Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Amethyst Lodestone
very_rare
PO-BK2-09 Star Crash Playtest
Show
Notes:
Wondrous item, very rare (requires attunement)
This fist-sized chunk of amethyst is infused with an amethyst dragon's ability to bend gravitational forces. While you are carrying the lodestone, you have advantage on Strength saving throws.
The lodestone has 6 charges for the following properties, which you can use while you are holding the stone. The stone regains 1d6 expended charges daily at dawn.
Flight. As a bonus action, you can expend 1 charge to gain the power of flight for 10 minutes. For the duration, you gain a flying speed equal to your walking speed, and you can hover.
Gravitational Thrust. As an action, you can expend 1 charge to focus gravity around a creature you can see within 60 feet of you. The target must succeed on a DC 18 Strength saving throw or be pushed up to 20 feet in a direction of your choice.
Reverse Gravity. As an action, you can expend 3 charges to cast reverse gravity from the stone (save DC 18).
Arrow Catching Shield
rare
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Arrow-Catching Shield
rare
CCC-BMG-MOON13-3 Wolves of the Sea
Show
Bag of Holding
uncommon
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Notes:
Wondrous item, uncommon
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.
If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.
Placing a bag of holding inside an extradimensional space created by a Heward's handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.
Battleaxe +1
uncommon
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Bell Branch
rare
Trade Log
Show
Notes:
Wondrous item, rare (requires attunement by a druid or warlock)
This silver implement is shaped like a tree branch and is strung with small golden bells. The branch is a spellcasting focus for your spells while you hold it.
The branch has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
As a bonus action, you can expend 1 charge to detect the presence of aberrations, celestials, constructs, elementals, fey, fiends, or undead within 60 feet of you. If such creatures are present and don’t have total cover from you, the bells ring softly, their tone indicating the creature types present.
As an action, you can expend 1 charge to cast protection from evil and good.
Attuning to this item takes only 1 minute. This item is found in the Tasha’s Cauldron of Everything.
Belt of Fire Giant Strength
very_rare
Trade Log
Show
Boots of Elvenkind
uncommon
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Notes:
Wondrous item, uncommon
While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.
Bracers of Archery
uncommon
Trade Log
Show
Notes:
Requires Attunement While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons. flavour: these bracers are bulky with hexagon designs along them that do not match any common racial or family styling. in addition, the hexagons turn blue in the cold or a warm orange in heat. the bearer suffers no harm in temperatures as cold as -20 degrees fahrenheit or as warm as 120 degrees fahrenheit.
Bracers of Defense
rare
Trade Log
Show
Brazier of Commanding Fire Elementals
rare
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Notes:
Wondrous item, rare
While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn.
The brazier weighs 5 pounds.
Bronze Horn of Valhalla
very_rare
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Notes:
You can use an action to blow this horn. In response, warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.
Four types of horn of Valhalla are known to exist, each made of a different metal. The horn's type determines how many berserkers answer its summons, as well as the requirement for its use. The GM chooses the horn's type or determines it randomly.
d100 Horn Type Berserkers Summoned Requirement
01-40 Silver 2d4 + 2 None
41-75 Brass 3d4 + 3 Proficiency with all simple weapons
76-90 Bronze 4d4 + 4 Proficiency with all medium armor
91-00 Iron 5d4 + 5 Proficiency with all martial weapons
If you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands.
Cape of Cold Resistance
rare
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Chain Mail +2
very_rare
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Cloak of Displacement
rare
Trade Log
Show
Notes:
This cloak is made of the pelt of a smooth, black-furred creature. A bone toggle fastens the cloak around its wearers neck. Close examination of the gold-embroidered hem reveals a poem that reads ( in Common ) : " Six men in pain, six men rent. Blood, it fell like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six me die
Cloak of Elvenkind
uncommon
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Notes:
Wondrous item, uncommon (requires attunement)
While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak’s color shifts to camouflage you. Pulling the hood up or down requires an action.
Cloak of Many Fashions
common
CCC-MELB-01 A Single Tearfall
Show
Notes:
This cloak was crafted from the shadow of the archfey Firam. It was plucked and woven before the eyes of the characters and is glamoured to change its appearance at will.
Clockwork Amulet
common
PS-DC-SS Soul and Shadow
Show
Notes:
Wondrous Item, Common
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.
When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn. This item is found in Xanathar's Guide to Everything, pg. 137.
Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
This is Commander Manta’s lucky charm. He never lost a battle so long as he had this on him.
Dagger of Blindsight
rare
Trade Log
Show
Dragonhide Belt +1
uncommon
Trade Log
Show
Name ▲ | Rarity | Location | Table | Result | Source | |
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Amethyst Lodestone | very_rare | PO-BK2-09 Star Crash Playtest | Show | |||
Notes:
Wondrous item, very rare (requires attunement) This fist-sized chunk of amethyst is infused with an amethyst dragon's ability to bend gravitational forces. While you are carrying the lodestone, you have advantage on Strength saving throws. The lodestone has 6 charges for the following properties, which you can use while you are holding the stone. The stone regains 1d6 expended charges daily at dawn. Flight. As a bonus action, you can expend 1 charge to gain the power of flight for 10 minutes. For the duration, you gain a flying speed equal to your walking speed, and you can hover. Gravitational Thrust. As an action, you can expend 1 charge to focus gravity around a creature you can see within 60 feet of you. The target must succeed on a DC 18 Strength saving throw or be pushed up to 20 feet in a direction of your choice. Reverse Gravity. As an action, you can expend 3 charges to cast reverse gravity from the stone (save DC 18). |
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Arrow Catching Shield | rare | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Arrow-Catching Shield | rare | CCC-BMG-MOON13-3 Wolves of the Sea | Show | |||
Bag of Holding | uncommon | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Notes:
Wondrous item, uncommon If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a Heward's handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. |
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Battleaxe +1 | uncommon | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Bell Branch | rare | Trade Log | Show | |||
Notes:
Wondrous item, rare (requires attunement by a druid or warlock) This silver implement is shaped like a tree branch and is strung with small golden bells. The branch is a spellcasting focus for your spells while you hold it. The branch has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: As a bonus action, you can expend 1 charge to detect the presence of aberrations, celestials, constructs, elementals, fey, fiends, or undead within 60 feet of you. If such creatures are present and don’t have total cover from you, the bells ring softly, their tone indicating the creature types present. |
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Belt of Fire Giant Strength | very_rare | Trade Log | Show | |||
Boots of Elvenkind | uncommon | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Notes:
Wondrous item, uncommon |
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Bracers of Archery | uncommon | Trade Log | Show | |||
Notes:
Requires Attunement While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons. flavour: these bracers are bulky with hexagon designs along them that do not match any common racial or family styling. in addition, the hexagons turn blue in the cold or a warm orange in heat. the bearer suffers no harm in temperatures as cold as -20 degrees fahrenheit or as warm as 120 degrees fahrenheit. |
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Bracers of Defense | rare | Trade Log | Show | |||
Brazier of Commanding Fire Elementals | rare | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Notes:
Wondrous item, rare The brazier weighs 5 pounds. |
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Bronze Horn of Valhalla | very_rare | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Notes:
You can use an action to blow this horn. In response, warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed. Four types of horn of Valhalla are known to exist, each made of a different metal. The horn's type determines how many berserkers answer its summons, as well as the requirement for its use. The GM chooses the horn's type or determines it randomly. |
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Cape of Cold Resistance | rare | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Chain Mail +2 | very_rare | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Cloak of Displacement | rare | Trade Log | Show | |||
Notes:
This cloak is made of the pelt of a smooth, black-furred creature. A bone toggle fastens the cloak around its wearers neck. Close examination of the gold-embroidered hem reveals a poem that reads ( in Common ) : " Six men in pain, six men rent. Blood, it fell like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six me die |
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Cloak of Elvenkind | uncommon | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Notes:
Wondrous item, uncommon (requires attunement) |
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Cloak of Many Fashions | common | CCC-MELB-01 A Single Tearfall | Show | |||
Notes:
This cloak was crafted from the shadow of the archfey Firam. It was plucked and woven before the eyes of the characters and is glamoured to change its appearance at will. |
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Clockwork Amulet | common | PS-DC-SS Soul and Shadow | Show | |||
Notes:
Wondrous Item, Common This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn. This item is found in Xanathar's Guide to Everything, pg. 137. Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. This is Commander Manta’s lucky charm. He never lost a battle so long as he had this on him. |
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Dagger of Blindsight | rare | Trade Log | Show | |||
Dragonhide Belt +1 | uncommon | Trade Log | Show |