defender Shortsword | legendary | Trade Log | Show | |||
Notes:
Defender The first time you attack with the sword on each of your turns, you can transfer some or all of the sword’s bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it. |
||||||
Cubic Gate | legendary | Trade Log | Show | |||
Notes:
Prime, Astral, Far Realm, Avernus, Abyss, Elemental Earth |
||||||
Comet's Tail ( Carpet of Flying 6x9 ) | very_rare | Trade Log | Show | |||
Notes:
Each carpet of flying rewarded here is of the size chosen by the player at the time the item was received and comes |