Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Cloak of Arachnida very_rare DDAL-DRW-EP-04 Show
Notes:

Wondrous Item , Very Rare (Requires Attunement)

This fine garment is made of black silk interwoven with faint silvery threads. While wearing it, you gain the following benefits:
• You have resistance to poison damage.
• You have a climbing speed equal to your walking speed.
• You can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.
• You can’t be caught in webs of any sort and can move through webs as if they were difficult terrain.
• You can use an action to cast the web spell (save DC 13). The web created by the spell fills twice its normal area. Once used, this property of the cloak can’t be used again until the next dawn.

Kyrzin's Ooze very_rare DDAL-DRW20 The Death of Szass Tam Show
Notes:

Wondrous Item (Symbiont), Very Rare (Requires Attunement)
This opalescent, symbiotic goo comes sealed in a jar and slowly shifts and moves, as if endlessly exploring the jar’s interior. To attune to this item, you must first drink the contents of the jar, unlocking the following properties.Resistant. While attuned to Kyrzin’s ooze, you have resistance to acid and poison damage, and you’re immune to the poisoned condition.Amorphous. As an action, you can speak a command word and cause your body to assume the amorphous qualities of an Ooze. For the next minute, you (along with any equipment you’re wearing or carrying) can move through a space as narrow as 1 inch wide without squeezing. Once you use this property, it can’t be used again until the next dawn
Acid Breath. As an action, you can exhale acid in a 30-foot line that is 5 feet wide. Each creature in that line
must make a DC 15 Dexterity saving throw, taking 8d8 acid damage on a failed save, or half as much damage on a successful one. Once you use this property, it can’t be used again until the next dawn.
Symbiotic Nature. The ooze can’t be removed from you while you’re attuned to it, and you can’t voluntarily
end your attunement to it. If you’re targeted by a spell that ends a curse, your attunement to the ooze ends as it seeps out of you.
If you die while the ooze is inside you, it bursts out and engulfs you, turning your corpse into a black pudding (see the Monster Manual) allied with the Far Realm

Robe of Stars very_rare Purchase Log Show
Robe of Scintillating Colors very_rare Trade Log Show
Ring of Telekinesis very_rare 20 Svc Rewards Show
Shield of the Uven Rune very_rare DDHC-DMM Dungeon of the Mad Mage Level 23 Mad Wizard's Tower Show
Notes:

Made out of an Ancient White Dragon’s Scale

Horned Ring very_rare DDHC-DMM Dungeon of the Mad Mage Level 23 Mad Wizard's Tower Show
Blast Scepter very_rare DDHC-DMM Dungeon of the Mad Mage Level 23 Mad Wizard's Tower Show
Notes:

A scepter with a dragon head and numerous Draconic runes. Has Christmas lights and a neat bow surrounding it

Shield +3 very_rare DDHC-DMM Dungeon of the Mad Mage Level 23 Mad Wizard's Tower Show
Notes:

a wooden shield with Iron spikes protruding from the shield’s edges. A cracked orc skull is painted in black on its outer surface. It was crafted for Nimoar, a legendary human warlord who died in 936 DR. After his death, the shield disappeared from Nimoar’s Hold(a fortress that existed where waterdeep stands today).

Amulet of the Devout +2 rare Trade Log Show
Portable Hole rare Trade Log Show
Notes:

Dry, blisteringly hot air carrying embers and ashes blows from within the portable hole whenever it’s opened.

This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter.

You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can't be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it.

You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what's in it, the hole weighs next to nothing.

If the hole is folded up, a creature within the hole's extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.

Placing a portable hole inside an extradimensional space created by a bag of holding, Heward's handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.

Elven Chain rare Trade Log Show
Wand of Wonder rare DDAL00-03 Those That Came Before Show
Notes:

Rhaugilath's efforts to record the history of the Netheres Empire sometimes incorporated some unsavory elements... such as the transmogrification of a chaos sorcerer into this elegant wand. Covered in swirls, whorls, dizzying patterns, knobs, and clicky bits, it thrums and hums in your hand.

Knaves Eyepatch rare DDAL-DRW-EP-04 Show
Notes:

Wondrous Item , Rare (Requires Attunement)

While wearing this eye patch, you gain these benefits:
• You have advantage on Wisdom (Perception) checks that rely on sight.
• If you have the Sunlight Sensitivity trait, you are unaffected by the trait.
• You are immune to magic that allows other creatures to read your thoughts or determine whether you are lying. Creatures can communicate telepathically with you only if you allow it.

Robe of Eyes rare DDHC-DMM Dungeon of the Mad Mage Level 23 Mad Wizard's Tower Show
Anstruth Harp very_rare DDHC-DMM Dungeon of the Mad Mage Level 23 Mad Wizard's Tower Show
Cape of the Mountebank rare Trade Log Show
Amulet of Health rare DDAL08-10 The Skull Square Murders Show
Notes:

Wondrous Item, rare (requires attunement)

Your Constitution score is 19 while you wear this amulet.

It has no effect on you if your Constitution is already 19 or

higher without it. This item is found on Magic Item Table

G in the Dungeon Master’s Guide.

An electrum pendant in the shape of an eye surrounded

by grasping tentacles hangs from a mithril chain. You

have the feeling you are being watched whenever you

were this amulet.

Ring of X-Ray Vision rare Dungeon of the Mad Mage -- Level 20: Runestone Caverns Show
Wand of Wonder rare DDHC-DMM Dungeon of the Mad Mage Level 23 Mad Wizard's Tower Show
Notes:

It’s not supposed to be sentient upon claiming/attuning so here’s optional flavor: The Wanderful Wizard of Ratandan occupies the wand and occasionally a giant spectral rat will appear for a brief second behind the wielder

Unlocked Magic Items