Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
Frost Brand Longsword very_rare SJ-DC-AUG-09 Tyrants and Dragons Show
Notes:

Very rare (requires attunement)

Considered a sacred relic by the lizardfolk hunters of the gas giant planet Coliar, the Blade of Aaqa is initially freezing to the touch but the wielder’s hand quickly acclimates, and it feels as if the all-metal grip becomes one with flesh.
When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage.
In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.

In addition, this weapon has the Delver minor property. While underground, the bearer of this item always knows the item's depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.

Goggles of Night uncommon Trade Log Show
Greatsword of Vengeance rare DDHC-TYP Tales from the Yawning Portal Tomb of Horrors Show
Headband of Intellect common Trade Log Show
Notes:

Item Flavor: This headband made of bone bears the sigil of the wizard Denlor, whose tower still stands in the city.

Instrument of the Bards, Doss Lute uncommon Trade Log Show
Notes:

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component. All instruments of the bards can be used to cast the following spells: fly, invisibility, levitate, and protection from evil and good. In addition, the Doss lute can be used to cast animal friendship, protection from energy (fire only), and protection from poison. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus, substituting it for any material component that does not list a cost. Each type of musical instrument requires a separate proficiency. See the Tool Proficiencies entry for more information. Proficiency with a musical instrument indicates you are familiar with the techniques used to play it. You also have knowledge of some songs commonly performed with that instrument. History. Your expertise aids you in recalling lore related to your instrument. Performance. Your ability to put on a good show is improved when you incorporate an instrument into your act. Compose a Tune. As part of a long rest, you can compose a new tune and lyrics for your instrument. You might use this ability to impress a noble or spread scandalous rumors with a catchy tune.

Lea Toy ( Talking Doll with Key Property ) common SJ-DC-ROTU-06 Return of the Unknown Show
Notes:

Wondrous Item, common (requires attunement)

While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends.

This toy is the mini version of Leah and has the key property which can be used to unlock Leah’s window anytime. When it is night time and the character touches it, the toy whispers in a seductive voice saying, “Come home soon.”

Lightbringer uncommon Trade Log Show
Lucius' Scientist Robe ( Cloak of the Manta Ray ) uncommon Trade Log Show
Notes:

While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action.
"These white robes will shift and disguise its wearer as a sea creature when immersed in water"

Manual of Quickness of Action very_rare DDHC-TYP Tales from the Yawning Portal Tomb of Horrors Show
Mithril Chain Shirt common DDHC-DMM Dungeon of the Mad Mage Level 18: Vanrakdoom Show
Notes:

Vanrak Moonstar's ancient mithral armor (chain shirt) has the additional property of granting its wearer darkvision out to a range of 60 feet.

Piwafwi - Cloak of Elvenkind uncommon DDHC-DMM Dungeon of the Mad Mage Level 10 : Muiral's Gauntlet ( T3 ) Show
Quintessence's Edge ( Frost Brand Greatsword ) very_rare SJ-DC-Wine-01 Thunderstorms and Wine Show
Notes:

“The storm silver blade shimmers with icy blue runes; etchings of grapevines are wrapped about the hilt. The blade crackles with electricity with every strike.”

Ring of Feather Falling rare DDHC-TYP Tales from the Yawning Portal Tomb of Horrors Show
Ring of Fire Resistance rare DDHC-TYP Tales from the Yawning Portal Tomb of Horrors Show
Ring of Protection rare DDHC-TYP Tales from the Yawning Portal Tomb of Horrors Show
Ring of Telekenesis very_rare DDHC-TYP Tales from the Yawning Portal Tomb of Horrors Show
Rinoa's Wedding Ring ( Ring of Regeneration with Guardian Property ) very_rare SJ-DC-ROTU-06 Return of the Unknown Show
Notes:

Ring, very rare (requires attunement)

While wearing this ring, you regain 1d6 hit points every 10 minutes, provided that you have at least 1 hit point. If you lose a body part, the ring causes the missing part to regrow and return to full functionality after 1d6 + 1 days if you have at least 1 hit point the whole time.

This silver wedding ring was worn by Rinoa and given to you. Should you ever be in danger, a warm and familiar voice whispers in your ears to be wary and, in addition, whenever you are injured, you feel a familiar presence by your side. The positive energy encloses you and slowly mends your wounds.

Robe of Stars very_rare PO-BK2-08 Straight Through the Heart Show
Rod of Absorption very_rare CCC-TRI-02 Impression Left Behind Show
Notes:

Rod, very rare (requires attunement)

While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. The absorbed spell's effect is canceled, and the spell's energy—not the spell itself—is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can't absorb more. If you are targeted by a spell that the rod can't store, the rod has no effect on that spell.
When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored.
If you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of 5th level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot.
This rod has 4 levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical.
This rod is carved from the thigh bone of a Matron Mother, a legendary feat for which you do not know the origin. While attuned to this item, spiders tend to be found on or near you at times, and when activated you can hear Lolth trying to speak to you in anger as the spell is absorbed into the bone.

Rod of Alertness very_rare DDHC-TYP Tales from the Yawning Portal Tomb of Horrors Show

Unlocked Magic Items