Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Ring of Telekenesis
very_rare
DDHC-TYP Tales from the Yawning Portal Tomb of Horrors
Show
Rod of Alertness
very_rare
DDHC-TYP Tales from the Yawning Portal Tomb of Horrors
Show
Manual of Quickness of Action
very_rare
DDHC-TYP Tales from the Yawning Portal Tomb of Horrors
Show
Staff of Power
very_rare
Trade Log
Show
Notes:
This great ashen staff is etched with many designs of swirling air and clouds. The staff magically resizes to fit the hand of any who carry it.
Amethyst Lodestone
very_rare
Trade Log
Show
Notes:
Wondrous item, very rare (requires attunement)
This fist-sized chunk of amethyst is infused with an amethyst dragon's ability to bend gravitational forces. While you are carrying the lodestone, you have advantage on Strength saving throws.
The lodestone has 6 charges for the following properties, which you can use while you are holding the stone. The stone regains 1d6 expended charges daily at dawn.
Flight. As a bonus action, you can expend 1 charge to gain the power of flight for 10 minutes. For the duration, you gain a flying speed equal to your walking speed, and you can hover.
Gravitational Thrust. As an action, you can expend 1 charge to focus gravity around a creature you can see within 60 feet of you. The target must succeed on a DC 18 Strength saving throw or be pushed up to 20 feet in a direction of your choice.
Reverse Gravity. As an action, you can expend 3 charges to cast reverse gravity from the stone (save DC 18).
Greatsword of Vengeance
rare
DDHC-TYP Tales from the Yawning Portal Tomb of Horrors
Show
Staff of Healing ( Driftwood Staff )
rare
CCC-DES-01-02 - A Sanity Never Questioned
Show
Notes:
This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges). or mass cure wounds (5 charges).
The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1. the staff vanishes in a flash of light, lost forever.
Finally, this item floats on water and other liquids. Its bearer has advantage on Strength (Athletic) checks to swim.
Versatile.
This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.
Figurine of Wondrous Power Onyx Dog
rare
no existing match
Show
Notes:
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
This onyx statuette of a dog can become a mastiff for up to 6 hours. The mastiff has an Intelligence of 8 and can speak Common. It also has darkvision out to a range of 60 feet and can see invisible creatures and objects within that range. Once it has been used, it can't be used again until 7 days have passed.
Cloak of the Bat
rare
DDHC-DMM Dungeon of the Mad Mage Level 18: Vanrakdoom
Show
Sun Blade
rare
DDHC-DMM Dungeon of the Mad Mage Level 18: Vanrakdoom
Show
Notes:
The hilt is carved to resemble a bronze dragon with its wings spread and its mouth agape. This sun blade has held many names over the years, including Sunlight's Wrath and Shar's Bane. A legend lore spell reveals its true name (Scintilmorn) and its original purpose: to destroy vampires and other creatures of the night.
Ring of Protection
rare
DDHC-TYP Tales from the Yawning Portal Tomb of Horrors
Show
Sun Blade
rare
Trade Log
Show
Ring of Feather Falling
rare
DDHC-TYP Tales from the Yawning Portal Tomb of Horrors
Show
Ring of Fire Resistance
rare
DDHC-TYP Tales from the Yawning Portal Tomb of Horrors
Show
Amulet of Health
rare
Trade Log
Show
Notes:
Wondrous Item, rare (requires attunement)
Your Constitution score is 19 while you wear this amulet.
It has no effect on you if your Constitution is already 19 or
higher without it. This item is found on Magic Item Table
G in the Dungeon Master’s Guide.
An electrum pendant in the shape of an eye surrounded
by grasping tentacles hangs from a mithril chain. You
have the feeling you are being watched whenever you
were this amulet
Figurine of Wondrous Power : Golden Lions
rare
CCC-BWM-07-02 The Beast Within
Show
Notes:
When summoned, each lion wears a drape, one with the word “Honor” written in High Shou and another with the word “Duty” written in High Shou as well,
Berserker Great Axe
rare
DDHC-TYP Tales from the Yawning Portal Tomb of Horrors
Show
Piwafwi - Cloak of Elvenkind
uncommon
DDHC-DMM Dungeon of the Mad Mage Level 10 : Muiral's Gauntlet ( T3 )
Show
Lightbringer
uncommon
Trade Log
Show
Feywild Shard
uncommon
Trade Log
Show
Notes:
This warm crystal glints with the sunset colors of the Feywild sky and evokes whispers of emotional memory. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it.
When you use a Metamagic option on a spell while you are holding or wearing the shard, you can roll on the Wild Magic Surge table in the Player’s Handbook. If the result is a spell, it is too wild to be affected by your Metamagic, and if it normally requires concentration, it doesn’t require concentration in this case; the spell lasts for its full duration.
If you don’t have the Wild Magic Sorcerous Origin, once this property is used to roll on the Wild Magic Surge table, it can’t be used again until the next dawn.
Name | Rarity ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Ring of Telekenesis | very_rare | DDHC-TYP Tales from the Yawning Portal Tomb of Horrors | Show | |||
Rod of Alertness | very_rare | DDHC-TYP Tales from the Yawning Portal Tomb of Horrors | Show | |||
Manual of Quickness of Action | very_rare | DDHC-TYP Tales from the Yawning Portal Tomb of Horrors | Show | |||
Staff of Power | very_rare | Trade Log | Show | |||
Notes:
This great ashen staff is etched with many designs of swirling air and clouds. The staff magically resizes to fit the hand of any who carry it. |
||||||
Amethyst Lodestone | very_rare | Trade Log | Show | |||
Notes:
Wondrous item, very rare (requires attunement) This fist-sized chunk of amethyst is infused with an amethyst dragon's ability to bend gravitational forces. While you are carrying the lodestone, you have advantage on Strength saving throws. The lodestone has 6 charges for the following properties, which you can use while you are holding the stone. The stone regains 1d6 expended charges daily at dawn. Flight. As a bonus action, you can expend 1 charge to gain the power of flight for 10 minutes. For the duration, you gain a flying speed equal to your walking speed, and you can hover. Gravitational Thrust. As an action, you can expend 1 charge to focus gravity around a creature you can see within 60 feet of you. The target must succeed on a DC 18 Strength saving throw or be pushed up to 20 feet in a direction of your choice. Reverse Gravity. As an action, you can expend 3 charges to cast reverse gravity from the stone (save DC 18). |
||||||
Greatsword of Vengeance | rare | DDHC-TYP Tales from the Yawning Portal Tomb of Horrors | Show | |||
Staff of Healing ( Driftwood Staff ) | rare | CCC-DES-01-02 - A Sanity Never Questioned | Show | |||
Notes:
This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges). or mass cure wounds (5 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1. the staff vanishes in a flash of light, lost forever. Finally, this item floats on water and other liquids. Its bearer has advantage on Strength (Athletic) checks to swim. Versatile. |
||||||
Figurine of Wondrous Power Onyx Dog | rare | no existing match | Show | |||
Notes:
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. This onyx statuette of a dog can become a mastiff for up to 6 hours. The mastiff has an Intelligence of 8 and can speak Common. It also has darkvision out to a range of 60 feet and can see invisible creatures and objects within that range. Once it has been used, it can't be used again until 7 days have passed. |
||||||
Cloak of the Bat | rare | DDHC-DMM Dungeon of the Mad Mage Level 18: Vanrakdoom | Show | |||
Sun Blade | rare | DDHC-DMM Dungeon of the Mad Mage Level 18: Vanrakdoom | Show | |||
Notes:
The hilt is carved to resemble a bronze dragon with its wings spread and its mouth agape. This sun blade has held many names over the years, including Sunlight's Wrath and Shar's Bane. A legend lore spell reveals its true name (Scintilmorn) and its original purpose: to destroy vampires and other creatures of the night. |
||||||
Ring of Protection | rare | DDHC-TYP Tales from the Yawning Portal Tomb of Horrors | Show | |||
Sun Blade | rare | Trade Log | Show | |||
Ring of Feather Falling | rare | DDHC-TYP Tales from the Yawning Portal Tomb of Horrors | Show | |||
Ring of Fire Resistance | rare | DDHC-TYP Tales from the Yawning Portal Tomb of Horrors | Show | |||
Amulet of Health | rare | Trade Log | Show | |||
Notes:
Wondrous Item, rare (requires attunement) |
||||||
Figurine of Wondrous Power : Golden Lions | rare | CCC-BWM-07-02 The Beast Within | Show | |||
Notes:
When summoned, each lion wears a drape, one with the word “Honor” written in High Shou and another with the word “Duty” written in High Shou as well, |
||||||
Berserker Great Axe | rare | DDHC-TYP Tales from the Yawning Portal Tomb of Horrors | Show | |||
Piwafwi - Cloak of Elvenkind | uncommon | DDHC-DMM Dungeon of the Mad Mage Level 10 : Muiral's Gauntlet ( T3 ) | Show | |||
Lightbringer | uncommon | Trade Log | Show | |||
Feywild Shard | uncommon | Trade Log | Show | |||
Notes:
This warm crystal glints with the sunset colors of the Feywild sky and evokes whispers of emotional memory. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it. When you use a Metamagic option on a spell while you are holding or wearing the shard, you can roll on the Wild Magic Surge table in the Player’s Handbook. If the result is a spell, it is too wild to be affected by your Metamagic, and if it normally requires concentration, it doesn’t require concentration in this case; the spell lasts for its full duration. If you don’t have the Wild Magic Sorcerous Origin, once this property is used to roll on the Wild Magic Surge table, it can’t be used again until the next dawn. |