Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Glamoured Studded Leather Armor
uncommon
DDAL09-06 Infernal Insurgency
Show
Gloves of Swimming and Climbing
uncommon
DDHC-TYP Tales from the Yawning Portal Against the Giants Steading of the Hill Giant Chief
Show
Notes:
While wearing these gloves, climbing and swimming don't cost you extra movement, and you gain a +5 bonus to Strength (Athletics) checks made to climb or swim.
Wind Fan
uncommon
DDHC-TYP Tales from the Yawning Portal Against the Giants Steading of the Hill Giant Chief
Show
Headband of Intellect
uncommon
Trade Log
Show
Notes:
Item Flavor: This headband made of bone bears the sigil of the wizard Denlor, whose tower still stands in the city.
Tan Bag of Tricks
uncommon
Trade Log
Show
Gaunlets of Ogre Power
uncommon
DDHC-TYP Tales from the Yawning Portal : Against the Giants Hall of the Fire Giant King
Show
Boots of Elvenkind
uncommon
DDHC-TYP Tales from the Yawning Portal Chapter 3 : Against the Giants Hall of the Fire Giant King
Show
Notes:
Wondrous item, uncommon
While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.
Shield of the Salty Griffon ( Shield, +1 )
uncommon
Trade Log
Show
Notes:
While holding this shield, you have a +1 bonus to AC. This bonus is in addition to the shield's normal AC bonus. The Shield of the Salty Griffon is a magical shield made from the polished shell of a giant oyster
Pearl of Power
uncommon
DDHC-TYP Tales from the Yawning Portal Against the Giants Glacial Rift of the Frost Giant Jarl
Show
Warhammer +1
uncommon
DDHC-TYP Tales from the Yawning Portal Against the Giants - Steading of the Hill Giant Chief
Show
Bracers of Archery
uncommon
DDAL-DRWEP03 When the Lights Went Out in Candlekeep
Show
Notes:
Wonderous Item, Uncommon (Requires Attunement)
These dark-red bracers with golden trim bear the seal of Candlekeep’s Gatewarden.
While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons.
Wand of Lightning Bolts
rare
DDHC-TYP Tales from the Yawning Portal Against the Giants Glacial Rift of the Frost Giant Jarl
Show
Arrow-Catching Shield
rare
DDAL-DRWEP03 When the Lights Went Out in Candlekeep
Show
Notes:
Armor (Shield), Rare (Requires Attunement)
This gold-trimmed red shield is emblazoned with Candlekeep’s coat of arms.
You gain a +2 bonus to AC against ranged attacks while you wield this shield. This bonus is in addition to the shield’s normal bonus to AC. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead.
Wand of Binding
rare
DDHC-TYP: Chapter 5 Dead In Thay - T2 Forgotton Realms Campaign
Show
Notes:
Wand, rare (requires attunement by a spellcaster)
This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges).
Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple.
Ring of Free Action
rare
Trade Log
Show
Notes:
Ring, rare (requires attunement)
While you wear this ring, difficult terrain doesn't cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained.
This bronze ring's gem glows faintly when rust monsters are within 120 feet of it.
Ring of Fire Resistance
rare
DDHC-TYP Tales from the Yawning Portal Against the Giants Glacial Rift of the Frost Giant Jarl
Show
Notes:
Ring, rare (requires attunement)
You have resistance to one damage type while wearing this ring. The gem in the ring indicates the type, which the GM chooses or determines randomly.
d10 Damage Type Gem
1 acid pearl
2 cold tourmaline
3 fire garnet
4 force sapphire
5 lightning citrine
6 necrotic jet
7 poison amethyst
8 psychic jade
9 radiant topaz
10 thunder spinel
Cloak of Displacement
rare
Trade Log
Show
Horn of the Endless Maze
rare
DDHC-DMM Dungeon of the Mad Mage Level 12 The Maze Level
Show
Notes:
Wondrous item, rare
You can use an action to blow this horn. In response, 3d4+4 warrior spirits come from the Abyss and appear within 60 feet of you. They use the statistics of a berserker and look like minotaurs. Once you use the horn, it can't be used again until 7 days have passed.
Gem of Seeing
rare
Trade Log
Show
Dagger of Venom
rare
DDHC-TYP: Chapter 5 Dead In Thay - T2 Forgotton Realms Campaign
Show
Notes:
Weapon (dagger), rare
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can’t be used this way again until the next dawn.
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Glamoured Studded Leather Armor | uncommon | DDAL09-06 Infernal Insurgency | Show | |||
Gloves of Swimming and Climbing | uncommon | DDHC-TYP Tales from the Yawning Portal Against the Giants Steading of the Hill Giant Chief | Show | |||
Notes:
While wearing these gloves, climbing and swimming don't cost you extra movement, and you gain a +5 bonus to Strength (Athletics) checks made to climb or swim. |
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Wind Fan | uncommon | DDHC-TYP Tales from the Yawning Portal Against the Giants Steading of the Hill Giant Chief | Show | |||
Headband of Intellect | uncommon | Trade Log | Show | |||
Notes:
Item Flavor: This headband made of bone bears the sigil of the wizard Denlor, whose tower still stands in the city. |
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Tan Bag of Tricks | uncommon | Trade Log | Show | |||
Gaunlets of Ogre Power | uncommon | DDHC-TYP Tales from the Yawning Portal : Against the Giants Hall of the Fire Giant King | Show | |||
Boots of Elvenkind | uncommon | DDHC-TYP Tales from the Yawning Portal Chapter 3 : Against the Giants Hall of the Fire Giant King | Show | |||
Notes:
Wondrous item, uncommon |
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Shield of the Salty Griffon ( Shield, +1 ) | uncommon | Trade Log | Show | |||
Notes:
While holding this shield, you have a +1 bonus to AC. This bonus is in addition to the shield's normal AC bonus. The Shield of the Salty Griffon is a magical shield made from the polished shell of a giant oyster |
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Pearl of Power | uncommon | DDHC-TYP Tales from the Yawning Portal Against the Giants Glacial Rift of the Frost Giant Jarl | Show | |||
Warhammer +1 | uncommon | DDHC-TYP Tales from the Yawning Portal Against the Giants - Steading of the Hill Giant Chief | Show | |||
Bracers of Archery | uncommon | DDAL-DRWEP03 When the Lights Went Out in Candlekeep | Show | |||
Notes:
Wonderous Item, Uncommon (Requires Attunement) |
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Wand of Lightning Bolts | rare | DDHC-TYP Tales from the Yawning Portal Against the Giants Glacial Rift of the Frost Giant Jarl | Show | |||
Arrow-Catching Shield | rare | DDAL-DRWEP03 When the Lights Went Out in Candlekeep | Show | |||
Notes:
Armor (Shield), Rare (Requires Attunement) |
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Wand of Binding | rare | DDHC-TYP: Chapter 5 Dead In Thay - T2 Forgotton Realms Campaign | Show | |||
Notes:
Wand, rare (requires attunement by a spellcaster) Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges). Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple. |
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Ring of Free Action | rare | Trade Log | Show | |||
Notes:
Ring, rare (requires attunement) While you wear this ring, difficult terrain doesn't cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained. This bronze ring's gem glows faintly when rust monsters are within 120 feet of it. |
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Ring of Fire Resistance | rare | DDHC-TYP Tales from the Yawning Portal Against the Giants Glacial Rift of the Frost Giant Jarl | Show | |||
Notes:
Ring, rare (requires attunement) d10 Damage Type Gem |
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Cloak of Displacement | rare | Trade Log | Show | |||
Horn of the Endless Maze | rare | DDHC-DMM Dungeon of the Mad Mage Level 12 The Maze Level | Show | |||
Notes:
Wondrous item, rare You can use an action to blow this horn. In response, 3d4+4 warrior spirits come from the Abyss and appear within 60 feet of you. They use the statistics of a berserker and look like minotaurs. Once you use the horn, it can't be used again until 7 days have passed. |
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Gem of Seeing | rare | Trade Log | Show | |||
Dagger of Venom | rare | DDHC-TYP: Chapter 5 Dead In Thay - T2 Forgotton Realms Campaign | Show | |||
Notes:
Weapon (dagger), rare You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can’t be used this way again until the next dawn. |