Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Gloves of Thievery
uncommon
Trade Log
Show
Bracers of Archery
uncommon
DDAL-DRWEP03 When the Lights Went Out in Candlekeep
Show
Notes:
Wonderous Item, Uncommon (Requires Attunement)
These dark-red bracers with golden trim bear the seal of Candlekeep’s Gatewarden.
While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons.
Tan Bag of Tricks
uncommon
Trade Log
Show
Hand Crossbow +1
uncommon
DDHC-TYP Tales from the Yawning Portal Chapter 3 Hall of the Fire Giant King
Show
Battleaxe +1
uncommon
DDHC-TYP Tales from the Yawning Portal Against the Giants Glacial Rift of the Frost Giant Jarl
Show
Periapt of Health
uncommon
Trade Log
Show
Bag of Holding
uncommon
Trade Log
Show
Wind Fan
uncommon
DDHC-TYP Tales from the Yawning Portal Against the Giants Steading of the Hill Giant Chief
Show
Battleaxe +1
uncommon
DDHC-TYP Tales from the Yawning Portal : Against the Giants Hall of the Fire Giant King
Show
Warhammer +1
uncommon
DDHC-TYP Tales from the Yawning Portal : Against the Giants Hall of the Fire Giant King
Show
Gaunlets of Ogre Power
uncommon
DDHC-TYP Tales from the Yawning Portal : Against the Giants Hall of the Fire Giant King
Show
Javelin of Lightning
uncommon
DDHC-TYP Tales from the Yawning Portal Chapter 3 : Against the Giants Hall of the Fire Giant King
Show
Notes:
Weapon (javelin), uncommon
This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage.
The javelin’s property can’t be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon.
Rapier of Vengeance
uncommon
DDHC-TYP Tales from the Yawning Portal Chapter 3 : Against the Giants Hall of the Fire Giant King
Show
Notes:
Weapon (any sword), uncommon (requires attunement)
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
Curse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.
In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can’t reach the creature to make a melee attack against it.
You can break the curse in the usual ways. Alternatively, casting banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.
Gloves of Swimming and Climbing
uncommon
DDHC-TYP Tales from the Yawning Portal Against the Giants Steading of the Hill Giant Chief
Show
Notes:
While wearing these gloves, climbing and swimming don't cost you extra movement, and you gain a +5 bonus to Strength (Athletics) checks made to climb or swim.
Headband of Intellect
uncommon
Trade Log
Show
Notes:
Item Flavor: This headband made of bone bears the sigil of the wizard Denlor, whose tower still stands in the city.
Longbow +1
uncommon
DDHC-TYP Tales from the Yawning Portal Chapter 3 : Against the Giants Hall of the Fire Giant King
Show
Drift Globe
uncommon
DDHC-TYP Tales from the Yawning Portal Chapter 3 : Against the Giants Hall of the Fire Giant King
Show
Boots of Elvenkind
uncommon
DDHC-TYP Tales from the Yawning Portal Chapter 3 : Against the Giants Hall of the Fire Giant King
Show
Notes:
Wondrous item, uncommon
While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.
Cloak of Elvenkind
uncommon
DDHC-TYP Tales from the Yawning Portal Chapter 3 : Against the Giants Hall of the Fire Giant King
Show
Notes:
Wondrous item, uncommon (requires attunement)
While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak’s color shifts to camouflage you. Pulling the hood up or down requires an action.
Javelin of Lightning
uncommon
DDHC-TYP Tales from the Yawning Portal Against the Giants Steading of the Hill Giant Chief
Show
Notes:
Weapon (javelin), uncommon
This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage.
The javelin’s property can’t be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Gloves of Thievery | uncommon | Trade Log | Show | |||
Bracers of Archery | uncommon | DDAL-DRWEP03 When the Lights Went Out in Candlekeep | Show | |||
Notes:
Wonderous Item, Uncommon (Requires Attunement) |
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Tan Bag of Tricks | uncommon | Trade Log | Show | |||
Hand Crossbow +1 | uncommon | DDHC-TYP Tales from the Yawning Portal Chapter 3 Hall of the Fire Giant King | Show | |||
Battleaxe +1 | uncommon | DDHC-TYP Tales from the Yawning Portal Against the Giants Glacial Rift of the Frost Giant Jarl | Show | |||
Periapt of Health | uncommon | Trade Log | Show | |||
Bag of Holding | uncommon | Trade Log | Show | |||
Wind Fan | uncommon | DDHC-TYP Tales from the Yawning Portal Against the Giants Steading of the Hill Giant Chief | Show | |||
Battleaxe +1 | uncommon | DDHC-TYP Tales from the Yawning Portal : Against the Giants Hall of the Fire Giant King | Show | |||
Warhammer +1 | uncommon | DDHC-TYP Tales from the Yawning Portal : Against the Giants Hall of the Fire Giant King | Show | |||
Gaunlets of Ogre Power | uncommon | DDHC-TYP Tales from the Yawning Portal : Against the Giants Hall of the Fire Giant King | Show | |||
Javelin of Lightning | uncommon | DDHC-TYP Tales from the Yawning Portal Chapter 3 : Against the Giants Hall of the Fire Giant King | Show | |||
Notes:
Weapon (javelin), uncommon The javelin’s property can’t be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon. |
||||||
Rapier of Vengeance | uncommon | DDHC-TYP Tales from the Yawning Portal Chapter 3 : Against the Giants Hall of the Fire Giant King | Show | |||
Notes:
Weapon (any sword), uncommon (requires attunement) Curse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one. In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can’t reach the creature to make a melee attack against it. You can break the curse in the usual ways. Alternatively, casting banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties. |
||||||
Gloves of Swimming and Climbing | uncommon | DDHC-TYP Tales from the Yawning Portal Against the Giants Steading of the Hill Giant Chief | Show | |||
Notes:
While wearing these gloves, climbing and swimming don't cost you extra movement, and you gain a +5 bonus to Strength (Athletics) checks made to climb or swim. |
||||||
Headband of Intellect | uncommon | Trade Log | Show | |||
Notes:
Item Flavor: This headband made of bone bears the sigil of the wizard Denlor, whose tower still stands in the city. |
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Longbow +1 | uncommon | DDHC-TYP Tales from the Yawning Portal Chapter 3 : Against the Giants Hall of the Fire Giant King | Show | |||
Drift Globe | uncommon | DDHC-TYP Tales from the Yawning Portal Chapter 3 : Against the Giants Hall of the Fire Giant King | Show | |||
Boots of Elvenkind | uncommon | DDHC-TYP Tales from the Yawning Portal Chapter 3 : Against the Giants Hall of the Fire Giant King | Show | |||
Notes:
Wondrous item, uncommon |
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Cloak of Elvenkind | uncommon | DDHC-TYP Tales from the Yawning Portal Chapter 3 : Against the Giants Hall of the Fire Giant King | Show | |||
Notes:
Wondrous item, uncommon (requires attunement) |
||||||
Javelin of Lightning | uncommon | DDHC-TYP Tales from the Yawning Portal Against the Giants Steading of the Hill Giant Chief | Show | |||
Notes:
Weapon (javelin), uncommon The javelin’s property can’t be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon. |