Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Wand of Lightning Bolts rare DDHC-TYP Tales from the Yawning Portal Against the Giants Glacial Rift of the Frost Giant Jarl Show
Dagger +2 rare DDHC-TYP Tales from the Yawning Portal Against the Giants Glacial Rift of the Frost Giant Jarl Show
Plate Armor +1 rare DDHC-TYP Tales from the Yawning Portal Against the Giants Glacial Rift of the Frost Giant Jarl Show
Arrow - Catching Shield rare DDHC-TYP Tales from the Yawning Portal Against the Giants Glacial Rift of the Frost Giant Jarl Show
Wand of Paralysis rare DDHC-TYP Tales from the Yawning Portal Against the Giants Glacial Rift of the Frost Giant Jarl Show
Hell Hound Cloak rare DDHC-TYP Tales from the Yawning Portal Chapter 3 : Against the Giants Hall of the Fire Giant King Show
Notes:

Wondrous item, rare (requires attunement)
This dark cloak is made of cured hell hound hide. As an action, you can command the cloak to transform you into a hell hound for up to 1 hour. The transformation otherwise functions as the polymorph spell, but you can use a bonus action to revert to your normal form.
Curse. This cloak is cursed with the essence of a hell hound, and becoming attuned to it extends the curse to you. Until the curse is broken with remove curse or similar magic, you are unwilling to part with the cloak, keeping it within reach at all times.
The sixth time you use the cloak, and each time thereafter, you must make a DC 15 Charisma saving throw. On a failed save, the transformation lasts until dispelled or until you drop to 0 hit points, and you can’t willingly return to normal form. If you ever remain in hell hound form for 6 hours, the transformation becomes permanent and you lose your sense of self. All your statistics are then replaced by those of a hell hound. Thereafter, only remove curse or similar magic allows you to regain your identity and return to normal. If you remain in this permanent form for 6 days, only a wish spell can reverse the transformation.

Shield of Missile Attraction rare DDHC-TYP Tales from the Yawning Portal Chapter 3 : Against the Giants Hall of the Fire Giant King Show
Notes:

Armor (shield), rare (requires attunement)
While holding this shield, you have resistance to damage from ranged weapon attacks.
Curse. This shield is cursed. Attuning to it curses you until you are targeted by the remove curse spell or similar magic. Removing the shield fails to end the curse on you. Whenever a ranged weapon attack is made against a target within 10 feet of you, the curse causes you to become the target instead.

Ring of Protection rare DDHC-TYP Tales from the Yawning Portal Chapter 3 : Against the Giants Hall of the Fire Giant King Show
Notes:

Ring, rare (requires attunement)
You gain a +1 bonus to AC and saving throws while wearing this ring.

Greataxe +2 rare DDHC-TYP Tales from the Yawning Portal Chapter 3 : Against the Giants Hall of the Fire Giant King Show
Armor of Vulnerability ( Slashing ) rare Trade Log Show
Brazier of Controlling Fire Elementals rare DDHC-TYP Tales from the Yawning Portal Chapter 3 Hall of the Fire Giant King Show
Dragon Slayer Short Sword rare DDHC-TYP Tales from the Yawning Portal Chapter 3 Hall of the Fire Giant King Show
Whip +2 common DDHC-TYP Tales from the Yawning Portal Chapter 3 Hall of the Fire Giant King Show
Staff of Swarming Insects rare DDHC-TYP Tales from the Yawning Portal Chapter 3 Hall of the Fire Giant King Show
Shortsword +2 rare DDHC-TYP Tales from the Yawning Portal Chapter 3 Hall of the Fire Giant King Show
Periapt of Proof Against Poison rare Rare Svc Reward Log Show
Knave's Eyepatch rare DDAL-DRW-EP-04 Tears Among the Stars Show
Mace of Disruption rare Trade Log Show
Notes:

weapon (mace), rare (requires attunment)

This black metal mace is decorated with the holy symbols of Auril, Talos, and Velsharoon. The light shed by this mace flickers like lightning and generates occasional swirls of snowflakes.

When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes frightened of you until the end of your next turn.

While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

Manual of Quickness of Action very_rare Purchase Log Show
Notes:

-20 svc rewards
Morkai Almandragon gets the level

Chain Mail +2 very_rare DDHC-TYP Tales from the Yawning Portal Against the Giants Glacial Rift of the Frost Giant Jarl Show

Unlocked Magic Items