Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
Ring of Swimming uncommon Trade Log Show
Rod of Resurrection legendary Trade Log Show
Notes:

The rod has 5 charges. While you hold it, you can use
an action to cast one of the following spells from it: heal
(expends 1 charge) or resurrection (expends 5 charges).
The rod regains 1 expended charge daily at dawn. If the
rod is reduced to 0 charges, roll d20. On a 1, the rod
disappears in a burst of radiance. This item is found on
Magic Item Table I in the Dungeon Master’s Guide.
This rod is engraved with sun symbols and bejeweled
with faceted citrines. It glows equal to a torch when
within 100 ft. of undead.

Scarab of Protection legendary DDAL09-19 Fang and Claw Show
Notes:

Wondrous item, legendary (requires attunement)

If you hold this beetle-shaped medallion in your hand for 1 round, an inscription appears on its surface revealing its magical nature. It provides two benefits while it is on your person:

• You have advantage on saving throws against spells.

• The scarab has 12 charges. If you fail a saving throw against a necromancy spell or a harmful effect originating from an undead creature, you can use your reaction to expend 1 charge and turn the failed save into a successful one. The scarab crumbles into powder and is destroyed when its last charge is expended.

Shard of Snow Ice (Ioun Stone of Protection) rare Trade Log Show
Notes:

Wondrous Item Rare, (Requires Attunement)

This small shard of everlasting crystal ice appears to be a chipped off fragment from the control crystal of Ermyar’s Tower.

In addition, this stone has the Temperate minor property: The bearer suffers no harm in temperatures as cold as -20 degrees Farhenheit.

Shield +1 uncommon DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Shield +1 uncommon DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Shield +1 uncommon DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Shield of Missile Attraction rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Notes:

Armor (shield), rare (requires attunement)
While holding this shield, you have resistance to damage from ranged weapon attacks.

Shield of the Uven Rune very_rare DDAL-DRW-04 Foreign Affairs Show
Notes:

Wondrous item, very rare (requires attunement)

This shield is made from the scale of an ancient white dragon. It has a rune burned into its outward-facing side. A character who examines the rune and succeeds on a DC 20 Intelligence (History) check recognizes it as an uven (“enemy” in Giant) rune that confers great power. While holding the shield, you benefit from the following properties.

Winter’s Friend. You are immune to cold damage.

Deadly Rebuke. Immediately after a creature hits you with a melee attack, you can use your reaction to deal 3d6 necrotic damage to that creature.

Bane. You can cast the bane spell from the shield (save DC 17). The spell does not require concentration and lasts for 1 minute. Once you cast the spell from the shield, you can’t do so again until you finish a short or long rest.

Gift of Vengeance. You can transfer the shield’s magic to a nonmagical weapon by tracing the uven rune on the weapon with one finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the shield is destroyed, and the rune is etched or burned into the chosen weapon. This weapon becomes a rare magic item that requires attunement. It has the properties of a +1 weapon. The bonus increases to +3 when the weapon is used against one of the following creature types, chosen by you at the time of the magic weapon’s creation: aberrations, celestials, constructs, dragons, elementals, fey, fiends, giants, or undead.

This item is found in Waterdeep: Dungeon of the Mad Mage.

Shortsword +2 rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Spear +2 rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Staff of Swarming Insects rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Notes:

Staff, rare (requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard)
This staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, a swarm of insects consumes and destroys the staff, then disperses.

Spells. While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC: giant insect (4 charges) or insect plague (5 charges).

Insect Cloud. While holding the staff, you can use an action and expend 1 charge to cause a swarm of harmless flying insects to spread out in a 30-foot radius from you. The insects remain for 10 minutes, making the area heavily obscured for creatures other than you. The swarm moves with you, remaining centered on you. A wind of at least 10 miles per hour disperses the swarm and ends the effect.

Studded Leather Armor +3 legendary PS-DC-SS Soul and Shadow Show
Notes:

Armor (Studded Leather), Legendary

You have a +3 bonus to AC while wearing this armor. This item is found in the Dungeon Master’s Guide.

Temperate. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.

This black studded leather armor is made from the hide of a Far Realm monstrosity. This hide’s exposure to the Far Realm protects its bearer from extreme temperatures. If the armor is flipped inside out, a game of tic-tac-toe using the letters “M” and “E” is visible.

Tentacle Rod rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Notes:

Rod, rare (requires attunement)
Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature’s speed is halved, it has disadvantage on Dexterity saving throws, and it can’t use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success.

Tome of Clear Thought very_rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Notes:

Wondrous item, very rare
This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

Tome of Understanding very_rare Trade Log Show
Notes:

Wondrous item, very rare
This book contains intuition and insight exercises,
and its words are charged with magic. If you spend
48 hours over a period of 6 days or fewer studying
the book's contents and practicing its guidelines,
your Wisdom score increases by 2, as does your
maximum for that score. The manual then loses its
magic, but regains it in a century. This item is found
in the Dungeon Master’s Guide.

Wand of Paralysis common DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Notes:

Wand, rare (requires attunement by a spellcaster)
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of you. The target must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute. At the end of each of the target's turns, it can repeat the saving throw, ending the effect on itself on a success.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Warhammer +1 uncommon DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Warhammer +1 uncommon DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Whip +2 rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show

Unlocked Magic Items