Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Ring of Protection rare DDHC-TYP Tales from the Yawning Portal White Plume Mountain Show
Ring of Spell Storing rare DDHC-TYP Tales from the Yawning Portal White Plume Mountain Show
Notes:

Comes with 2 Mirror Images

Armor of Vulnerability Slashing rare DDHC-TYP Tales from the Yawning Portal White Plume Mountain Show
Blackrazor legendary DDHC-TYP Tales from the Yawning Portal White Plume Mountain Show
Blessing of Protection common DDHC-TYP Tales from the Yawning Portal White Plume Mountain Show
Necklace of Prayer Beads rare DDHC-TYP Tales from the Yawning Portal White Plume Mountain Show
Notes:

10 - Curing, 4 - Bless,6 - Bless, 6 - Bless, 13 - Favor, 15 - Favor

Tome of Leadership and Influence very_rare Trade Log Show
Belt of Fire Giant Strength very_rare Trade Log Show
Notes:

Wondrous Item, very rare (requires attunement)

While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than 25.

Canaith Mandolin rare Trade Log Show
Notes:

Wondrous item, rare (requires attunement by a bard)

Made of fine, dark wood, this mandolin is inlaid with mithral and mother-of-pearl in the shape of forked lightning bolts. The bearer of this instrument can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn.

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

Instrument
Rarity
Spells

All
fly, invisibility, levitate, protection from evil and good, plus the spells listed for the particular instrument
Canaith mandolin
Rare
cure wounds (3rd level), dispel magic, protection from energy (lightning only)
DDEX3-9 The Waydown

Spellguard Shield very_rare CCCROZK01-03 Necromancer's Ascent Show
Notes:

Armor (shield), very rare (requires attunement)

This steel shield is embossed with a longsword wrapped in thorny vines which end in roses in full bloom. The enamel coloring the roses is still vibrant.
While holding this shield, you have advantage on saving throws against spells and other magical effects, and spell attacks have disadvantage against you.

Dark Shard Amulet common CCC-GHC-BK2-09 Breath of Fire Show
Figurine of Wondrous Power : Onyx Dog rare CCC-GHC-BK2-09 Breath of Fire Show
Bag of Devouring very_rare CCC-BMG-Moon19-1 A Compassionate Friend Show
Notes:

This bag superficially resembles a bag of holding but is a feeding orifice for a gigantic extradimensional creature. Turning the bag inside out closes the orifice.

The extradimensional creature attached to the bag can sense whatever is placed inside the bag. Animal or vegetable matter placed wholly in the bag is devoured and lost forever. When part of a living creature is placed in the bag, as happens when someone reaches inside it, there is a 50 percent chance that the creature is pulled inside the bag. A creature inside the bag can use its action to try to escape with a successful DC 15 Strength check. Another creature can use its action to reach into the bag to pull a creature out, doing so with a successful DC 20 Strength check (provided it isn’t pulled inside the bag first). Any creature that starts its turn inside the bag is devoured, its body destroyed.

Inanimate objects can be stored in the bag, which can hold a cubic foot of such material. However, once each day, the bag swallows any objects inside it and spits them out into another plane of existence. The DM determines the time and plane.

If the bag is pierced or torn, it is destroyed, and anything contained within it is transported to a random location on the Astral Plane.

Robe of Stars very_rare PO-BK2-08 Straight Through the Heart Show
Krahharuan Fork ( Pike +3 ) very_rare DDAL07-10 Fire, Ash, and Ruin Show
Notes:

Weapon (pike), very rare

Forged of black, pitted iron, the haft of this double-tined pike is wrapped in the supple hide of a young red dragon. Wisps of black smoke stream from a glowing red stone at the butt of the weapon only to drift away on an unseen breeze.

Watchful Helm very_rare SJ-DC-NOS-05 The Lich Queen's Forgotten Playtest Show
Notes:

Harmonious - Attunes in 1 minute

Pipes of Rememberance common SJ-DC-NOS-05 The Lich Queen's Forgotten Playtest Show

Unlocked Magic Items