Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Ring of Protection
rare
DDHC-TYP Tales from the Yawning Portal Chapter 3 : Against the Giants Hall of the Fire Giant King
Show
Notes:
Ring, rare (requires attunement)
You gain a +1 bonus to AC and saving throws while wearing this ring.
Greataxe +2
rare
DDHC-TYP Tales from the Yawning Portal Chapter 3 : Against the Giants Hall of the Fire Giant King
Show
Chain Mail +2
very_rare
DDHC-TYP Tales from the Yawning Portal Against the Giants Glacial Rift of the Frost Giant Jarl
Show
Rapier of the Medusa
very_rare
Trade Log
Show
Notes:
Weapon (any sword), very rare (requires attunement)
When you attack a creature with this magic weapon and
roll a 20 on the attack roll, the creature must make a DC
15 Constitution saving throw in addition to suffering the
attack’s normal effects. On a failed save, the creature is
restrained and must make another Constitution saving
throw at the end of each of its turns. If it successfully
saves against this effect three times, the effect ends.
If it fails its saves three times, it is turned to stone and
subjected to the petrified condition for 1 hour.
A creature is immune to this effect if it is immune
to damage of the weapon’s type, does not have a body
made of flesh, or has legendary actions.
Curse. This weapon is cursed, and becoming attuned
to it extends the curse to you. Until the curse is broken
with a remove curse spell or similar magic, you are
unwilling to part with the weapon. Whenever you attack
a creature with this weapon and roll a 1 on the attack
roll, you must succeed on a DC 15 Constitution saving
throw or be restrained and forced to make additional
saves against being petrified, as above.
Ioun Stone of Mastery
very_rare
DDAL-DRW-EP-04 Tears Among the Stars
Show
Staff of Frost
very_rare
DDHC-TYP Tales from the Yawning Portal Against the Giants Glacial Rift of the Frost Giant Jarl
Show
Notes:
Staff, very rare (requires attunement by a druid, sorcerer, warlock, or wizard)
You have resistance to cold damage while you hold this staff.
The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: cone of cold (5 charges), fog cloud (1 charge), ice storm (4 charges), or wall of ice (4 charges).
The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns to water and is destroyed.
Tome of Clear Thought
very_rare
DDHC-TYP Tales from the Yawning Portal Chapter 3 Hall of the Fire Giant King
Show
Notes:
Wondrous item, very rare
This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
Quintessence's Edge (Frost Brand Greatsword)
very_rare
Trade Log
Show
Notes:
The storm silver blade shimmers with icy blue runes; etchings of grapevines are wrapped about the hilt. The blade crackles with electricity with every strike.”
Light Crossbow +3
very_rare
Trade Log
Show
Half Plate +2
very_rare
Trade Log
Show
Manual of Quickness of Action
very_rare
Purchase Log
Show
Notes:
-20 svc rewards
Morkai Almandragon gets the level
Bronze Horn of Valhalla
very_rare
DDHC-TYP Tales from the Yawning Portal Against the Giants Glacial Rift of the Frost Giant Jarl
Show
Dwarven Plate
very_rare
DDHC-TYP Tales from the Yawning Portal : Against the Giants Hall of the Fire Giant King
Show
Sapphire Buckler
very_rare
DDAL-DRW-19 Fall the Cold Night
Show
Notes:
Armor (shield), very rare (requires attunement)
This buckler was created from a scale gifted by one of Amaranthraxine’s draconic allies on Abeir.
This crystalline blue shield is fashioned from a sapphire dragon's scale and is created to aid in rooting out the influence of Aberrations. While wielding the shield, you have resistance to psychic and thunder damage. Also, when you take damage from a creature that is within 5 feet of you, you can use your reaction to deal 2d6 thunder damage to that creature.
As an action, you can use the shield to help you locate Aberrations until the end of your next turn. If any Aberrations are within 1 mile of you, the shield emits a low humming tone for a moment, and you know the direction of all Aberrations within that range. Once this property is used, it can't be used again until the next dawn.
Tome of Clear Thought
very_rare
Trade Log
Show
Cloak of Arachnida
very_rare
DDAL-DRW-EP-04 Tears Among the Stars
Show
Crystal Ball of True Seeing
legendary
Trade Log
Show
Notes:
The typical crystal ball is about 6 inches in diameter. While touching it, you can cast the scrying spell (save DC 17) with it.
Crystal Ball of True Seeing. While scrying with the crystal ball, you have truesight with a radius of 120 feet centered on the spell's sensor.
Gray Robes of the Archmagi
legendary
Trade Log
Show
Cloak of Invisibility
legendary
Trade Log
Show
Notes:
"Woven from the strands of an undead spider’s web, this sticky cloak renders the wearer invisible when worn. It smells faintly of dust and has a faintly cloying lingering scent when you move."
Ascendant Gem Dragon-Touched Focus
legendary
DDAL-DRW-19 Fall the Cold Night
Show
Notes:
Wondrous item, legendary (requires attunement by a spellcaster)
This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragons' wings, claws, teeth, or scales.
Due to the strange magic that trapped Amaranthraxine’s spirit in the walls of Xorvintroth, this hoard item can’t increase or decrease in power.
You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells.
Gem. Whenever you use a spell slot to cast a spell, you can immediately teleport to an unoccupied space you can see within 15 feet of you.
While you are holding an Ascendant focus, you can use it to cast certain spells. Once the item is used to cast a given spell, it can't be used to cast that spell again until the next dawn. The spells are determined by the family of the dragon in whose hoard it became Ascendant. An asterisk indicates a new spell that appears in this book.
Gem. Rary's telepathic bond, Raulothim's psychic lance
In addition, when you cast a spell of 1st level or higher while holding this focus, you can treat the spell as if it were cast using a 9th-level spell slot. Once this property is used, it can't be used again until the next dawn.
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Ring of Protection | rare | DDHC-TYP Tales from the Yawning Portal Chapter 3 : Against the Giants Hall of the Fire Giant King | Show | |||
Notes:
Ring, rare (requires attunement) |
||||||
Greataxe +2 | rare | DDHC-TYP Tales from the Yawning Portal Chapter 3 : Against the Giants Hall of the Fire Giant King | Show | |||
Chain Mail +2 | very_rare | DDHC-TYP Tales from the Yawning Portal Against the Giants Glacial Rift of the Frost Giant Jarl | Show | |||
Rapier of the Medusa | very_rare | Trade Log | Show | |||
Notes:
Weapon (any sword), very rare (requires attunement) When you attack a creature with this magic weapon and roll a 20 on the attack roll, the creature must make a DC 15 Constitution saving throw in addition to suffering the attack’s normal effects. On a failed save, the creature is restrained and must make another Constitution saving throw at the end of each of its turns. If it successfully saves against this effect three times, the effect ends. If it fails its saves three times, it is turned to stone and subjected to the petrified condition for 1 hour. A creature is immune to this effect if it is immune to damage of the weapon’s type, does not have a body made of flesh, or has legendary actions. Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with a remove curse spell or similar magic, you are unwilling to part with the weapon. Whenever you attack a creature with this weapon and roll a 1 on the attack roll, you must succeed on a DC 15 Constitution saving throw or be restrained and forced to make additional saves against being petrified, as above. |
||||||
Ioun Stone of Mastery | very_rare | DDAL-DRW-EP-04 Tears Among the Stars | Show | |||
Staff of Frost | very_rare | DDHC-TYP Tales from the Yawning Portal Against the Giants Glacial Rift of the Frost Giant Jarl | Show | |||
Notes:
Staff, very rare (requires attunement by a druid, sorcerer, warlock, or wizard) The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: cone of cold (5 charges), fog cloud (1 charge), ice storm (4 charges), or wall of ice (4 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns to water and is destroyed. |
||||||
Tome of Clear Thought | very_rare | DDHC-TYP Tales from the Yawning Portal Chapter 3 Hall of the Fire Giant King | Show | |||
Notes:
Wondrous item, very rare |
||||||
Quintessence's Edge (Frost Brand Greatsword) | very_rare | Trade Log | Show | |||
Notes:
The storm silver blade shimmers with icy blue runes; etchings of grapevines are wrapped about the hilt. The blade crackles with electricity with every strike.” |
||||||
Light Crossbow +3 | very_rare | Trade Log | Show | |||
Half Plate +2 | very_rare | Trade Log | Show | |||
Manual of Quickness of Action | very_rare | Purchase Log | Show | |||
Notes:
-20 svc rewards |
||||||
Bronze Horn of Valhalla | very_rare | DDHC-TYP Tales from the Yawning Portal Against the Giants Glacial Rift of the Frost Giant Jarl | Show | |||
Dwarven Plate | very_rare | DDHC-TYP Tales from the Yawning Portal : Against the Giants Hall of the Fire Giant King | Show | |||
Sapphire Buckler | very_rare | DDAL-DRW-19 Fall the Cold Night | Show | |||
Notes:
Armor (shield), very rare (requires attunement) This buckler was created from a scale gifted by one of Amaranthraxine’s draconic allies on Abeir. This crystalline blue shield is fashioned from a sapphire dragon's scale and is created to aid in rooting out the influence of Aberrations. While wielding the shield, you have resistance to psychic and thunder damage. Also, when you take damage from a creature that is within 5 feet of you, you can use your reaction to deal 2d6 thunder damage to that creature. As an action, you can use the shield to help you locate Aberrations until the end of your next turn. If any Aberrations are within 1 mile of you, the shield emits a low humming tone for a moment, and you know the direction of all Aberrations within that range. Once this property is used, it can't be used again until the next dawn. |
||||||
Tome of Clear Thought | very_rare | Trade Log | Show | |||
Cloak of Arachnida | very_rare | DDAL-DRW-EP-04 Tears Among the Stars | Show | |||
Crystal Ball of True Seeing | legendary | Trade Log | Show | |||
Notes:
The typical crystal ball is about 6 inches in diameter. While touching it, you can cast the scrying spell (save DC 17) with it. |
||||||
Gray Robes of the Archmagi | legendary | Trade Log | Show | |||
Cloak of Invisibility | legendary | Trade Log | Show | |||
Notes:
"Woven from the strands of an undead spider’s web, this sticky cloak renders the wearer invisible when worn. It smells faintly of dust and has a faintly cloying lingering scent when you move." |
||||||
Ascendant Gem Dragon-Touched Focus | legendary | DDAL-DRW-19 Fall the Cold Night | Show | |||
Notes:
Wondrous item, legendary (requires attunement by a spellcaster) This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragons' wings, claws, teeth, or scales. Due to the strange magic that trapped Amaranthraxine’s spirit in the walls of Xorvintroth, this hoard item can’t increase or decrease in power. You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells. Gem. Whenever you use a spell slot to cast a spell, you can immediately teleport to an unoccupied space you can see within 15 feet of you. While you are holding an Ascendant focus, you can use it to cast certain spells. Once the item is used to cast a given spell, it can't be used to cast that spell again until the next dawn. The spells are determined by the family of the dragon in whose hoard it became Ascendant. An asterisk indicates a new spell that appears in this book. Gem. Rary's telepathic bond, Raulothim's psychic lance In addition, when you cast a spell of 1st level or higher while holding this focus, you can treat the spell as if it were cast using a 9th-level spell slot. Once this property is used, it can't be used again until the next dawn. |